Now that liboverride process on save (the diffing + pruning unused
override operations + reset of non-overridable changes) works better. it
leads to a bad side-effect: all system overrides data indirectly
modified through animation or drivers get reset.
Since in current system e.g. most objects of a rigged asset are system
overrides, but their transform is modified by bones animation, this
leads to entire overrides of assets being reset to their linked state
until next depsgraph evaluation.
While this is the expected and correct behavior in absolute, this is
very bad from a user experience PoV.
This commit address the issue by simply re-running a 'frame change'
despgraph update, to ensure all drivers, animations etc. are properly
re-applied after liboverride diffing cleanup & reset.