Files
test2/source/blender/windowmanager/intern/wm_gesture.c
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

477 lines
13 KiB
C

/* SPDX-FileCopyrightText: 2008 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup wm
*
* Gestures (cursor motions) creating, evaluating and drawing, shared between operators.
*/
#include "DNA_screen_types.h"
#include "DNA_userdef_types.h"
#include "DNA_vec_types.h"
#include "DNA_windowmanager_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_bitmap_draw_2d.h"
#include "BLI_blenlib.h"
#include "BLI_lasso_2d.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm.h"
#include "wm_draw.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "GPU_state.h"
#include "BIF_glutil.h"
wmGesture *WM_gesture_new(wmWindow *window, const ARegion *region, const wmEvent *event, int type)
{
wmGesture *gesture = MEM_callocN(sizeof(wmGesture), "new gesture");
BLI_addtail(&window->gesture, gesture);
gesture->type = type;
gesture->event_type = event->type;
gesture->event_modifier = event->modifier;
gesture->event_keymodifier = event->keymodifier;
gesture->winrct = region->winrct;
gesture->user_data.use_free = true; /* Free if userdata is set. */
gesture->modal_state = GESTURE_MODAL_NOP;
gesture->move = false;
int xy[2];
WM_event_drag_start_xy(event, xy);
if (ELEM(type,
WM_GESTURE_RECT,
WM_GESTURE_CROSS_RECT,
WM_GESTURE_CIRCLE,
WM_GESTURE_STRAIGHTLINE)) {
rcti *rect = MEM_callocN(sizeof(rcti), "gesture rect new");
gesture->customdata = rect;
rect->xmin = xy[0] - gesture->winrct.xmin;
rect->ymin = xy[1] - gesture->winrct.ymin;
if (type == WM_GESTURE_CIRCLE) {
/* caller is responsible for initializing 'xmax' to radius. */
}
else {
rect->xmax = xy[0] - gesture->winrct.xmin;
rect->ymax = xy[1] - gesture->winrct.ymin;
}
}
else if (ELEM(type, WM_GESTURE_LINES, WM_GESTURE_LASSO)) {
short *lasso;
gesture->points_alloc = 1024;
gesture->customdata = lasso = MEM_mallocN(sizeof(short[2]) * gesture->points_alloc,
"lasso points");
lasso[0] = xy[0] - gesture->winrct.xmin;
lasso[1] = xy[1] - gesture->winrct.ymin;
gesture->points = 1;
}
return gesture;
}
void WM_gesture_end(wmWindow *win, wmGesture *gesture)
{
BLI_remlink(&win->gesture, gesture);
MEM_freeN(gesture->customdata);
WM_generic_user_data_free(&gesture->user_data);
MEM_freeN(gesture);
}
void WM_gestures_free_all(wmWindow *win)
{
while (win->gesture.first) {
WM_gesture_end(win, win->gesture.first);
}
}
void WM_gestures_remove(wmWindow *win)
{
while (win->gesture.first) {
WM_gesture_end(win, win->gesture.first);
}
}
bool WM_gesture_is_modal_first(const wmGesture *gesture)
{
if (gesture == NULL) {
return true;
}
return (gesture->is_active_prev == false);
}
/* ******************* gesture draw ******************* */
static void wm_gesture_draw_line_active_side(rcti *rect, const bool flip)
{
GPUVertFormat *format = immVertexFormat();
uint shdr_pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
uint shdr_col = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
GPU_blend(GPU_BLEND_ALPHA);
immBindBuiltinProgram(GPU_SHADER_3D_SMOOTH_COLOR);
const float gradient_length = 150.0f * U.pixelsize;
float line_dir[2];
float gradient_dir[2];
float gradient_point[2][2];
const float line_start[2] = {rect->xmin, rect->ymin};
const float line_end[2] = {rect->xmax, rect->ymax};
const float color_line_gradient_start[4] = {0.2f, 0.2f, 0.2f, 0.4f};
const float color_line_gradient_end[4] = {0.0f, 0.0f, 0.0f, 0.0f};
sub_v2_v2v2(line_dir, line_end, line_start);
normalize_v2(line_dir);
ortho_v2_v2(gradient_dir, line_dir);
if (!flip) {
