A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/* SPDX-FileCopyrightText: 2021 Blender Foundation.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "COM_defines.h"
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namespace blender::compositor {
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class NodeOperation;
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class NodeOperationBuilder;
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class ConstantOperation;
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class MemoryBuffer;
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/**
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* Evaluates all operations with constant elements into primitive constant operations
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* (Value/Vector/Color).
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*/
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class ConstantFolder {
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private:
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NodeOperationBuilder &operations_builder_;
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/** Constant operations buffers. */
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Map<ConstantOperation *, MemoryBuffer *> constant_buffers_;
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rcti max_area_;
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rcti first_elem_area_;
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public:
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/**
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* \param operations_builder: Contains all operations to fold.
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* \param exec_system: Execution system.
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*/
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ConstantFolder(NodeOperationBuilder &operations_builder);
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/**
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* Evaluate operations with constant elements into primitive constant operations.
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*/
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int fold_operations();
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private:
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/** Returns constant operations resulted from folded operations. */
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Vector<ConstantOperation *> try_fold_operations(Span<NodeOperation *> operations);
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ConstantOperation *fold_operation(NodeOperation *operation);
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MemoryBuffer *create_constant_buffer(DataType data_type);
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Vector<MemoryBuffer *> get_constant_input_buffers(NodeOperation *operation);
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void delete_constant_buffers();
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void get_operation_output_operations(NodeOperation *operation,
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Vector<NodeOperation *> &r_outputs);
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};
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} // namespace blender::compositor
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