Files
test2/source/blender/blenkernel/intern/shrinkwrap.c
Alexander Gavrilov 3378782eee Implement additional modes for Shrinkwrap to a surface.
In addition to the original map to surface and Keep Above Surface,
add modes that only affect vertices that are inside or outside
the object. This is inspired by the Limit Distance constraint,
and can be useful for crude collision detection in rigs.

The inside/outside test works based on face normals and may not be
completely reliable near 90 degree or sharper angles in the target.

Reviewers: campbellbarton, mont29

Differential Revision: https://developer.blender.org/D3717
2018-09-26 16:52:58 +03:00

766 lines
22 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Andr Pinto
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/shrinkwrap.c
* \ingroup bke
*/
#include <string.h>
#include <float.h>
#include <math.h>
#include <memory.h>
#include <stdio.h>
#include <time.h>
#include <assert.h>
#include "DNA_object_types.h"
#include "DNA_modifier_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_mesh_types.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLI_task.h"
#include "BKE_shrinkwrap.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_DerivedMesh.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_modifier.h"
#include "BKE_deform.h"
#include "BKE_editmesh.h"
#include "BKE_mesh.h" /* for OMP limits. */
#include "BKE_subsurf.h"
#include "BLI_strict_flags.h"
/* for timing... */
#if 0
# include "PIL_time_utildefines.h"
#else
# define TIMEIT_BENCH(expr, id) (expr)
#endif
/* Util macros */
#define OUT_OF_MEMORY() ((void)printf("Shrinkwrap: Out of memory\n"))
typedef struct ShrinkwrapCalcCBData {
ShrinkwrapCalcData *calc;
void *treeData;
void *auxData;
BVHTree *targ_tree;
BVHTree *aux_tree;
void *targ_callback;
void *aux_callback;
float *proj_axis;
SpaceTransform *local2aux;
} ShrinkwrapCalcCBData;
/*
* Shrinkwrap to the nearest vertex
*
* it builds a kdtree of vertexs we can attach to and then
* for each vertex performs a nearest vertex search on the tree
*/
static void shrinkwrap_calc_nearest_vertex_cb_ex(
void *__restrict userdata,
const int i,
const ParallelRangeTLS *__restrict tls)
{
ShrinkwrapCalcCBData *data = userdata;
ShrinkwrapCalcData *calc = data->calc;
BVHTreeFromMesh *treeData = data->treeData;
BVHTreeNearest *nearest = tls->userdata_chunk;
float *co = calc->vertexCos[i];
float tmp_co[3];
float weight = defvert_array_find_weight_safe(calc->dvert, i, calc->vgroup);
if (calc->invert_vgroup) {
weight = 1.0f - weight;
}
if (weight == 0.0f) {
return;
}
/* Convert the vertex to tree coordinates */
if (calc->vert) {
copy_v3_v3(tmp_co, calc->vert[i].co);
}
else {
copy_v3_v3(tmp_co, co);
}
BLI_space_transform_apply(&calc->local2target, tmp_co);
/* Use local proximity heuristics (to reduce the nearest search)
*
* If we already had an hit before.. we assume this vertex is going to have a close hit to that other vertex
* so we can initiate the "nearest.dist" with the expected value to that last hit.
* This will lead in pruning of the search tree. */
if (nearest->index != -1)
nearest->dist_sq = len_squared_v3v3(tmp_co, nearest->co);
else
nearest->dist_sq = FLT_MAX;
BLI_bvhtree_find_nearest(treeData->tree, tmp_co, nearest, treeData->nearest_callback, treeData);
/* Found the nearest vertex */
if (nearest->index != -1) {
/* Adjusting the vertex weight,
* so that after interpolating it keeps a certain distance from the nearest position */
if (nearest->dist_sq > FLT_EPSILON) {
const float dist = sqrtf(nearest->dist_sq);
weight *= (dist - calc->keepDist) / dist;
}
/* Convert the coordinates back to mesh coordinates */
copy_v3_v3(tmp_co, nearest->co);
BLI_space_transform_invert(&calc->local2target, tmp_co);
interp_v3_v3v3(co, co, tmp_co, weight); /* linear interpolation */
}
}
static void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc)
{
BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh;
BVHTreeNearest nearest = NULL_BVHTreeNearest;
if (calc->target != NULL && calc->target->totvert == 0) {
return;
}
TIMEIT_BENCH(BKE_bvhtree_from_mesh_get(&treeData, calc->target, BVHTREE_FROM_VERTS, 2), bvhtree_verts);
if (treeData.tree == NULL) {
OUT_OF_MEMORY();
return;
}
/* Setup nearest */
nearest.index = -1;
nearest.dist_sq = FLT_MAX;
ShrinkwrapCalcCBData data = {.calc = calc, .treeData = &treeData};
ParallelRangeSettings settings;
BLI_parallel_range_settings_defaults(&settings);
settings.use_threading = (calc->numVerts > BKE_MESH_OMP_LIMIT);
settings.userdata_chunk = &nearest;
settings.userdata_chunk_size = sizeof(nearest);
BLI_task_parallel_range(0, calc->numVerts,
&data, shrinkwrap_calc_nearest_vertex_cb_ex,
&settings);
free_bvhtree_from_mesh(&treeData);
}
/*
* This function raycast a single vertex and updates the hit if the "hit" is considered valid.
