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test2/source
Ton Roosendaal 0d7f7c253b Bug fix #34713
Using MultiSample, the code that inspects Z buffer values fail, like for grease pencil
drawing on "Surface".

It appears to me that all this depth draw/read code is ignoring gpu offscreen entirely.
This should be confirmed by Campbell though :)

I'm also quite unsure why this code exists, related to other tools that use
depth too (particles, sculpt). Good to mark down for our viewport recode.
2013-03-21 11:48:13 +00:00
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2013-03-21 11:48:13 +00:00
2013-03-21 02:58:21 +00:00
2012-12-17 08:01:43 +00:00
2012-12-17 08:01:43 +00:00