Normal maps (and generally all other non-color textures) were not marked as non-color in the new FBX importer. Pull Request: https://projects.blender.org/blender/blender/pulls/139725
227 lines
6.4 KiB
Plaintext
227 lines
6.4 KiB
Plaintext
==== Meshes: 4
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- Mesh 'Cube4Tex' vtx:8 face:6 loop:24 edge:12
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- 0 4 6 2 3 ... 3 5 4 0 1
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- 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1
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- attr 'position' FLOAT_VECTOR POINT
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- (1.000, 1.000, -1.000)
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- (1.000, -1.000, -1.000)
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- (1.000, 1.000, 1.000)
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...
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- (-1.000, -1.000, -1.000)
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- (-1.000, 1.000, 1.000)
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- (-1.000, -1.000, 1.000)
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- attr 'sharp_edge' BOOLEAN EDGE
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- 1 1 1 1 1 ... 1 1 1 1 1
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- attr 'material_index' INT FACE
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- 0 0 0 0 0 0
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- attr 'sharp_face' BOOLEAN FACE
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- 0 0 0 0 0 0
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- attr 'custom_normal' INT16_2D CORNER
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- (0, 0)
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- (0, 0)
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- (0, 0)
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...
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- (0, 0)
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- (0, 0)
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- (0, 0)
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- attr 'UVMap' FLOAT2 CORNER
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- (0.993, 0.002)
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- (1.984, 0.002)
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- (1.984, 0.993)
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...
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- (0.993, -0.989)
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- (0.993, 0.002)
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- (0.003, 0.002)
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- 1 materials
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- 'Mat_BaseRoughEmissNormal10'
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- Mesh 'CubeTexMul' vtx:8 face:6 loop:24 edge:12
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- 0 4 6 2 3 ... 3 5 4 0 1
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- 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1
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- attr 'position' FLOAT_VECTOR POINT
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- (4.000, -2.000, -1.000)
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- (4.000, -4.000, -1.000)
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- (4.000, -2.000, 1.000)
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...
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- (2.000, -4.000, -1.000)
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- (2.000, -2.000, 1.000)
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- (2.000, -4.000, 1.000)
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- attr 'sharp_edge' BOOLEAN EDGE
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- 1 1 1 1 1 ... 1 1 1 1 1
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- attr 'material_index' INT FACE
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- 0 0 0 0 0 0
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- attr 'sharp_face' BOOLEAN FACE
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- 0 0 0 0 0 0
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- attr 'custom_normal' INT16_2D CORNER
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- (0, 0)
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- (0, 0)
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- (0, 0)
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...
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- (0, 0)
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- (0, 0)
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- (0, 0)
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- attr 'UVMap' FLOAT2 CORNER
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- (0.993, 0.002)
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- (1.984, 0.002)
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- (1.984, 0.993)
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...
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- (0.993, -0.989)
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- (0.993, 0.002)
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- (0.003, 0.002)
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- 1 materials
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- 'Mat_BaseMul'
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- Mesh 'CubeTiledTex' vtx:8 face:6 loop:24 edge:12
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- 0 4 6 2 3 ... 3 5 4 0 1
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- 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1
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- attr 'position' FLOAT_VECTOR POINT
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- (4.000, 1.000, -1.000)
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- (4.000, -1.000, -1.000)
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- (4.000, 1.000, 1.000)
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...
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- (2.000, -1.000, -1.000)
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- (2.000, 1.000, 1.000)
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- (2.000, -1.000, 1.000)
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- attr 'sharp_edge' BOOLEAN EDGE
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- 1 1 1 1 1 ... 1 1 1 1 1
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- attr 'material_index' INT FACE
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- 0 0 0 0 0 0
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- attr 'sharp_face' BOOLEAN FACE
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- 0 0 0 0 0 0
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- attr 'custom_normal' INT16_2D CORNER
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- (0, 0)
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- (0, 0)
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- (0, 0)
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...
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- (0, 0)
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- (0, 0)
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- (0, 0)
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- attr 'UVMap' FLOAT2 CORNER
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- (0.993, 0.002)
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- (1.984, 0.002)
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- (1.984, 0.993)
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...
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- (0.993, -0.989)
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- (0.993, 0.002)
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- (0.003, 0.002)
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- 1 materials
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- 'Mat_BaseTiled'
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- Mesh 'CubeTiledTexFromAnotherFolder' vtx:8 face:6 loop:24 edge:12
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- 0 4 6 2 3 ... 3 5 4 0 1
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- 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1
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- attr 'position' FLOAT_VECTOR POINT
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- (7.000, 1.000, -1.000)
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- (7.000, -1.000, -1.000)
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- (7.000, 1.000, 1.000)
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...