* Returns true if "hit" was updated.
* Opts control whether an hit is valid or not
* Supported options are:
* MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE (front faces hits are ignored)
* MOD_SHRINKWRAP_CULL_TARGET_BACKFACE (back faces hits are ignored)
*/
bool BKE_shrinkwrap_project_normal(
char options, const float vert[3], const float dir[3],
const float ray_radius, const SpaceTransform *transf,
BVHTree *tree, BVHTreeRayHit *hit,
BVHTree_RayCastCallback callback, void *userdata)
{
/* don't use this because this dist value could be incompatible
* this value used by the callback for comparing prev/new dist values.
* also, at the moment there is no need to have a corrected 'dist' value */
// #define USE_DIST_CORRECT
float tmp_co[3], tmp_no[3];
const float *co, *no;
BVHTreeRayHit hit_tmp;
/* Copy from hit (we need to convert hit rays from one space coordinates to the other */
memcpy(&hit_tmp, hit, sizeof(hit_tmp));
/* Apply space transform (TODO readjust dist) */
if (transf) {
copy_v3_v3(tmp_co, vert);
BLI_space_transform_apply(transf, tmp_co);
co = tmp_co;
copy_v3_v3(tmp_no, dir);
BLI_space_transform_apply_normal(transf, tmp_no);
no = tmp_no;
#ifdef USE_DIST_CORRECT
hit_tmp.dist *= mat4_to_scale(((SpaceTransform *)transf)->local2target);
#endif
}
else {
co = vert;
no = dir;
}
hit_tmp.index = -1;
BLI_bvhtree_ray_cast(tree, co, no, ray_radius, &hit_tmp, callback, userdata);
if (hit_tmp.index != -1) {
/* invert the normal first so face culling works on rotated objects */
if (transf) {
BLI_space_transform_invert_normal(transf, hit_tmp.no);
}
if (options & (MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE | MOD_SHRINKWRAP_CULL_TARGET_BACKFACE)) {
/* apply backface */
const float dot = dot_v3v3(dir, hit_tmp.no);
if (((options & MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE) && dot <= 0.0f) ||
((options & MOD_SHRINKWRAP_CULL_TARGET_BACKFACE) && dot >= 0.0f))
{
return false; /* Ignore hit */
}
}
if (transf) {
/* Inverting space transform (TODO make coeherent with the initial dist readjust) */
BLI_space_transform_invert(transf, hit_tmp.co);
#ifdef USE_DIST_CORRECT
hit_tmp.dist = len_v3v3(vert, hit_tmp.co);
#endif
}
BLI_assert(hit_tmp.dist <= hit->dist);
memcpy(hit, &hit_tmp, sizeof(hit_tmp));
return true;
}
return false;
}
static void shrinkwrap_calc_normal_projection_cb_ex(
void *__restrict userdata,
const int i,
const ParallelRangeTLS *__restrict tls)
{
ShrinkwrapCalcCBData *data = userdata;
ShrinkwrapCalcData *calc = data->calc;
void *treeData = data->treeData;
void *auxData = data->auxData;
BVHTree *targ_tree = data->targ_tree;
BVHTree *aux_tree = data->aux_tree;
void *targ_callback = data->targ_callback;
void *aux_callback = data->aux_callback;
float *proj_axis = data->proj_axis;
SpaceTransform *local2aux = data->local2aux;
BVHTreeRayHit *hit = tls->userdata_chunk;
const float proj_limit_squared = calc->smd->projLimit * calc->smd->projLimit;
float *co = calc->vertexCos[i];
float tmp_co[3], tmp_no[3];
float weight = defvert_array_find_weight_safe(calc->dvert, i, calc->vgroup);
if (calc->invert_vgroup) {
weight = 1.0f - weight;
}
if (weight == 0.0f) {
return;
}
if (calc->vert) {
/* calc->vert contains verts from evaluated mesh. */
/* this coordinated are deformed by vertexCos only for normal projection (to get correct normals) */
