Files
test2/source/blender/gpu/shaders/gpu_shader_diag_stripes_frag.glsl
Clément Foucault 091004f1b8 GPU: GLSL compilation as C++ for gpu static shaders
Allow compilation of shaders using C++ for linting and
IDE support.

Related #127983

Pull Request: https://projects.blender.org/blender/blender/pulls/128724
2024-11-12 18:53:34 +01:00

20 lines
398 B
GLSL

/* SPDX-FileCopyrightText: 2017-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "infos/gpu_shader_2D_diag_stripes_info.hh"
FRAGMENT_SHADER_CREATE_INFO(gpu_shader_2D_diag_stripes)
void main()
{
float phase = mod((gl_FragCoord.x + gl_FragCoord.y), float(size1 + size2));
if (phase < size1) {
fragColor = color1;
}
else {
fragColor = color2;
}
}