Files
test2/source/blender/gpu/shaders/gpu_shader_display_fallback_frag.glsl
Clément Foucault 091004f1b8 GPU: GLSL compilation as C++ for gpu static shaders
Allow compilation of shaders using C++ for linting and
IDE support.

Related #127983

Pull Request: https://projects.blender.org/blender/blender/pulls/128724
2024-11-12 18:53:34 +01:00

13 lines
297 B
GLSL

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "infos/gpu_shader_2D_image_overlays_merge_info.hh"
FRAGMENT_SHADER_CREATE_INFO(gpu_shader_cycles_display_fallback)
void main()
{
fragColor = texture(image_texture, texCoord_interp);
}