Add Material::blend_flags to Shaderkey, to ensure Materials with different settings but the same shader don't end up using the same pass. Pull Request: https://projects.blender.org/blender/blender/pulls/108283
Add Material::blend_flags to Shaderkey, to ensure Materials with different settings but the same shader don't end up using the same pass. Pull Request: https://projects.blender.org/blender/blender/pulls/108283