/* for other cases calc->varts contains undeformed coordinates and vertexCos should be used */
if (calc->smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL) {
copy_v3_v3(tmp_co, calc->vert[i].co);
normal_short_to_float_v3(tmp_no, calc->vert[i].no);
}
else {
copy_v3_v3(tmp_co, co);
copy_v3_v3(tmp_no, proj_axis);
}
}
else {
copy_v3_v3(tmp_co, co);
copy_v3_v3(tmp_no, proj_axis);
}
hit->index = -1;
hit->dist = BVH_RAYCAST_DIST_MAX; /* TODO: we should use FLT_MAX here, but sweepsphere code isn't prepared for that */
/* Project over positive direction of axis */
if (calc->smd->shrinkOpts & MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR) {
if (aux_tree) {
BKE_shrinkwrap_project_normal(
0, tmp_co, tmp_no, 0.0,
local2aux, aux_tree, hit,
aux_callback, auxData);
}
BKE_shrinkwrap_project_normal(
calc->smd->shrinkOpts, tmp_co, tmp_no, 0.0,
&calc->local2target, targ_tree, hit,
targ_callback, treeData);
}
/* Project over negative direction of axis */
if (calc->smd->shrinkOpts & MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR) {
float inv_no[3];
negate_v3_v3(inv_no, tmp_no);
if (aux_tree) {
BKE_shrinkwrap_project_normal(
0, tmp_co, inv_no, 0.0,
local2aux, aux_tree, hit,
aux_callback, auxData);
}
BKE_shrinkwrap_project_normal(
calc->smd->shrinkOpts, tmp_co, inv_no, 0.0,
&calc->local2target, targ_tree, hit,
targ_callback, treeData);
}
/* don't set the initial dist (which is more efficient),
* because its calculated in the targets space, we want the dist in our own space */
if (proj_limit_squared != 0.0f) {
if (hit->index != -1 && len_squared_v3v3(hit->co, co) > proj_limit_squared) {
hit->index = -1;
}
}
if (hit->index != -1) {
BKE_shrinkwrap_snap_point_to_surface(calc->smd->shrinkMode, hit->co, hit->no, calc->keepDist, tmp_co, hit->co);
interp_v3_v3v3(co, co, hit->co, weight);
}
}
static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
{
/* Options about projection direction */
float proj_axis[3] = {0.0f, 0.0f, 0.0f};
/* Raycast and tree stuff */
/** \note 'hit.dist' is kept in the targets space, this is only used
* for finding the best hit, to get the real dist,
* measure the len_v3v3() from the input coord to hit.co */
BVHTreeRayHit hit;
void *treeData = NULL;
/* auxiliary target */
Mesh *auxMesh = NULL;
bool auxMesh_free;
void *auxData = NULL;
SpaceTransform local2aux;
/* If the user doesn't allows to project in any direction of projection axis
* then there's nothing todo. */
if ((calc->smd->shrinkOpts & (MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR | MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR)) == 0)
return;
if (calc->target != NULL && calc->target->totpoly == 0) {
return;
}
/* Prepare data to retrieve the direction in which we should project each vertex */
if (calc->smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL) {
if (calc->vert == NULL) return;
}
else {
/* The code supports any axis that is a combination of X,Y,Z
* although currently UI only allows to set the 3 different axis */
if (calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_X_AXIS) proj_axis[0] = 1.0f;
if (calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Y_AXIS) proj_axis[1] = 1.0f;
if (calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Z_AXIS) proj_axis[2] = 1.0f;
