Files
test2/source/blender/modifiers/intern/MOD_uvwarp.cc
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

338 lines
10 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#include <cstring>
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BLI_task.h"
#include "BLT_translation.h"
#include "DNA_defaults.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "BKE_action.h" /* BKE_pose_channel_find_name */
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_lib_query.h"
#include "BKE_mesh.hh"
#include "BKE_modifier.h"
#include "BKE_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "RNA_prototypes.h"
#include "DEG_depsgraph_query.h"
#include "MOD_ui_common.hh"
#include "MOD_util.hh"
static void uv_warp_from_mat4_pair(float uv_dst[2],
const float uv_src[2],
const float warp_mat[4][4])
{
float tuv[3] = {0.0f};
copy_v2_v2(tuv, uv_src);
mul_m4_v3(warp_mat, tuv);
copy_v2_v2(uv_dst, tuv);
}
static void initData(ModifierData *md)
{
UVWarpModifierData *umd = (UVWarpModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(umd, modifier));
MEMCPY_STRUCT_AFTER(umd, DNA_struct_default_get(UVWarpModifierData), modifier);
}
static void requiredDataMask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
{
UVWarpModifierData *umd = (UVWarpModifierData *)md;
/* Ask for vertex-groups if we need them. */
if (umd->vgroup_name[0] != '\0') {
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
}
}
static void matrix_from_obj_pchan(float mat[4][4], Object *ob, const char *bonename)
{
bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, bonename);
if (pchan) {
mul_m4_m4m4(mat, ob->object_to_world, pchan->pose_mat);
}
else {
copy_m4_m4(mat, ob->object_to_world);
}
}
struct UVWarpData {
blender::OffsetIndices<int> polys;
blender::Span<int> corner_verts;
float (*mloopuv)[2];
const MDeformVert *dvert;
int defgrp_index;
float (*warp_mat)[4];
bool invert_vgroup;
};
static void uv_warp_compute(void *__restrict userdata,
const int i,
const TaskParallelTLS *__restrict /*tls*/)
{
const UVWarpData *data = static_cast<const UVWarpData *>(userdata);
const blender::IndexRange poly = data->polys[i];
const blender::Span<int> poly_verts = data->corner_verts.slice(poly);
float(*mluv)[2] = &data->mloopuv[poly.start()];
const MDeformVert *dvert = data->dvert;
const int defgrp_index = data->defgrp_index;
float(*warp_mat)[4] = data->warp_mat;
int l;
if (dvert) {
for (l = 0; l < poly.size(); l++, mluv++) {
const int vert_i = poly_verts[l];
float uv[2];
const float weight = data->invert_vgroup ?
1.0f - BKE_defvert_find_weight(&dvert[vert_i], defgrp_index) :
BKE_defvert_find_weight(&dvert[vert_i], defgrp_index);
uv_warp_from_mat4_pair(uv, (*mluv), warp_mat);
interp_v2_v2v2((*mluv), (*mluv), uv, weight);
}
}
else {
for (l = 0; l < poly.size(); l++, mluv++) {
uv_warp_from_mat4_pair(*mluv, *mluv, warp_mat);
}
}
}
static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
UVWarpModifierData *umd = (UVWarpModifierData *)md;
const MDeformVert *dvert;
int defgrp_index;
char uvname[MAX_CUSTOMDATA_LAYER_NAME];
float warp_mat[4][4];
const int axis_u = umd->axis_u;
const int axis_v = umd->axis_v;
const bool invert_vgroup = (umd->flag & MOD_UVWARP_INVERT_VGROUP) != 0;
/* make sure there are UV Maps available */
if (!CustomData_has_layer(&mesh->ldata, CD_PROP_FLOAT2)) {
return mesh;
}
if (!ELEM(nullptr, umd->object_src, umd->object_dst)) {
float mat_src[4][4];
float mat_dst[4][4];
float imat_dst[4][4];
float shuf_mat[4][4];
/* make sure anything moving UVs is available */
matrix_from_obj_pchan(mat_src, umd->object_src, umd->bone_src);
matrix_from_obj_pchan(mat_dst, umd->object_dst, umd->bone_dst);
invert_m4_m4(imat_dst, mat_dst);
mul_m4_m4m4(warp_mat, imat_dst, mat_src);
/* apply warp */
if (!is_zero_v2(umd->center)) {
float mat_cent[4][4];
float imat_cent[4][4];
unit_m4(mat_cent);
mat_cent[3][axis_u] = umd->center[0];
mat_cent[3][axis_v] = umd->center[1];
invert_m4_m4(imat_cent, mat_cent);
mul_m4_m4m4(warp_mat, warp_mat, imat_cent);
mul_m4_m4m4(warp_mat, mat_cent, warp_mat);
}
const int shuf_indices[4] = {axis_u, axis_v, -1, 3};
shuffle_m4(shuf_mat, shuf_indices);
mul_m4_m4m4(warp_mat, shuf_mat, warp_mat);
transpose_m4(shuf_mat);
mul_m4_m4m4(warp_mat, warp_mat, shuf_mat);
}
else {
unit_m4(warp_mat);
}
/* Apply direct 2d transform. */
translate_m4(warp_mat, umd->center[0], umd->center[1], 0.0f);
const float scale[3] = {umd->scale[0], umd->scale[1], 1.0f};
rescale_m4(warp_mat, scale);
rotate_m4(warp_mat, 'Z', umd->rotation);
translate_m4(warp_mat, umd->offset[0], umd->offset[1], 0.0f);
