78 lines
2.0 KiB
C++
78 lines
2.0 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup gpu
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "gpu_state_private.hh"
|
|
|
|
#include "BLI_array.hh"
|
|
|
|
#include "vk_sampler.hh"
|
|
|
|
namespace blender::gpu {
|
|
class VKTexture;
|
|
class VKUniformBuffer;
|
|
class VKVertexBuffer;
|
|
|
|
class VKStateManager : public StateManager {
|
|
/* Dummy sampler for now. */
|
|
VKSampler sampler_;
|
|
|
|
uint texture_unpack_row_length_ = 0;
|
|
|
|
struct TextureBinding {
|
|
VKTexture *texture = nullptr;
|
|
/* bufferTextures and samplers share the same namespace. */
|
|
VKVertexBuffer *vertex_buffer = nullptr;
|
|
};
|
|
struct ImageBinding {
|
|
VKTexture *texture = nullptr;
|
|
};
|
|
struct UniformBufferBinding {
|
|
VKUniformBuffer *buffer = nullptr;
|
|
};
|
|
Array<ImageBinding> image_bindings_;
|
|
Array<TextureBinding> texture_bindings_;
|
|
Array<UniformBufferBinding> uniform_buffer_bindings_;
|
|
|
|
public:
|
|
VKStateManager();
|
|
|
|
void apply_state() override;
|
|
void force_state() override;
|
|
|
|
void issue_barrier(eGPUBarrier barrier_bits) override;
|
|
|
|
/** Apply resources to the bindings of the active shader. */
|
|
void apply_bindings();
|
|
|
|
void texture_bind(Texture *tex, GPUSamplerState sampler, int unit) override;
|
|
void texture_unbind(Texture *tex) override;
|
|
void texture_unbind_all() override;
|
|
|
|
void image_bind(Texture *tex, int unit) override;
|
|
void image_unbind(Texture *tex) override;
|
|
void image_unbind_all() override;
|
|
|
|
void uniform_buffer_bind(VKUniformBuffer *uniform_buffer, int slot);
|
|
void uniform_buffer_unbind(VKUniformBuffer *uniform_buffer);
|
|
|
|
void texel_buffer_bind(VKVertexBuffer *vertex_buffer, int slot);
|
|
void texel_buffer_unbind(VKVertexBuffer *vertex_buffer);
|
|
|
|
void texture_unpack_row_length_set(uint len) override;
|
|
|
|
/**
|
|
* Row length for unpacking host data when uploading texture data.
|
|
*
|
|
* When set to zero (0) host data can be assumed to be stored sequential.
|
|
*/
|
|
uint texture_unpack_row_length_get() const;
|
|
};
|
|
} // namespace blender::gpu
|