Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
144 lines
5.3 KiB
C++
144 lines
5.3 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#include "BKE_collection.h"
|
|
#include "BKE_geometry_set_instances.hh"
|
|
#include "BKE_instances.hh"
|
|
#include "BKE_mesh.hh"
|
|
#include "BKE_mesh_wrapper.hh"
|
|
#include "BKE_modifier.h"
|
|
|
|
#include "DNA_collection_types.h"
|
|
#include "DNA_layer_types.h"
|
|
#include "DNA_object_types.h"
|
|
|
|
namespace blender::bke {
|
|
|
|
static void add_final_mesh_as_geometry_component(const Object &object, GeometrySet &geometry_set)
|
|
{
|
|
Mesh *mesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(
|
|
&const_cast<Object &>(object));
|
|
|
|
if (mesh != nullptr) {
|
|
BKE_mesh_wrapper_ensure_mdata(mesh);
|
|
geometry_set.replace_mesh(mesh, GeometryOwnershipType::ReadOnly);
|
|
}
|
|
}
|
|
|
|
GeometrySet object_get_evaluated_geometry_set(const Object &object)
|
|
{
|
|
if (object.type == OB_MESH && object.mode == OB_MODE_EDIT) {
|
|
GeometrySet geometry_set;
|
|
if (object.runtime.geometry_set_eval != nullptr) {
|
|
/* `geometry_set_eval` only contains non-mesh components, see `editbmesh_build_data`. */
|
|
geometry_set = *object.runtime.geometry_set_eval;
|
|
}
|
|
add_final_mesh_as_geometry_component(object, geometry_set);
|
|
return geometry_set;
|
|
}
|
|
if (object.runtime.geometry_set_eval != nullptr) {
|
|
GeometrySet geometry_set = *object.runtime.geometry_set_eval;
|
|
/* Ensure that subdivision is performed on the CPU. */
|
|
if (geometry_set.has_mesh()) {
|
|
add_final_mesh_as_geometry_component(object, geometry_set);
|
|
}
|
|
return geometry_set;
|
|
}
|
|
|
|
/* Otherwise, construct a new geometry set with the component based on the object type. */
|
|
if (object.type == OB_MESH) {
|
|
GeometrySet geometry_set;
|
|
add_final_mesh_as_geometry_component(object, geometry_set);
|
|
return geometry_set;
|
|
}
|
|
if (object.type == OB_EMPTY && object.instance_collection != nullptr) {
|
|
Collection &collection = *object.instance_collection;
|
|
std::unique_ptr<Instances> instances = std::make_unique<Instances>();
|
|
const int handle = instances->add_reference(collection);
|
|
instances->add_instance(handle, float4x4::identity());
|
|
return GeometrySet::from_instances(instances.release());
|
|
}
|
|
|
|
/* Return by value since there is not always an existing geometry set owned elsewhere to use. */
|
|
return {};
|
|
}
|
|
|
|
void Instances::foreach_referenced_geometry(
|
|
FunctionRef<void(const GeometrySet &geometry_set)> callback) const
|
|
{
|
|
for (const InstanceReference &reference : references_) {
|
|
switch (reference.type()) {
|
|
case InstanceReference::Type::Object: {
|
|
const Object &object = reference.object();
|
|
const GeometrySet object_geometry_set = object_get_evaluated_geometry_set(object);
|
|
callback(object_geometry_set);
|
|
break;
|
|
}
|
|
case InstanceReference::Type::Collection: {
|
|
Collection &collection = reference.collection();
|
|
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (&collection, object) {
|
|
const GeometrySet object_geometry_set = object_get_evaluated_geometry_set(*object);
|
|
callback(object_geometry_set);
|
|
}
|
|
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
|
|
break;
|
|
}
|
|
case InstanceReference::Type::GeometrySet: {
|
|
const GeometrySet &instance_geometry_set = reference.geometry_set();
|
|
callback(instance_geometry_set);
|
|
break;
|
|
}
|
|
case InstanceReference::Type::None: {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Instances::ensure_geometry_instances()
|
|
{
|
|
VectorSet<InstanceReference> new_references;
|
|
new_references.reserve(references_.size());
|
|
for (const InstanceReference &reference : references_) {
|
|
switch (reference.type()) {
|
|
case InstanceReference::Type::None:
|
|
case InstanceReference::Type::GeometrySet: {
|
|
/* Those references can stay as their were. */
|
|
new_references.add_new(reference);
|
|
break;
|
|
}
|
|
case InstanceReference::Type::Object: {
|
|
/* Create a new reference that contains the geometry set of the object. We may want to
|
|
* treat e.g. lamps and similar object types separately here. */
|
|
const Object &object = reference.object();
|
|
GeometrySet object_geometry_set = object_get_evaluated_geometry_set(object);
|
|
if (object_geometry_set.has_instances()) {
|
|
object_geometry_set.get_instances_for_write()->ensure_geometry_instances();
|
|
}
|
|
new_references.add_new(std::move(object_geometry_set));
|
|
break;
|
|
}
|
|
case InstanceReference::Type::Collection: {
|
|
/* Create a new reference that contains a geometry set that contains all objects from the
|
|
* collection as instances. */
|
|
std::unique_ptr<Instances> instances = std::make_unique<Instances>();
|
|
Collection &collection = reference.collection();
|
|
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (&collection, object) {
|
|
const int handle = instances->add_reference(*object);
|
|
instances->add_instance(handle, float4x4(object->object_to_world));
|
|
float4x4 &transform = instances->transforms().last();
|
|
transform.location() -= collection.instance_offset;
|
|
}
|
|
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
|
|
instances->ensure_geometry_instances();
|
|
new_references.add_new(GeometrySet::from_instances(instances.release()));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
references_ = std::move(new_references);
|
|
}
|
|
|
|
} // namespace blender::bke
|