Files
test2/source/blender/gpu/shaders/material/gpu_shader_material_gamma.glsl
Clément Foucault bb8e987904 GPU: Simplify matrix lib to reduce dead code
This greatly reduce shader compilation time on some systems.

Pull Request: https://projects.blender.org/blender/blender/pulls/146100
2025-09-15 12:07:26 +02:00

21 lines
441 B
GLSL

/* SPDX-FileCopyrightText: 2019-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_math_safe_lib.glsl"
void node_gamma(float4 col, float gamma, out float4 outcol)
{
outcol = col;
if (col.r > 0.0f) {
outcol.r = compatible_pow(col.r, gamma);
}
if (col.g > 0.0f) {
outcol.g = compatible_pow(col.g, gamma);
}
if (col.b > 0.0f) {
outcol.b = compatible_pow(col.b, gamma);
}
}