translate_m4(warp_mat, -umd->center[0], -umd->center[1], 0.0f);
/* make sure we're using an existing layer */
CustomData_validate_layer_name(&mesh->ldata, CD_PROP_FLOAT2, umd->uvlayer_name, uvname);
const blender::OffsetIndices polys = mesh->polys();
const blender::Span<int> corner_verts = mesh->corner_verts();
float(*mloopuv)[2] = static_cast<float(*)[2]>(CustomData_get_layer_named_for_write(
&mesh->ldata, CD_PROP_FLOAT2, uvname, corner_verts.size()));
MOD_get_vgroup(ctx->object, mesh, umd->vgroup_name, &dvert, &defgrp_index);
UVWarpData data{};
data.polys = polys;
data.corner_verts = corner_verts;
data.mloopuv = mloopuv;
data.dvert = dvert;
data.defgrp_index = defgrp_index;
data.warp_mat = warp_mat;
data.invert_vgroup = invert_vgroup;
TaskParallelSettings settings;
BLI_parallel_range_settings_defaults(&settings);
settings.use_threading = (polys.size() > 1000);
BLI_task_parallel_range(0, polys.size(), &data, uv_warp_compute, &settings);
mesh->runtime->is_original_bmesh = false;
return mesh;
}
static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
{
UVWarpModifierData *umd = (UVWarpModifierData *)md;
walk(userData, ob, (ID **)&umd->object_dst, IDWALK_CB_NOP);
walk(userData, ob, (ID **)&umd->object_src, IDWALK_CB_NOP);
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
UVWarpModifierData *umd = (UVWarpModifierData *)md;
MOD_depsgraph_update_object_bone_relation(
ctx->node, umd->object_src, umd->bone_src, "UVWarp Modifier");
MOD_depsgraph_update_object_bone_relation(
ctx->node, umd->object_dst, umd->bone_dst, "UVWarp Modifier");
DEG_add_depends_on_transform_relation(ctx->node, "UVWarp Modifier");
}
static void panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA ob_ptr;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
PointerRNA warp_obj_ptr;
PointerRNA obj_data_ptr = RNA_pointer_get(&ob_ptr, "data");
uiLayoutSetPropSep(layout, true);
uiItemPointerR(layout, ptr, "uv_layer", &obj_data_ptr, "uv_layers", nullptr, ICON_NONE);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "center", 0, nullptr, ICON_NONE);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "axis_u", 0, IFACE_("Axis U"), ICON_NONE);
uiItemR(col, ptr, "axis_v", 0, IFACE_("V"), ICON_NONE);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "object_from", 0, nullptr, ICON_NONE);
warp_obj_ptr = RNA_pointer_get(ptr, "object_from");
if (!RNA_pointer_is_null(&warp_obj_ptr) && RNA_enum_get(&warp_obj_ptr, "type") == OB_ARMATURE) {
PointerRNA warp_obj_data_ptr = RNA_pointer_get(&warp_obj_ptr, "data");
uiItemPointerR(col, ptr, "bone_from", &warp_obj_data_ptr, "bones", nullptr, ICON_NONE);
}
uiItemR(col, ptr, "object_to", 0, IFACE_("To"), ICON_NONE);
warp_obj_ptr = RNA_pointer_get(ptr, "object_to");
if (!RNA_pointer_is_null(&warp_obj_ptr) && RNA_enum_get(&warp_obj_ptr, "type") == OB_ARMATURE) {
PointerRNA warp_obj_data_ptr = RNA_pointer_get(&warp_obj_ptr, "data");
uiItemPointerR(col, ptr, "bone_to", &warp_obj_data_ptr, "bones", nullptr, ICON_NONE);
}
modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", nullptr);
modifier_panel_end(layout, ptr);
}
static void transform_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, ptr, "offset", 0, nullptr, ICON_NONE);
uiItemR(layout, ptr, "scale", 0, nullptr, ICON_NONE);
uiItemR(layout, ptr, "rotation", 0, nullptr, ICON_NONE);
}
static void panelRegister(ARegionType *region_type)
{
PanelType *panel_type = modifier_panel_register(region_type, eModifierType_UVWarp, panel_draw);
modifier_subpanel_register(
region_type, "offset", "Transform", nullptr, transform_panel_draw, panel_type);
}
ModifierTypeInfo modifierType_UVWarp = {
/*name*/ N_("UVWarp"),
/*structName*/ "UVWarpModifierData",
/*structSize*/ sizeof(UVWarpModifierData),
/*srna*/ &RNA_UVWarpModifier,
/*type*/ eModifierTypeType_NonGeometrical,
/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsEditmode |
eModifierTypeFlag_EnableInEditmode,
/*icon*/ ICON_MOD_UVPROJECT, /* TODO: Use correct icon. */
/*copyData*/ BKE_modifier_copydata_generic,
/*deformVerts*/ nullptr,
/*deformMatrices*/ nullptr,
/*deformVertsEM*/ nullptr,
/*deformMatricesEM*/ nullptr,
/*modifyMesh*/ modifyMesh,
/*modifyGeometrySet*/ nullptr,
/*initData*/ initData,
/*requiredDataMask*/ requiredDataMask,
/*freeData*/ nullptr,
/*isDisabled*/ nullptr,
/*updateDepsgraph*/ updateDepsgraph,
/*dependsOnTime*/ nullptr,
/*dependsOnNormals*/ nullptr,
/*foreachIDLink*/ foreachIDLink,
/*foreachTexLink*/ nullptr,
/*freeRuntimeData*/ nullptr,
/*panelRegister*/ panelRegister,
/*blendWrite*/ nullptr,
/*blendRead*/ nullptr,
};