normalize_v3(proj_axis);
/* Invalid projection direction */
if (len_squared_v3(proj_axis) < FLT_EPSILON) {
return;
}
}
if (calc->smd->auxTarget) {
auxMesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(calc->smd->auxTarget, &auxMesh_free);
if (!auxMesh)
return;
BLI_SPACE_TRANSFORM_SETUP(&local2aux, calc->ob, calc->smd->auxTarget);
}
/* use editmesh to avoid array allocation */
BMEditMesh *emtarget = NULL, *emaux = NULL;
union {
BVHTreeFromEditMesh emtreedata;
BVHTreeFromMesh dmtreedata;
} treedata_stack, auxdata_stack;
BVHTree *targ_tree;
void *targ_callback;
if ((targ_tree = BKE_bvhtree_from_mesh_get(
&treedata_stack.dmtreedata, calc->target, BVHTREE_FROM_LOOPTRI, 4)))
{
targ_callback = treedata_stack.dmtreedata.raycast_callback;
treeData = &treedata_stack.dmtreedata;
BVHTree *aux_tree = NULL;
void *aux_callback = NULL;
if (auxMesh != NULL && auxMesh->totpoly != 0) {
/* use editmesh to avoid array allocation */
if ((aux_tree = BKE_bvhtree_from_mesh_get(
&auxdata_stack.dmtreedata, auxMesh, BVHTREE_FROM_LOOPTRI, 4)) != NULL)
{
aux_callback = auxdata_stack.dmtreedata.raycast_callback;
auxData = &auxdata_stack.dmtreedata;
}
}
/* After successfully build the trees, start projection vertices. */
ShrinkwrapCalcCBData data = {
.calc = calc,
.treeData = treeData, .targ_tree = targ_tree, .targ_callback = targ_callback,
.auxData = auxData, .aux_tree = aux_tree, .aux_callback = aux_callback,
.proj_axis = proj_axis, .local2aux = &local2aux,
};
ParallelRangeSettings settings;
BLI_parallel_range_settings_defaults(&settings);
settings.use_threading = (calc->numVerts > BKE_MESH_OMP_LIMIT);
settings.userdata_chunk = &hit;
settings.userdata_chunk_size = sizeof(hit);
BLI_task_parallel_range(0, calc->numVerts,
&data,
shrinkwrap_calc_normal_projection_cb_ex,
&settings);
}
/* free data structures */
if (treeData) {
if (emtarget) {
free_bvhtree_from_editmesh(treeData);
}
else {
free_bvhtree_from_mesh(treeData);
}
}
if (auxData) {
if (emaux) {
free_bvhtree_from_editmesh(auxData);
}
else {
free_bvhtree_from_mesh(auxData);
}
}
if (auxMesh != NULL && auxMesh_free) {
BKE_id_free(NULL, auxMesh);
}
}
/*
* Shrinkwrap moving vertexs to the nearest surface point on the target
*
* it builds a BVHTree from the target mesh and then performs a
* NN matches for each vertex
*/
static void shrinkwrap_calc_nearest_surface_point_cb_ex(
void *__restrict userdata,
const int i,
const ParallelRangeTLS *__restrict tls)
{
ShrinkwrapCalcCBData *data = userdata;
ShrinkwrapCalcData *calc = data->calc;
BVHTreeFromMesh *treeData = data->treeData;
BVHTreeNearest *nearest = tls->userdata_chunk;
float *co = calc->vertexCos[i];
float tmp_co[3];
float weight = defvert_array_find_weight_safe(calc->dvert, i, calc->vgroup);
if (calc->invert_vgroup) {
weight = 1.0f - weight;
}
if (weight == 0.0f) {
return;
}
/* Convert the vertex to tree coordinates */
if (calc->vert) {
copy_v3_v3(tmp_co, calc->vert[i].co);
}
else {
copy_v3_v3(tmp_co, co);
}
BLI_space_transform_apply(&calc->local2target, tmp_co);
/* Use local proximity heuristics (to reduce the nearest search)
*
* If we already had an hit before.. we assume this vertex is going to have a close hit to that other vertex
* so we can initiate the "nearest.dist" with the expected value to that last hit.
