The main goal here is to rename things in a way that makes sense for simulation baking, but also for the upcoming bake node. This also removes some versioning code from 3.6 which initialized the default bake path. Baked data from back then can't be loaded anymore anyway, and the way the default path is generated is different now as well. Pull Request: https://projects.blender.org/blender/blender/pulls/111845
93 lines
1.9 KiB
C++
93 lines
1.9 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include <cmath>
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#include "BLI_assert.h"
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#include "BLI_math_base.h"
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namespace blender {
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/**
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* Contains an integer frame number and a subframe float in the range [0, 1).
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*/
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struct SubFrame {
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private:
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int frame_;
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float subframe_;
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public:
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SubFrame(const int frame = 0, float subframe = 0.0f) : frame_(frame), subframe_(subframe)
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{
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BLI_assert(subframe >= 0.0f);
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BLI_assert(subframe < 1.0f);
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}
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SubFrame(const float frame) : SubFrame(int(floorf(frame)), fractf(frame)) {}
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int frame() const
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{
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return frame_;
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}
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float subframe() const
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{
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return subframe_;
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}
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explicit operator float() const
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{
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return float(frame_) + float(subframe_);
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}
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explicit operator double() const
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{
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return double(frame_) + double(subframe_);
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}
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static SubFrame min()
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{
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return {INT32_MIN, 0.0f};
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}
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static SubFrame max()
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{
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return {INT32_MAX, std::nexttowardf(1.0f, 0.0)};
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}
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friend bool operator==(const SubFrame &a, const SubFrame &b)
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{
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return a.frame_ == b.frame_ && a.subframe_ == b.subframe_;
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}
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friend bool operator!=(const SubFrame &a, const SubFrame &b)
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{
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return !(a == b);
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}
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friend bool operator<(const SubFrame &a, const SubFrame &b)
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{
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return a.frame_ < b.frame_ || (a.frame_ == b.frame_ && a.subframe_ < b.subframe_);
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}
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friend bool operator<=(const SubFrame &a, const SubFrame &b)
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{
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return a.frame_ <= b.frame_ || (a.frame_ == b.frame_ && a.subframe_ <= b.subframe_);
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}
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friend bool operator>(const SubFrame &a, const SubFrame &b)
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{
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return a.frame_ > b.frame_ || (a.frame_ == b.frame_ && a.subframe_ > b.subframe_);
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}
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friend bool operator>=(const SubFrame &a, const SubFrame &b)
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{
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return a.frame_ >= b.frame_ || (a.frame_ == b.frame_ && a.subframe_ >= b.subframe_);
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}
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};
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} // namespace blender
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