Files
test2/source/blender/sequencer/intern/modifiers/MOD_tonemap.cc
Falk David 8571dfa881 Cleanup: VSE: Add read/write callbacks to strip modifiers
This replaces the hardcoded function with modifier type callbacks
to make it easier to customize the reading/writing
for custom modifier data.
No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/145737
2025-09-04 17:27:42 +02:00

396 lines
14 KiB
C++

/* SPDX-FileCopyrightText: 2025 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup sequencer
*/
#include "BLI_array.hh"
#include "BLI_math_geom.h"
#include "BLT_translation.hh"
#include "DNA_sequence_types.h"
#include "IMB_colormanagement.hh"
#include "SEQ_modifier.hh"
#include "UI_interface.hh"
#include "UI_interface_layout.hh"
#include "RNA_access.hh"
#include "modifier.hh"
#include "render.hh"
namespace blender::seq {
struct AvgLogLum {
const SequencerTonemapModifierData *tmmd;
float al;
float auto_key;
float lav;
float3 cav;
float igm;
};
static void tonemapmodifier_init_data(StripModifierData *smd)
{
SequencerTonemapModifierData *tmmd = (SequencerTonemapModifierData *)smd;
/* Same as tone-map compositor node. */
tmmd->type = SEQ_TONEMAP_RD_PHOTORECEPTOR;
tmmd->key = 0.18f;
tmmd->offset = 1.0f;
tmmd->gamma = 1.0f;
tmmd->intensity = 0.0f;
tmmd->contrast = 0.0f;
tmmd->adaptation = 1.0f;
tmmd->correction = 0.0f;
}
/* Convert chunk of float image pixels to scene linear space, in-place. */
static void pixels_to_scene_linear_float(const ColorSpace *colorspace,
float4 *pixels,
int64_t count)
{
IMB_colormanagement_colorspace_to_scene_linear(
(float *)(pixels), int(count), 1, 4, colorspace, false);
}
/* Convert chunk of byte image pixels to scene linear space, into a destination array. */
static void pixels_to_scene_linear_byte(const ColorSpace *colorspace,
const uchar *pixels,
float4 *dst,
int64_t count)
{
const uchar *bptr = pixels;
float4 *dst_ptr = dst;
for (int64_t i = 0; i < count; i++) {
straight_uchar_to_premul_float(*dst_ptr, bptr);
bptr += 4;
dst_ptr++;
}
IMB_colormanagement_colorspace_to_scene_linear(
(float *)dst, int(count), 1, 4, colorspace, false);
}
static void scene_linear_to_image_chunk_float(ImBuf *ibuf, IndexRange range)
{
const ColorSpace *colorspace = ibuf->float_buffer.colorspace;
float4 *fptr = reinterpret_cast<float4 *>(ibuf->float_buffer.data);
IMB_colormanagement_scene_linear_to_colorspace(
(float *)(fptr + range.first()), int(range.size()), 1, 4, colorspace);
}
static void scene_linear_to_image_chunk_byte(float4 *src, ImBuf *ibuf, IndexRange range)
{
const ColorSpace *colorspace = ibuf->byte_buffer.colorspace;
IMB_colormanagement_scene_linear_to_colorspace(
(float *)src, int(range.size()), 1, 4, colorspace);
const float4 *src_ptr = src;
uchar *bptr = ibuf->byte_buffer.data;
for (const int64_t idx : range) {
premul_float_to_straight_uchar(bptr + idx * 4, *src_ptr);
src_ptr++;
}
}
static void tonemap_simple(float4 *scene_linear,
ImBuf *mask,
IndexRange range,
const AvgLogLum &avg)
{
const float4 *mask_float = mask != nullptr ? (const float4 *)mask->float_buffer.data : nullptr;
const uchar4 *mask_byte = mask != nullptr ? (const uchar4 *)mask->byte_buffer.data : nullptr;
int64_t index = 0;
for (const int64_t pixel_index : range) {
float4 input = scene_linear[index];
/* Apply correction. */
float3 pixel = input.xyz() * avg.al;
float3 d = pixel + avg.tmmd->offset;
pixel.x /= (d.x == 0.0f) ? 1.0f : d.x;
pixel.y /= (d.y == 0.0f) ? 1.0f : d.y;
