Files
test2/source/blender/blenlib/BLI_math.h
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

58 lines
1.4 KiB
C

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
*
* \section mathabbrev Abbreviations
*
* - `fl` = float
* - `db` = double
* - `v2` = vec2 = vector 2
* - `v3` = vec3 = vector 3
* - `v4` = vec4 = vector 4
* - `vn` = vec4 = vector N dimensions, *passed as an arg, after the vector*.
* - `qt` = quat = quaternion
* - `dq` = dquat = dual quaternion
* - `m2` = mat2 = matrix 2x2
* - `m3` = mat3 = matrix 3x3
* - `m4` = mat4 = matrix 4x4
* - `eul` = euler rotation
* - `eulO` = euler with order
* - `plane` = plane 4, (vec3, distance)
* - `plane3` = plane 3 (same as a `plane` with a zero 4th component)
*
* \subsection mathabbrev_all Function Type Abbreviations
*
* For non float versions of functions (which typically operate on floats),
* use single suffix abbreviations.
*
* - `_d` = double
* - `_i` = int
* - `_u` = unsigned int
* - `_char` = char
* - `_uchar` = unsigned char
*
* \section mathvarnames Variable Names
*
* - f = single value
* - a, b, c = vectors
* - r = result vector
* - A, B, C = matrices
* - R = result matrix
*/
#include "BLI_math_base.h"
#include "BLI_math_color.h"
#include "BLI_math_geom.h"
#include "BLI_math_interp.h"
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include "BLI_math_solvers.h"
#include "BLI_math_statistics.h"
#include "BLI_math_time.h"
#include "BLI_math_vector.h"