A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
123 lines
3.1 KiB
C++
123 lines
3.1 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#ifdef WITH_TBB
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/* Quiet top level deprecation message, unrelated to API usage here. */
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# if defined(WIN32) && !defined(NOMINMAX)
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/* TBB includes Windows.h which will define min/max macros causing issues
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* when we try to use std::min and std::max later on. */
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# define NOMINMAX
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# define TBB_MIN_MAX_CLEANUP
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# endif
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# include <tbb/enumerable_thread_specific.h>
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# ifdef WIN32
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/* We cannot keep this defined, since other parts of the code deal with this on their own, leading
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* to multiple define warnings unless we un-define this, however we can only undefine this if we
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* were the ones that made the definition earlier. */
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# ifdef TBB_MIN_MAX_CLEANUP
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# undef NOMINMAX
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# endif
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# endif
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#else
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# include <atomic>
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# include <mutex>
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# include "BLI_map.hh"
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#endif
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#include "BLI_utility_mixins.hh"
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namespace blender::threading {
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#ifndef WITH_TBB
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namespace enumerable_thread_specific_utils {
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inline std::atomic<int> next_id = 0;
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inline thread_local int thread_id = next_id.fetch_add(1, std::memory_order_relaxed);
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} // namespace enumerable_thread_specific_utils
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#endif
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/**
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* This is mainly a wrapper for `tbb::enumerable_thread_specific`. The wrapper is needed because we
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* want to be able to build without tbb.
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*
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* More features of the tbb version can be wrapped when they are used.
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*/
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template<typename T> class EnumerableThreadSpecific : NonCopyable, NonMovable {
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#ifdef WITH_TBB
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private:
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tbb::enumerable_thread_specific<T> values_;
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public:
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using iterator = typename tbb::enumerable_thread_specific<T>::iterator;
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EnumerableThreadSpecific() = default;
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template<typename F> EnumerableThreadSpecific(F initializer) : values_(std::move(initializer)) {}
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T &local()
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{
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return values_.local();
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}
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iterator begin()
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{
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return values_.begin();
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}
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iterator end()
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{
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return values_.end();
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}
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#else /* WITH_TBB */
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private:
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std::mutex mutex_;
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/* Maps thread ids to their corresponding values. The values are not embedded in the map, so that
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* their addresses do not change when the map grows. */
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Map<int, std::reference_wrapper<T>> values_;
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Vector<std::unique_ptr<T>> owned_values_;
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std::function<void(void *)> initializer_;
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public:
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using iterator = typename Map<int, std::reference_wrapper<T>>::MutableValueIterator;
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EnumerableThreadSpecific() : initializer_([](void *buffer) { new (buffer) T(); }) {}
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template<typename F>
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EnumerableThreadSpecific(F initializer)
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: initializer_([=](void *buffer) { new (buffer) T(initializer()); })
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{
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}
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T &local()
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{
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const int thread_id = enumerable_thread_specific_utils::thread_id;
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std::lock_guard lock{mutex_};
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return values_.lookup_or_add_cb(thread_id, [&]() {
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T *value = (T *)::operator new(sizeof(T));
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initializer_(value);
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owned_values_.append(std::unique_ptr<T>{value});
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return std::reference_wrapper<T>{*value};
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});
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}
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iterator begin()
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{
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return values_.values().begin();
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}
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iterator end()
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{
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return values_.values().end();
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}
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#endif /* WITH_TBB */
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};
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} // namespace blender::threading
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