pixel.z /= (d.z == 0.0f) ? 1.0f : d.z;
const float igm = avg.igm;
if (igm != 0.0f) {
pixel.x = powf(math::max(pixel.x, 0.0f), igm);
pixel.y = powf(math::max(pixel.y, 0.0f), igm);
pixel.z = powf(math::max(pixel.z, 0.0f), igm);
}
/* Apply mask. */
if (mask != nullptr) {
float3 msk(1.0f);
if (mask_byte != nullptr) {
rgb_uchar_to_float(msk, mask_byte[pixel_index]);
}
else if (mask_float != nullptr) {
msk = mask_float[pixel_index].xyz();
}
pixel = math::interpolate(input.xyz(), pixel, msk);
}
scene_linear[index] = float4(pixel.x, pixel.y, pixel.z, input.w);
index++;
}
}
static void tonemap_rd_photoreceptor(float4 *scene_linear,
ImBuf *mask,
IndexRange range,
const AvgLogLum &avg)
{
const float4 *mask_float = mask != nullptr ? (const float4 *)mask->float_buffer.data : nullptr;
const uchar4 *mask_byte = mask != nullptr ? (const uchar4 *)mask->byte_buffer.data : nullptr;
const float f = expf(-avg.tmmd->intensity);
const float m = (avg.tmmd->contrast > 0.0f) ? avg.tmmd->contrast :
(0.3f + 0.7f * powf(avg.auto_key, 1.4f));
const float ic = 1.0f - avg.tmmd->correction, ia = 1.0f - avg.tmmd->adaptation;
int64_t index = 0;
for (const int64_t pixel_index : range) {
float4 input = scene_linear[index];
/* Apply correction. */
float3 pixel = input.xyz();
const float L = IMB_colormanagement_get_luminance(pixel);
float I_l = pixel.x + ic * (L - pixel.x);
float I_g = avg.cav.x + ic * (avg.lav - avg.cav.x);
float I_a = I_l + ia * (I_g - I_l);
pixel.x /= std::max(pixel.x + powf(f * I_a, m), 1.0e-30f);
I_l = pixel.y + ic * (L - pixel.y);
I_g = avg.cav.y + ic * (avg.lav - avg.cav.y);
I_a = I_l + ia * (I_g - I_l);
pixel.y /= std::max(pixel.y + powf(f * I_a, m), 1.0e-30f);
I_l = pixel.z + ic * (L - pixel.z);
I_g = avg.cav.z + ic * (avg.lav - avg.cav.z);
I_a = I_l + ia * (I_g - I_l);
pixel.z /= std::max(pixel.z + powf(f * I_a, m), 1.0e-30f);
/* Apply mask. */
if (mask != nullptr) {
float3 msk(1.0f);
if (mask_byte != nullptr) {
rgb_uchar_to_float(msk, mask_byte[pixel_index]);
}
else if (mask_float != nullptr) {
msk = mask_float[pixel_index].xyz();
}
pixel = math::interpolate(input.xyz(), pixel, msk);
}
scene_linear[index] = float4(pixel.x, pixel.y, pixel.z, input.w);
index++;
}
}
static bool is_point_inside_quad(const StripScreenQuad &quad, int x, int y)
{
float2 pt(x + 0.5f, y + 0.5f);
return isect_point_quad_v2(pt, quad.v0, quad.v1, quad.v2, quad.v3);
}
struct AreaLuminance {
int64_t pixel_count = 0;
double sum = 0.0f;
float3 color_sum = {0, 0, 0};
double log_sum = 0.0;
float min = FLT_MAX;
float max = -FLT_MAX;
};
static void tonemap_calc_chunk_luminance(const StripScreenQuad &quad,
const bool all_pixels_inside_quad,
const int width,
const IndexRange y_range,
const float4 *scene_linear,
AreaLuminance &r_lum)
{
for (const int y : y_range) {
for (int x = 0; x < width; x++) {
if (all_pixels_inside_quad || is_point_inside_quad(quad, x, y)) {
float4 pixel = *scene_linear;
r_lum.pixel_count++;
float L = IMB_colormanagement_get_luminance(pixel);
r_lum.sum += L;
r_lum.color_sum.x += pixel.x;
r_lum.color_sum.y += pixel.y;
r_lum.color_sum.z += pixel.z;
r_lum.log_sum += logf(math::max(L, 0.0f) + 1e-5f);
r_lum.max = math::max(r_lum.max, L);
r_lum.min = math::min(r_lum.min, L);
}
scene_linear++;
}
}
}
static AreaLuminance tonemap_calc_input_luminance(const StripScreenQuad &quad, const ImBuf *ibuf)
{
/* Pixels outside the pre-transform strip area are ignored for luminance calculations.