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- (5.000, -1.000, -1.000)
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- (5.000, 1.000, 1.000)
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- (5.000, -1.000, 1.000)
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- attr 'sharp_edge' BOOLEAN EDGE
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- 1 1 1 1 1 ... 1 1 1 1 1
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- attr 'material_index' INT FACE
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- 0 0 0 0 0 0
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- attr 'sharp_face' BOOLEAN FACE
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- 0 0 0 0 0 0
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- attr 'custom_normal' INT16_2D CORNER
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- (0, 0)
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- (0, 0)
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- (0, 0)
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...
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- (0, 0)
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- (0, 0)
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- (0, 0)
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- attr 'UVMap' FLOAT2 CORNER
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- (0.993, 0.002)
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- (1.984, 0.002)
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- (1.984, 0.993)
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...
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- (0.993, -0.989)
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- (0.993, 0.002)
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- (0.003, 0.002)
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- 1 materials
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- 'Mat_EmissTiledAnotherFolder'
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==== Objects: 4
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- Obj 'Cube4Tex' MESH data:'Cube4Tex'
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- pos 0.000, 0.000, 0.000
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- rot 1.571, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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- Obj 'CubeTexMul' MESH data:'CubeTexMul'
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- pos 0.000, 0.000, 0.000
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- rot 1.571, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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- Obj 'CubeTiledTex' MESH data:'CubeTiledTex'
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- pos 0.000, 0.000, 0.000
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- rot 1.571, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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- Obj 'CubeTiledTexFromAnotherFolder' MESH data:'CubeTiledTexFromAnotherFolder'
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- pos 0.000, 0.000, 0.000
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- rot 1.571, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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==== Materials: 4
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- Mat 'Mat_BaseMul'
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- base color (0.800, 0.200, 0.200)
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- specular ior 0.200
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- specular tint (1.000, 1.000, 1.000)
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- roughness 1.000 tex:'texture_checker.png' (//obj/texture_checker.png) a:False Non-Color
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- metallic 0.300
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- ior 1.450
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- emission color (1.000, 1.000, 1.000) tex:'texture_illum.png' (//obj/texture_illum.png) a:False
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- emission strength 1.000
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- viewport diffuse (0.800, 0.200, 0.200, 1.000)
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- viewport specular (1.000, 1.000, 1.000), intensity 0.500
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- viewport metallic 0.300, roughness 1.000
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- backface False probe True shadow False
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- Mat 'Mat_BaseRoughEmissNormal10'
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- base color (0.800, 0.800, 0.800) tex:'texture_checker.png' (//obj/texture_checker.png) a:False
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- specular ior 0.500
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- specular tint (1.000, 1.000, 1.000)
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- roughness 0.500
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- metallic 0.000
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- ior 1.450
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- emission color (1.000, 1.000, 1.000) tex:'texture_illum.png' (//obj/texture_illum.png) a:False
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- emission strength 1.000
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- normalmap 2.000 tex:'texture_normal.png' (texture_normal.png) a:False data
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- viewport diffuse (0.800, 0.800, 0.800, 1.000)
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- viewport specular (1.000, 1.000, 1.000), intensity 0.500
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- viewport metallic 0.000, roughness 0.500
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- backface False probe True shadow False
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- Mat 'Mat_BaseTiled'
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- base color (0.800, 0.800, 0.800) tex:'texture_checker.png' (//obj/texture_checker.png) a:False tr:(0.100, 0.200, 0.300) scl:(1.500, 3.000, 1.000)
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- specular ior 0.500
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- specular tint (1.000, 1.000, 1.000)
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- roughness 0.500
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- metallic 0.000
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- ior 1.450
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- viewport diffuse (0.800, 0.800, 0.800, 1.000)
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- viewport specular (1.000, 1.000, 1.000), intensity 0.500
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- viewport metallic 0.000, roughness 0.500
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- backface False probe True shadow False
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- Mat 'Mat_EmissTiledAnotherFolder'
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- base color (0.023, 0.011, 0.040)
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- specular ior 0.700
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- specular tint (1.000, 1.000, 1.000)
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- roughness 0.300
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- metallic 0.000
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- ior 1.200
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- alpha 0.400
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- emission color (1.000, 1.000, 1.000) tex:'texture.png' (//obj/texture.png) a:False tr:(0.000, -0.400, 0.000) scl:(4.000, 3.000, 1.000)
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- emission strength 1.000
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- viewport diffuse (0.023, 0.011, 0.040, 1.000)
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- viewport specular (1.000, 1.000, 1.000), intensity 0.500
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- viewport metallic 0.000, roughness 0.300
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- backface False probe True shadow False
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==== Images: 4
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- Image 'texture.png' 4x4 24bpp
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- Image 'texture_checker.png' 0x0 0bpp
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- Image 'texture_illum.png' 0x0 0bpp
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- Image 'texture_normal.png' 0x0 0bpp
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