Files
test2/source/blender/gpu/shaders/infos/gpu_index_load_info.hh
Clément Foucault 091004f1b8 GPU: GLSL compilation as C++ for gpu static shaders
Allow compilation of shaders using C++ for linting and
IDE support.

Related #127983

Pull Request: https://projects.blender.org/blender/blender/pulls/128724
2024-11-12 18:53:34 +01:00

29 lines
615 B
C++

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
#ifdef GPU_SHADER
# pragma once
# include "gpu_glsl_cpp_stubs.hh"
# include "GPU_shader_shared.hh"
# define GPU_INDEX_LOAD
#endif
#include "gpu_shader_create_info.hh"
GPU_SHADER_CREATE_INFO(gpu_index_buffer_load)
PUSH_CONSTANT(BOOL, gpu_index_no_buffer)
PUSH_CONSTANT(BOOL, gpu_index_16bit)
PUSH_CONSTANT(INT, gpu_index_base_index)
STORAGE_BUF_FREQ(GPU_SSBO_INDEX_BUF_SLOT, READ, uint, gpu_index_buf[], GEOMETRY)
DEFINE("GPU_INDEX_LOAD")
GPU_SHADER_CREATE_END()