mul_v2_fl(gradient_dir, -1.0f);
}
mul_v2_fl(gradient_dir, gradient_length);
add_v2_v2v2(gradient_point[0], line_start, gradient_dir);
add_v2_v2v2(gradient_point[1], line_end, gradient_dir);
immBegin(GPU_PRIM_TRIS, 6);
immAttr4f(shdr_col, UNPACK4(color_line_gradient_start));
immVertex2f(shdr_pos, line_start[0], line_start[1]);
immAttr4f(shdr_col, UNPACK4(color_line_gradient_start));
immVertex2f(shdr_pos, line_end[0], line_end[1]);
immAttr4f(shdr_col, UNPACK4(color_line_gradient_end));
immVertex2f(shdr_pos, gradient_point[1][0], gradient_point[1][1]);
immAttr4f(shdr_col, UNPACK4(color_line_gradient_start));
immVertex2f(shdr_pos, line_start[0], line_start[1]);
immAttr4f(shdr_col, UNPACK4(color_line_gradient_end));
immVertex2f(shdr_pos, gradient_point[1][0], gradient_point[1][1]);
immAttr4f(shdr_col, UNPACK4(color_line_gradient_end));
immVertex2f(shdr_pos, gradient_point[0][0], gradient_point[0][1]);
immEnd();
immUnbindProgram();
GPU_blend(GPU_BLEND_NONE);
}
static void wm_gesture_draw_line(wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
if (gt->draw_active_side) {
wm_gesture_draw_line_active_side(rect, gt->use_flip);
}
uint shdr_pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
immUniform4f("color", 0.4f, 0.4f, 0.4f, 1.0f);
immUniform4f("color2", 1.0f, 1.0f, 1.0f, 1.0f);
immUniform1f("dash_width", 8.0f);
immUniform1f("udash_factor", 0.5f);
float xmin = (float)rect->xmin;
float ymin = (float)rect->ymin;
immBegin(GPU_PRIM_LINES, 2);
immVertex2f(shdr_pos, xmin, ymin);
immVertex2f(shdr_pos, (float)rect->xmax, (float)rect->ymax);
immEnd();
immUnbindProgram();
}
static void wm_gesture_draw_rect(wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
uint shdr_pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
GPU_blend(GPU_BLEND_ALPHA);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f);
immRecti(shdr_pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
immUnbindProgram();
GPU_blend(GPU_BLEND_NONE);
shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
immUniform4f("color", 0.4f, 0.4f, 0.4f, 1.0f);
immUniform4f("color2", 1.0f, 1.0f, 1.0f, 1.0f);
immUniform1f("dash_width", 8.0f);
immUniform1f("udash_factor", 0.5f);
imm_draw_box_wire_2d(
shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, (float)rect->ymax);
immUnbindProgram();
/* draws a diagonal line in the lined box to test wm_gesture_draw_line */
// wm_gesture_draw_line(gt);
}
static void wm_gesture_draw_circle(wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
GPU_blend(GPU_BLEND_ALPHA);
const uint shdr_pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f);
imm_draw_circle_fill_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40);
immUnbindProgram();
GPU_blend(GPU_BLEND_NONE);
immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
immUniform4f("color", 0.4f, 0.4f, 0.4f, 1.0f);
immUniform4f("color2", 1.0f, 1.0f, 1.0f, 1.0f);
immUniform1f("dash_width", 4.0f);
immUniform1f("udash_factor", 0.5f);
imm_draw_circle_wire_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40);
immUnbindProgram();
}
struct LassoFillData {
uchar *px;
int width;
};
static void draw_filled_lasso_px_cb(int x, int x_end, int y, void *user_data)
{
struct LassoFillData *data = user_data;
uchar *col = &(data->px[(y * data->width) + x]);
memset(col, 0x10, x_end - x);
}
static void draw_filled_lasso(wmGesture *gt)
{
const short *lasso = (short *)gt->customdata;
const int mcoords_len = gt->points;
int(*mcoords)[2] = MEM_mallocN(sizeof(*mcoords) * (mcoords_len + 1), __func__);
int i;
rcti rect;
const float red[4] = {1.0f, 0.0f, 0.0f, 0.0f};
