Files
test2/source/blender
Martin Poirier 09a587ea51 === Transform Snap ===
[ #6131 ] Vertex snapping broken in shaded face + edge select mode

The problem was trying to use the OGL optimisation when vertex selection was turned off. Added a check for that in all the find_nearest functions (vert, edge, face) so nobody falls in that trap again.

The offshot is that snapping in shaded view without vertex select on can snap to occluded vertice.
2007-02-28 15:29:18 +00:00
..
2007-02-27 04:35:05 +00:00
2007-02-22 10:20:27 +00:00
2007-02-14 11:00:05 +00:00
2007-01-05 14:26:04 +00:00
2007-02-15 10:46:10 +00:00
2007-02-14 13:52:30 +00:00
2007-02-26 19:58:20 +00:00
2007-02-28 15:29:18 +00:00
2006-07-26 22:29:23 +00:00