A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
88 lines
3.6 KiB
C
88 lines
3.6 KiB
C
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BKE_node.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern struct bNodeTreeType *ntreeType_Geometry;
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void register_node_type_geo_custom_group(bNodeType *ntype);
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/* -------------------------------------------------------------------- */
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/** \name Simulation Input Node
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* \{ */
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struct bNode *NOD_geometry_simulation_input_get_paired_output(
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struct bNodeTree *node_tree, const struct bNode *simulation_input_node);
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/**
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* Pair a simulation input node with an output node.
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* \return True if pairing the node was successful.
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*/
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bool NOD_geometry_simulation_input_pair_with_output(const struct bNodeTree *node_tree,
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struct bNode *simulation_input_node,
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const struct bNode *simulation_output_node);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Simulation Output Node
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* \{ */
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bool NOD_geometry_simulation_output_item_socket_type_supported(eNodeSocketDatatype socket_type);
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/**
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* Set a unique item name.
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* \return True if the unique name differs from the original name.
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*/
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bool NOD_geometry_simulation_output_item_set_unique_name(struct NodeGeometrySimulationOutput *sim,
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struct NodeSimulationItem *item,
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const char *name,
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const char *defname);
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/**
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* Find the node owning this simulation state item.
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*/
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bNode *NOD_geometry_simulation_output_find_node_by_item(struct bNodeTree *ntree,
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const struct NodeSimulationItem *item);
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bool NOD_geometry_simulation_output_contains_item(struct NodeGeometrySimulationOutput *sim,
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const struct NodeSimulationItem *item);
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struct NodeSimulationItem *NOD_geometry_simulation_output_get_active_item(
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struct NodeGeometrySimulationOutput *sim);
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void NOD_geometry_simulation_output_set_active_item(struct NodeGeometrySimulationOutput *sim,
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struct NodeSimulationItem *item);
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struct NodeSimulationItem *NOD_geometry_simulation_output_find_item(
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struct NodeGeometrySimulationOutput *sim, const char *name);
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struct NodeSimulationItem *NOD_geometry_simulation_output_add_item(
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struct NodeGeometrySimulationOutput *sim, short socket_type, const char *name);
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struct NodeSimulationItem *NOD_geometry_simulation_output_insert_item(
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struct NodeGeometrySimulationOutput *sim, short socket_type, const char *name, int index);
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struct NodeSimulationItem *NOD_geometry_simulation_output_add_item_from_socket(
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struct NodeGeometrySimulationOutput *sim,
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const struct bNode *from_node,
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const struct bNodeSocket *from_sock);
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struct NodeSimulationItem *NOD_geometry_simulation_output_insert_item_from_socket(
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struct NodeGeometrySimulationOutput *sim,
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const struct bNode *from_node,
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const struct bNodeSocket *from_sock,
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int index);
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void NOD_geometry_simulation_output_remove_item(struct NodeGeometrySimulationOutput *sim,
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struct NodeSimulationItem *item);
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void NOD_geometry_simulation_output_clear_items(struct NodeGeometrySimulationOutput *sim);
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void NOD_geometry_simulation_output_move_item(struct NodeGeometrySimulationOutput *sim,
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int from_index,
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int to_index);
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/** \} */
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#ifdef __cplusplus
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}
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#endif
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