* If strip area covers whole image, we can trivially accept all pixels. */
const bool all_pixels_inside_quad = is_point_inside_quad(quad, 0, 0) &&
is_point_inside_quad(quad, ibuf->x - 1, 0) &&
is_point_inside_quad(quad, 0, ibuf->y - 1) &&
is_point_inside_quad(quad, ibuf->x - 1, ibuf->y - 1);
AreaLuminance lum;
lum = threading::parallel_reduce(
IndexRange(ibuf->y),
32,
lum,
/* Calculate luminance for a chunk. */
[&](const IndexRange y_range, const AreaLuminance &init) {
AreaLuminance lum = init;
const int64_t chunk_size = y_range.size() * ibuf->x;
/* For float images, convert to scene-linear in place. The rest
* of tone-mapper can then continue with scene-linear values. */
if (ibuf->float_buffer.data != nullptr) {
float4 *fptr = reinterpret_cast<float4 *>(ibuf->float_buffer.data);
fptr += y_range.first() * ibuf->x;
pixels_to_scene_linear_float(ibuf->float_buffer.colorspace, fptr, chunk_size);
tonemap_calc_chunk_luminance(quad, all_pixels_inside_quad, ibuf->x, y_range, fptr, lum);
}
else {
const uchar *bptr = ibuf->byte_buffer.data + y_range.first() * ibuf->x * 4;
Array<float4> scene_linear(chunk_size);
pixels_to_scene_linear_byte(
ibuf->byte_buffer.colorspace, bptr, scene_linear.data(), chunk_size);
tonemap_calc_chunk_luminance(
quad, all_pixels_inside_quad, ibuf->x, y_range, scene_linear.data(), lum);
}
return lum;
},
/* Reduce luminance results. */
[&](const AreaLuminance &a, const AreaLuminance &b) {
AreaLuminance res;
res.pixel_count = a.pixel_count + b.pixel_count;
res.sum = a.sum + b.sum;
res.color_sum = a.color_sum + b.color_sum;
res.log_sum = a.log_sum + b.log_sum;
res.min = math::min(a.min, b.min);
res.max = math::max(a.max, b.max);
return res;
});
return lum;
}
static void tonemapmodifier_apply(const StripScreenQuad &quad,
StripModifierData *smd,
ImBuf *ibuf,
ImBuf *mask)
{
const SequencerTonemapModifierData *tmmd = (const SequencerTonemapModifierData *)smd;
AreaLuminance lum = tonemap_calc_input_luminance(quad, ibuf);
if (lum.pixel_count == 0) {
return; /* Strip is zero size or off-screen. */
}
AvgLogLum data;
data.tmmd = tmmd;
data.lav = lum.sum / lum.pixel_count;
data.cav.x = lum.color_sum.x / lum.pixel_count;
data.cav.y = lum.color_sum.y / lum.pixel_count;
data.cav.z = lum.color_sum.z / lum.pixel_count;
float maxl = log(double(lum.max) + 1e-5f);
float minl = log(double(lum.min) + 1e-5f);
float avl = lum.log_sum / lum.pixel_count;
data.auto_key = (maxl > minl) ? ((maxl - avl) / (maxl - minl)) : 1.0f;
float al = exp(double(avl));
data.al = (al == 0.0f) ? 0.0f : (tmmd->key / al);
data.igm = (tmmd->gamma == 0.0f) ? 1.0f : (1.0f / tmmd->gamma);
threading::parallel_for(
IndexRange(int64_t(ibuf->x) * ibuf->y), 64 * 1024, [&](IndexRange range) {
if (ibuf->float_buffer.data != nullptr) {
