Files
test2/source/blender/nodes/function/CMakeLists.txt
David-Sebald ad83a1017f Geometry Nodes: new String to Value node
An existing node converts a value (float) to string. This node is intended as a conversion in
the other direction. If parsing is unsuccessful, floating point 0 is output. This node also
outputs the length of the parsed string (i.e. the index of the first character where the
number stopped).

Pull Request: https://projects.blender.org/blender/blender/pulls/112174
2025-09-05 08:51:38 +02:00

106 lines
2.7 KiB
CMake

# SPDX-FileCopyrightText: 2021 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
set(INC
.
..
include
../intern
../../editors/include
../../makesrna
# RNA_prototypes.hh
${CMAKE_BINARY_DIR}/source/blender/makesrna
)
set(INC_SYS
../../../../extern/fast_float
)
set(SRC
nodes/node_fn_align_euler_to_vector.cc
nodes/node_fn_align_rotation_to_vector.cc
nodes/node_fn_axes_to_rotation.cc
nodes/node_fn_axis_angle_to_rotation.cc
nodes/node_fn_bit_math.cc
nodes/node_fn_boolean_math.cc
nodes/node_fn_combine_color.cc
nodes/node_fn_combine_matrix.cc
nodes/node_fn_combine_transform.cc
nodes/node_fn_compare.cc
nodes/node_fn_euler_to_rotation.cc
nodes/node_fn_find_in_string.cc
nodes/node_fn_float_to_int.cc
nodes/node_fn_format_string.cc
nodes/node_fn_hash_value.cc
nodes/node_fn_input_bool.cc
nodes/node_fn_input_color.cc
nodes/node_fn_input_int.cc
nodes/node_fn_input_rotation.cc
nodes/node_fn_input_special_characters.cc
nodes/node_fn_input_string.cc
nodes/node_fn_input_vector.cc
nodes/node_fn_integer_math.cc
nodes/node_fn_invert_matrix.cc
nodes/node_fn_invert_rotation.cc
nodes/node_fn_match_string.cc
nodes/node_fn_matrix_determinant.cc
nodes/node_fn_matrix_multiply.cc
nodes/node_fn_project_point.cc
nodes/node_fn_quaternion_to_rotation.cc
nodes/node_fn_random_value.cc
nodes/node_fn_replace_string.cc
nodes/node_fn_rotate_euler.cc
nodes/node_fn_rotate_rotation.cc
nodes/node_fn_rotate_vector.cc
nodes/node_fn_rotation_to_axis_angle.cc
nodes/node_fn_rotation_to_euler.cc
nodes/node_fn_rotation_to_quaternion.cc
nodes/node_fn_separate_color.cc
nodes/node_fn_separate_matrix.cc
nodes/node_fn_separate_transform.cc
nodes/node_fn_slice_string.cc
nodes/node_fn_string_length.cc
nodes/node_fn_string_to_value.cc
nodes/node_fn_transform_direction.cc
nodes/node_fn_transform_point.cc
nodes/node_fn_transpose_matrix.cc
nodes/node_fn_value_to_string.cc
node_function_util.cc
include/NOD_fn_format_string.hh
node_function_util.hh
)
set(LIB
PRIVATE bf::blenfont
PRIVATE bf::blenkernel
PRIVATE bf::blenlib
PRIVATE bf::blentranslation
PRIVATE bf::blenloader
PRIVATE bf::dna
PRIVATE bf::functions
PRIVATE bf::imbuf
PRIVATE bf::intern::guardedalloc
PRIVATE bf::windowmanager
PRIVATE bf::extern::fmtlib
)
add_node_discovery(
bf_nodes_functions_generated
"${SRC}"
${CMAKE_CURRENT_BINARY_DIR}/register_function_nodes.cc
register_function_nodes
)
list(APPEND LIB
bf_nodes_functions_generated
)
blender_add_lib(bf_nodes_function "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
target_link_libraries(bf_nodes_functions_generated bf_nodes_function)
blender_set_target_unity_build(bf_nodes_function 10)