* This will lead in pruning of the search tree. */
if (nearest->index != -1)
nearest->dist_sq = len_squared_v3v3(tmp_co, nearest->co);
else
nearest->dist_sq = FLT_MAX;
BLI_bvhtree_find_nearest(treeData->tree, tmp_co, nearest, treeData->nearest_callback, treeData);
/* Found the nearest vertex */
if (nearest->index != -1) {
BKE_shrinkwrap_snap_point_to_surface(calc->smd->shrinkMode, nearest->co, nearest->no, calc->keepDist, tmp_co, tmp_co);
/* Convert the coordinates back to mesh coordinates */
BLI_space_transform_invert(&calc->local2target, tmp_co);
interp_v3_v3v3(co, co, tmp_co, weight); /* linear interpolation */
}
}
/* Helper for MOD_SHRINKWRAP_INSIDE, MOD_SHRINKWRAP_OUTSIDE and MOD_SHRINKWRAP_OUTSIDE_SURFACE. */
static void shrinkwrap_snap_with_side(float r_point_co[3], const float point_co[3], const float hit_co[3], const float hit_no[3], float goal_dist, float forcesign, bool forcesnap)
{
float dist = len_v3v3(point_co, hit_co);
/* If exactly on the surface, push out along normal */
if (dist < FLT_EPSILON) {
madd_v3_v3v3fl(r_point_co, hit_co, hit_no, goal_dist * forcesign);
}
/* Move to the correct side if needed */
else {
float delta[3];
sub_v3_v3v3(delta, point_co, hit_co);
float dsign = signf(dot_v3v3(delta, hit_no));
/* If on the wrong side or too close, move to correct */
if (forcesnap || dsign * forcesign < 0 || dist < goal_dist) {
interp_v3_v3v3(r_point_co, point_co, hit_co, (dist - goal_dist * dsign * forcesign) / dist);
}
else {
copy_v3_v3(r_point_co, point_co);
}
}
}
/**
* Apply the shrink to surface modes to the given original coordinates and nearest point.
* r_point_co may be the same memory location as point_co, hit_co, or hit_no.
*/
void BKE_shrinkwrap_snap_point_to_surface(
int mode, const float hit_co[3], const float hit_no[3], float goal_dist,
const float point_co[3], float r_point_co[3])
{
float dist;
switch (mode) {
/* Offsets along the line between point_co and hit_co. */
case MOD_SHRINKWRAP_ON_SURFACE:
if (goal_dist > 0 && (dist = len_v3v3(point_co, hit_co)) > FLT_EPSILON) {
interp_v3_v3v3(r_point_co, point_co, hit_co, (dist - goal_dist) / dist);
}
else {
copy_v3_v3(r_point_co, hit_co);
}
break;
case MOD_SHRINKWRAP_INSIDE:
shrinkwrap_snap_with_side(r_point_co, point_co, hit_co, hit_no, goal_dist, -1, false);
break;
case MOD_SHRINKWRAP_OUTSIDE:
shrinkwrap_snap_with_side(r_point_co, point_co, hit_co, hit_no, goal_dist, +1, false);
break;
case MOD_SHRINKWRAP_OUTSIDE_SURFACE:
if (goal_dist > 0) {
shrinkwrap_snap_with_side(r_point_co, point_co, hit_co, hit_no, goal_dist, +1, true);
}
else {
copy_v3_v3(r_point_co, hit_co);
}
break;
/* Offsets along the normal */
case MOD_SHRINKWRAP_ABOVE_SURFACE:
madd_v3_v3v3fl(r_point_co, hit_co, hit_no, goal_dist);
break;
default:
printf("Unknown Shrinkwrap surface snap mode: %d\n", mode);
copy_v3_v3(r_point_co, hit_co);
}
}
static void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
{
BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh;
BVHTreeNearest nearest = NULL_BVHTreeNearest;
if (calc->target->totpoly == 0) {
return;
}
/* Create a bvh-tree of the given target */
BKE_bvhtree_from_mesh_get(&treeData, calc->target, BVHTREE_FROM_LOOPTRI, 2);
if (treeData.tree == NULL) {
OUT_OF_MEMORY();
return;
}
/* Setup nearest */
nearest.index = -1;
nearest.dist_sq = FLT_MAX;
/* Find the nearest vertex */
ShrinkwrapCalcCBData data = {.calc = calc, .treeData = &treeData};
ParallelRangeSettings settings;
