Currently, `InferenceValue` contains either a primitive value or is in the "unknown" state. Previously, all code had the assumption that when the value is not unknown, it is a primitive value. However, that may not be true anymore when we support inferencing through e.g. bundles and closures as those are not "primitive". This assumption is removed now, non-primitive values have not been added yet though. Pull Request: https://projects.blender.org/blender/blender/pulls/145532
96 lines
3.5 KiB
C++
96 lines
3.5 KiB
C++
/* SPDX-FileCopyrightText: 2024 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BLI_array.hh"
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#include "BLI_generic_pointer.hh"
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#include "BKE_node.hh"
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#include "NOD_geometry_nodes_execute.hh"
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#include "NOD_socket_usage_inference_fwd.hh"
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#include "NOD_socket_value_inference.hh"
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struct bNodeTree;
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struct bNodeSocket;
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struct IDProperty;
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namespace blender::nodes::socket_usage_inference {
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struct SocketUsageInferencer;
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class InputSocketUsageParams {
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private:
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SocketUsageInferencer &inferencer_;
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const ComputeContext *compute_context_ = nullptr;
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public:
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const bNodeTree &tree;
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const bNode &node;
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const bNodeSocket &socket;
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InputSocketUsageParams(SocketUsageInferencer &inferencer,
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const ComputeContext *compute_context,
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const bNodeTree &tree,
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const bNode &node,
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const bNodeSocket &socket);
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/**
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* Get an the statically known input value for the given socket identifier. The value may be
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* unknown, in which case null is returned.
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*/
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InferenceValue get_input(StringRef identifier) const;
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/**
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* Returns true if any output is known to be used or false if no output is used. std::nullopt is
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* returned if it's not known yet if any output is used. In this case, the caller should return
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* early, it will be checked again once new information about output usages becomes available.
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*/
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std::optional<bool> any_output_is_used() const;
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/**
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* Utility for the case when the socket depends on a specific menu input to have a certain value.
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*/
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bool menu_input_may_be(StringRef identifier, int enum_value) const;
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};
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/**
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* Get a boolean value for each input socket in the given tree that indicates whether that input is
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* used. It is assumed that all output sockets in the tree are used.
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*/
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Array<SocketUsage> infer_all_input_sockets_usage(const bNodeTree &tree);
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/**
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* Get a boolean value for each node group input that indicates whether that input is used by the
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* outputs. The result can be used to e.g. gray out or hide individual inputs that are unused.
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*
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* \param group: The node group that is called.
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* \param group_input_values: An optional input value for each node group input. The type is
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* expected to be `bNodeSocketType::base_cpp_type`. If the input value for a socket is not known
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* or can't be represented as base type, null has to be passed instead.
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* \param r_input_usages: The destination array where the inferred usages are written.
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*/
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void infer_group_interface_inputs_usage(const bNodeTree &group,
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Span<InferenceValue> group_input_values,
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MutableSpan<SocketUsage> r_input_usages);
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/**
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* Same as above, but automatically retrieves the input values from the given sockets..
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* This is used for group nodes.
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*/
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void infer_group_interface_inputs_usage(const bNodeTree &group,
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Span<const bNodeSocket *> input_sockets,
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MutableSpan<SocketUsage> r_input_usages);
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/**
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* Same as above, but automatically retrieves the input values from the given properties.
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* This is used with the geometry nodes modifier and node tools.
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*/
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void infer_group_interface_inputs_usage(const bNodeTree &group,
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const PropertiesVectorSet &properties,
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MutableSpan<SocketUsage> r_input_usages);
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} // namespace blender::nodes::socket_usage_inference
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