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test2
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0ad48b7332668d033fb4bcf91c0a443aef13d8b4
test2
/
source
/
gameengine
/
Physics
/
Bullet
History
Benoit Bolsee
8925ae6042
BGE patch: use new btScaledBvhTriangleMeshShape to allow shape sharing between replicas and avoid BVH rebuild in case of scaling. This will save memory and speed up greatly the instantiation of static mesh.
2008-09-13 16:03:11 +00:00
..
CcdPhysicsController.cpp
BGE patch: use new btScaledBvhTriangleMeshShape to allow shape sharing between replicas and avoid BVH rebuild in case of scaling. This will save memory and speed up greatly the instantiation of static mesh.
2008-09-13 16:03:11 +00:00
CcdPhysicsController.h
BGE patch: use new btScaledBvhTriangleMeshShape to allow shape sharing between replicas and avoid BVH rebuild in case of scaling. This will save memory and speed up greatly the instantiation of static mesh.
2008-09-13 16:03:11 +00:00
CcdPhysicsEnvironment.cpp
BGE patch: use new btScaledBvhTriangleMeshShape to allow shape sharing between replicas and avoid BVH rebuild in case of scaling. This will save memory and speed up greatly the instantiation of static mesh.
2008-09-13 16:03:11 +00:00
CcdPhysicsEnvironment.h
Revert rev16344 on trunk, bullet work is done in sim_physics branch as discussed on sunday meeting
2008-09-03 11:11:11 +00:00
CMakeLists.txt
BGE Python API - GameLogic.getBlendFileList(path='//') to return a list of blend's in the current directory. Needed for creating a level selector that lists all files in the level directory.
2008-08-22 06:02:01 +00:00
Makefile
TLC needed for Makefiles to get gameengine compiling again.
2008-08-25 19:50:17 +00:00
SConscript
Update scons files in source/gameengine/Physics/Bullet.
2008-08-21 21:14:08 +00:00