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test2/tests/files/io_tests/obj/reference/cubes_with_textures.txt
Aras Pranckevicius ba0b1acb4e Fix #139656: FBX importer does not set normalmap textures as "non-color"
Normal maps (and generally all other non-color textures) were not
marked as non-color in the new FBX importer.

Pull Request: https://projects.blender.org/blender/blender/pulls/139725
2025-06-02 15:15:05 +02:00

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==== Meshes: 4
- Mesh 'Cube4Tex' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, -1.000)
- (1.000, -1.000, -1.000)
- (1.000, 1.000, 1.000)
...
- (-1.000, -1.000, -1.000)
- (-1.000, 1.000, 1.000)
- (-1.000, -1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.993, 0.002)
- (1.984, 0.002)
- (1.984, 0.993)
...
- (0.993, -0.989)
- (0.993, 0.002)
- (0.003, 0.002)
- 1 materials
- 'Mat_BaseRoughEmissNormal10'
- Mesh 'CubeTexMul' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (4.000, -2.000, -1.000)
- (4.000, -4.000, -1.000)
- (4.000, -2.000, 1.000)
...
- (2.000, -4.000, -1.000)
- (2.000, -2.000, 1.000)
- (2.000, -4.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.993, 0.002)
- (1.984, 0.002)
- (1.984, 0.993)
...
- (0.993, -0.989)
- (0.993, 0.002)
- (0.003, 0.002)
- 1 materials
- 'Mat_BaseMul'
- Mesh 'CubeTiledTex' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (4.000, 1.000, -1.000)
- (4.000, -1.000, -1.000)
- (4.000, 1.000, 1.000)
...
- (2.000, -1.000, -1.000)
- (2.000, 1.000, 1.000)
- (2.000, -1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.993, 0.002)
- (1.984, 0.002)
- (1.984, 0.993)
...
- (0.993, -0.989)
- (0.993, 0.002)
- (0.003, 0.002)
- 1 materials
- 'Mat_BaseTiled'
- Mesh 'CubeTiledTexFromAnotherFolder' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (7.000, 1.000, -1.000)
- (7.000, -1.000, -1.000)
- (7.000, 1.000, 1.000)
...
- (5.000, -1.000, -1.000)
- (5.000, 1.000, 1.000)
- (5.000, -1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.993, 0.002)
- (1.984, 0.002)
- (1.984, 0.993)
...
- (0.993, -0.989)
- (0.993, 0.002)
- (0.003, 0.002)
- 1 materials
- 'Mat_EmissTiledAnotherFolder'
==== Objects: 4
- Obj 'Cube4Tex' MESH data:'Cube4Tex'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeTexMul' MESH data:'CubeTexMul'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeTiledTex' MESH data:'CubeTiledTex'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'CubeTiledTexFromAnotherFolder' MESH data:'CubeTiledTexFromAnotherFolder'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 4
- Mat 'Mat_BaseMul'
- base color (0.800, 0.200, 0.200)
- specular ior 0.200
- specular tint (1.000, 1.000, 1.000)
- roughness 1.000 tex:'texture_checker.png' (//obj/texture_checker.png) a:False Non-Color
- metallic 0.300
- ior 1.450
- emission color (1.000, 1.000, 1.000) tex:'texture_illum.png' (//obj/texture_illum.png) a:False
- emission strength 1.000
- viewport diffuse (0.800, 0.200, 0.200, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.300, roughness 1.000
- backface False probe True shadow False
- Mat 'Mat_BaseRoughEmissNormal10'
- base color (0.800, 0.800, 0.800) tex:'texture_checker.png' (//obj/texture_checker.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.450
- emission color (1.000, 1.000, 1.000) tex:'texture_illum.png' (//obj/texture_illum.png) a:False
- emission strength 1.000
- normalmap 2.000 tex:'texture_normal.png' (texture_normal.png) a:False data
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Mat_BaseTiled'
- base color (0.800, 0.800, 0.800) tex:'texture_checker.png' (//obj/texture_checker.png) a:False tr:(0.100, 0.200, 0.300) scl:(1.500, 3.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.450
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Mat_EmissTiledAnotherFolder'
- base color (0.023, 0.011, 0.040)
- specular ior 0.700
- specular tint (1.000, 1.000, 1.000)
- roughness 0.300
- metallic 0.000
- ior 1.200
- alpha 0.400
- emission color (1.000, 1.000, 1.000) tex:'texture.png' (//obj/texture.png) a:False tr:(0.000, -0.400, 0.000) scl:(4.000, 3.000, 1.000)
- emission strength 1.000
- viewport diffuse (0.023, 0.011, 0.040, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.300
- backface False probe True shadow False
==== Images: 4
- Image 'texture.png' 4x4 24bpp
- Image 'texture_checker.png' 0x0 0bpp
- Image 'texture_illum.png' 0x0 0bpp
- Image 'texture_normal.png' 0x0 0bpp