for (i = 0; i < mcoords_len; i++, lasso += 2) {
mcoords[i][0] = lasso[0];
mcoords[i][1] = lasso[1];
}
BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
BLI_rcti_translate(&rect, gt->winrct.xmin, gt->winrct.ymin);
BLI_rcti_isect(&gt->winrct, &rect, &rect);
BLI_rcti_translate(&rect, -gt->winrct.xmin, -gt->winrct.ymin);
/* Highly unlikely this will fail, but could crash if (mcoords_len == 0). */
if (BLI_rcti_is_empty(&rect) == false) {
const int w = BLI_rcti_size_x(&rect);
const int h = BLI_rcti_size_y(&rect);
uchar *pixel_buf = MEM_callocN(sizeof(*pixel_buf) * w * h, __func__);
struct LassoFillData lasso_fill_data = {pixel_buf, w};
BLI_bitmap_draw_2d_poly_v2i_n(rect.xmin,
rect.ymin,
rect.xmax,
rect.ymax,
mcoords,
mcoords_len,
draw_filled_lasso_px_cb,
&lasso_fill_data);
GPU_blend(GPU_BLEND_ADDITIVE_PREMULT);
IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR);
GPU_shader_bind(state.shader);
GPU_shader_uniform_float_ex(
state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red);
immDrawPixelsTexTiled(
&state, rect.xmin, rect.ymin, w, h, GPU_R8, false, pixel_buf, 1.0f, 1.0f, NULL);
GPU_shader_unbind();
MEM_freeN(pixel_buf);
GPU_blend(GPU_BLEND_NONE);
}
MEM_freeN(mcoords);
}
static void wm_gesture_draw_lasso(wmGesture *gt, bool filled)
{
const short *lasso = (short *)gt->customdata;
int i;
if (filled) {
draw_filled_lasso(gt);
}
const int numverts = gt->points;
/* Nothing to draw, do early output. */
if (numverts < 2) {
return;
}
const uint shdr_pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
immUniform4f("color", 0.4f, 0.4f, 0.4f, 1.0f);
immUniform4f("color2", 1.0f, 1.0f, 1.0f, 1.0f);
immUniform1f("dash_width", 2.0f);
immUniform1f("udash_factor", 0.5f);
immBegin((gt->type == WM_GESTURE_LASSO) ? GPU_PRIM_LINE_LOOP : GPU_PRIM_LINE_STRIP, numverts);
for (i = 0; i < gt->points; i++, lasso += 2) {
immVertex2f(shdr_pos, (float)lasso[0], (float)lasso[1]);
}
immEnd();
immUnbindProgram();
}
static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
float x1, x2, y1, y2;
const uint shdr_pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("colors_len", 2); /* "advanced" mode */
immUniform4f("color", 0.4f, 0.4f, 0.4f, 1.0f);
immUniform4f("color2", 1.0f, 1.0f, 1.0f, 1.0f);
immUniform1f("dash_width", 8.0f);
immUniform1f("udash_factor", 0.5f);
immBegin(GPU_PRIM_LINES, 4);
x1 = (float)(rect->xmin - winsize_x);
y1 = (float)rect->ymin;
x2 = (float)(rect->xmin + winsize_x);
y2 = y1;
immVertex2f(shdr_pos, x1, y1);
immVertex2f(shdr_pos, x2, y2);
x1 = (float)rect->xmin;
y1 = (float)(rect->ymin - winsize_y);
x2 = x1;
y2 = (float)(rect->ymin + winsize_y);
immVertex2f(shdr_pos, x1, y1);
immVertex2f(shdr_pos, x2, y2);
immEnd();
immUnbindProgram();
}
void wm_gesture_draw(wmWindow *win)
{
wmGesture *gt = (wmGesture *)win->gesture.first;
GPU_line_width(1.0f);
for (; gt; gt = gt->next) {
/* All in sub-window space. */
wmViewport(&gt->winrct);
if (gt->type == WM_GESTURE_RECT) {
wm_gesture_draw_rect(gt);
}
else if (gt->type == WM_GESTURE_CIRCLE) {
wm_gesture_draw_circle(gt);
}
else if (gt->type == WM_GESTURE_CROSS_RECT) {
if (gt->is_active) {
wm_gesture_draw_rect(gt);
}
else {
wm_gesture_draw_cross(win, gt);
}
}
else if (gt->type == WM_GESTURE_LINES) {
wm_gesture_draw_lasso(gt, false);
}
else if (gt->type == WM_GESTURE_LASSO) {
wm_gesture_draw_lasso(gt, true);
}
else if (gt->type == WM_GESTURE_STRAIGHTLINE) {
wm_gesture_draw_line(gt);
}
}
}
void wm_gesture_tag_redraw(wmWindow *win)
{
bScreen *screen = WM_window_get_active_screen(win);
if (screen) {
screen->do_draw_gesture = true;
}
}