BLI_parallel_range_settings_defaults(&settings);
settings.use_threading = (calc->numVerts > BKE_MESH_OMP_LIMIT);
settings.userdata_chunk = &nearest;
settings.userdata_chunk_size = sizeof(nearest);
BLI_task_parallel_range(0, calc->numVerts,
&data,
shrinkwrap_calc_nearest_surface_point_cb_ex,
&settings);
free_bvhtree_from_mesh(&treeData);
}
/* Main shrinkwrap function */
void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, struct Scene *scene, Object *ob, Mesh *mesh,
float (*vertexCos)[3], int numVerts)
{
DerivedMesh *ss_mesh = NULL;
ShrinkwrapCalcData calc = NULL_ShrinkwrapCalcData;
bool target_free;
/* remove loop dependencies on derived meshes (TODO should this be done elsewhere?) */
if (smd->target == ob) smd->target = NULL;
if (smd->auxTarget == ob) smd->auxTarget = NULL;
/* Configure Shrinkwrap calc data */
calc.smd = smd;
calc.ob = ob;
calc.numVerts = numVerts;
calc.vertexCos = vertexCos;
calc.invert_vgroup = (smd->shrinkOpts & MOD_SHRINKWRAP_INVERT_VGROUP) != 0;
/* DeformVertex */
calc.vgroup = defgroup_name_index(calc.ob, calc.smd->vgroup_name);
if (mesh) {
calc.dvert = mesh->dvert;
}
else if (calc.ob->type == OB_LATTICE) {
calc.dvert = BKE_lattice_deform_verts_get(calc.ob);
}
if (smd->target) {
calc.target = BKE_modifier_get_evaluated_mesh_from_evaluated_object(smd->target, &target_free);
/* TODO there might be several "bugs" on non-uniform scales matrixs
* because it will no longer be nearest surface, not sphere projection
* because space has been deformed */
BLI_SPACE_TRANSFORM_SETUP(&calc.local2target, ob, smd->target);
/* TODO: smd->keepDist is in global units.. must change to local */
calc.keepDist = smd->keepDist;
}
calc.vgroup = defgroup_name_index(calc.ob, smd->vgroup_name);
if (mesh != NULL && smd->shrinkType == MOD_SHRINKWRAP_PROJECT) {
/* Setup arrays to get vertexs positions, normals and deform weights */
calc.vert = mesh->mvert;
calc.dvert = mesh->dvert;
/* Using vertexs positions/normals as if a subsurface was applied */
if (smd->subsurfLevels) {
SubsurfModifierData ssmd = {{NULL}};
ssmd.subdivType = ME_CC_SUBSURF; /* catmull clark */
ssmd.levels = smd->subsurfLevels; /* levels */
/* TODO to be moved to Mesh once we are done with changes in subsurf code. */
DerivedMesh *dm = CDDM_from_mesh(mesh);
ss_mesh = subsurf_make_derived_from_derived(dm, &ssmd, scene, NULL, (ob->mode & OB_MODE_EDIT) ? SUBSURF_IN_EDIT_MODE : 0);
if (ss_mesh) {
calc.vert = ss_mesh->getVertDataArray(ss_mesh, CD_MVERT);
if (calc.vert) {
/* TRICKY: this code assumes subsurface will have the transformed original vertices
* in their original order at the end of the vert array. */
calc.vert = calc.vert + ss_mesh->getNumVerts(ss_mesh) - dm->getNumVerts(dm);
}
}
/* Just to make sure we are not leaving any memory behind */
BLI_assert(ssmd.emCache == NULL);
BLI_assert(ssmd.mCache == NULL);
dm->release(dm);
}
}
/* Projecting target defined - lets work! */
if (calc.target) {
switch (smd->shrinkType) {
case MOD_SHRINKWRAP_NEAREST_SURFACE:
TIMEIT_BENCH(shrinkwrap_calc_nearest_surface_point(&calc), deform_surface);
break;
case MOD_SHRINKWRAP_PROJECT:
TIMEIT_BENCH(shrinkwrap_calc_normal_projection(&calc), deform_project);
break;
case MOD_SHRINKWRAP_NEAREST_VERTEX:
TIMEIT_BENCH(shrinkwrap_calc_nearest_vertex(&calc), deform_vertex);
break;
}
}
/* free memory */
if (ss_mesh)
ss_mesh->release(ss_mesh);
if (target_free && calc.target) {
BKE_id_free(NULL, calc.target);
}
}