/* Float pixels: no need for temporary storage. Luminance calculation already converted
* data to scene linear. */
float4 *pixels = (float4 *)(ibuf->float_buffer.data) + range.first();
if (tmmd->type == SEQ_TONEMAP_RD_PHOTORECEPTOR) {
tonemap_rd_photoreceptor(pixels, mask, range, data);
}
else {
BLI_assert(tmmd->type == SEQ_TONEMAP_RH_SIMPLE);
tonemap_simple(pixels, mask, range, data);
}
scene_linear_to_image_chunk_float(ibuf, range);
}
else {
/* Byte pixels: temporary storage for scene linear pixel values. */
Array<float4> scene_linear(range.size());
pixels_to_scene_linear_byte(ibuf->byte_buffer.colorspace,
ibuf->byte_buffer.data + range.first() * 4,
scene_linear.data(),
range.size());
if (tmmd->type == SEQ_TONEMAP_RD_PHOTORECEPTOR) {
tonemap_rd_photoreceptor(scene_linear.data(), mask, range, data);
}
else {
BLI_assert(tmmd->type == SEQ_TONEMAP_RH_SIMPLE);
tonemap_simple(scene_linear.data(), mask, range, data);
}
scene_linear_to_image_chunk_byte(scene_linear.data(), ibuf, range);
}
});
}
static void tonemapmodifier_panel_draw(const bContext *C, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = UI_panel_custom_data_get(panel);
const int tonemap_type = RNA_enum_get(ptr, "tonemap_type");
layout->use_property_split_set(true);
uiLayout &col = layout->column(false);
col.prop(ptr, "tonemap_type", UI_ITEM_NONE, std::nullopt, ICON_NONE);
if (tonemap_type == SEQ_TONEMAP_RD_PHOTORECEPTOR) {
col.prop(ptr, "intensity", UI_ITEM_NONE, std::nullopt, ICON_NONE);
col.prop(ptr, "contrast", UI_ITEM_NONE, std::nullopt, ICON_NONE);
col.prop(ptr, "adaptation", UI_ITEM_NONE, std::nullopt, ICON_NONE);
col.prop(ptr, "correction", UI_ITEM_NONE, std::nullopt, ICON_NONE);
}
else if (tonemap_type == SEQ_TONEMAP_RH_SIMPLE) {
col.prop(ptr, "key", UI_ITEM_NONE, std::nullopt, ICON_NONE);
col.prop(ptr, "offset", UI_ITEM_NONE, std::nullopt, ICON_NONE);
col.prop(ptr, "gamma", UI_ITEM_NONE, std::nullopt, ICON_NONE);
}
else {
BLI_assert_unreachable();
}
if (uiLayout *mask_input_layout = layout->panel_prop(
C, ptr, "open_mask_input_panel", IFACE_("Mask Input")))
{
draw_mask_input_type_settings(C, mask_input_layout, ptr);
}
}
static void tonemapmodifier_register(ARegionType *region_type)
{
modifier_panel_register(region_type, eSeqModifierType_Tonemap, tonemapmodifier_panel_draw);
}
StripModifierTypeInfo seqModifierType_Tonemap = {
/*idname*/ "Tonemap",
/*name*/ CTX_N_(BLT_I18NCONTEXT_ID_SEQUENCE, "Tonemap"),
/*struct_name*/ "SequencerTonemapModifierData",
/*struct_size*/ sizeof(SequencerTonemapModifierData),
/*init_data*/ tonemapmodifier_init_data,
/*free_data*/ nullptr,
/*copy_data*/ nullptr,
/*apply*/ tonemapmodifier_apply,
/*panel_register*/ tonemapmodifier_register,
/*blend_write*/ nullptr,
/*blend_read*/ nullptr,
};
}; // namespace blender::seq