Files
test2/source/blender/draw/intern/draw_shader.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

164 lines
5.0 KiB
C++

/* SPDX-FileCopyrightText: 2020 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw_engine
*/
#include "DRW_render.h"
#include "BLI_dynstr.h"
#include "BLI_string_utils.h"
#include "GPU_batch.h"
#include "GPU_index_buffer.h"
#include "GPU_vertex_buffer.h"
#include "draw_shader.h"
extern "C" char datatoc_common_hair_lib_glsl[];
extern "C" char datatoc_common_hair_refine_vert_glsl[];
static struct {
GPUShader *hair_refine_sh[PART_REFINE_MAX_SHADER];
GPUShader *debug_print_display_sh;
GPUShader *debug_draw_display_sh;
GPUShader *draw_visibility_compute_sh;
GPUShader *draw_view_finalize_sh;
GPUShader *draw_resource_finalize_sh;
GPUShader *draw_command_generate_sh;
} e_data = {{nullptr}};
/* -------------------------------------------------------------------- */
/** \name Hair refinement
* \{ */
static GPUShader *hair_refine_shader_compute_create(ParticleRefineShader /*refinement*/)
{
return GPU_shader_create_from_info_name("draw_hair_refine_compute");
}
static GPUShader *hair_refine_shader_transform_feedback_create(ParticleRefineShader /*refinement*/)
{
return GPU_shader_create_from_info_name("legacy_hair_refine_shader_transform_feedback");
}
static GPUShader *hair_refine_shader_transform_feedback_workaround_create(
ParticleRefineShader /*refinement*/)
{
return GPU_shader_create_from_info_name("draw_hair_refine_transform_feedback_workaround");
}
GPUShader *DRW_shader_hair_refine_get(ParticleRefineShader refinement,
eParticleRefineShaderType sh_type)
{
if (e_data.hair_refine_sh[refinement] == nullptr) {
GPUShader *sh = nullptr;
switch (sh_type) {
case PART_REFINE_SHADER_COMPUTE:
sh = hair_refine_shader_compute_create(refinement);
break;
case PART_REFINE_SHADER_TRANSFORM_FEEDBACK:
sh = hair_refine_shader_transform_feedback_create(refinement);
break;
case PART_REFINE_SHADER_TRANSFORM_FEEDBACK_WORKAROUND:
sh = hair_refine_shader_transform_feedback_workaround_create(refinement);
break;
default:
BLI_assert_msg(0, "Incorrect shader type");
}
e_data.hair_refine_sh[refinement] = sh;
}
return e_data.hair_refine_sh[refinement];
}
GPUShader *DRW_shader_curves_refine_get(CurvesEvalShader type, eParticleRefineShaderType sh_type)
{
/* TODO: Implement curves evaluation types (Bezier and Catmull Rom). */
if (e_data.hair_refine_sh[type] == nullptr) {
GPUShader *sh = nullptr;
switch (sh_type) {
case PART_REFINE_SHADER_COMPUTE:
sh = hair_refine_shader_compute_create(PART_REFINE_CATMULL_ROM);
break;
case PART_REFINE_SHADER_TRANSFORM_FEEDBACK:
sh = hair_refine_shader_transform_feedback_create(PART_REFINE_CATMULL_ROM);
break;
case PART_REFINE_SHADER_TRANSFORM_FEEDBACK_WORKAROUND:
sh = hair_refine_shader_transform_feedback_workaround_create(PART_REFINE_CATMULL_ROM);
break;
default:
BLI_assert_msg(0, "Incorrect shader type");
}
e_data.hair_refine_sh[type] = sh;
}
return e_data.hair_refine_sh[type];
}
GPUShader *DRW_shader_debug_print_display_get()
{
if (e_data.debug_print_display_sh == nullptr) {
e_data.debug_print_display_sh = GPU_shader_create_from_info_name("draw_debug_print_display");
}
return e_data.debug_print_display_sh;
}
GPUShader *DRW_shader_debug_draw_display_get()
{
if (e_data.debug_draw_display_sh == nullptr) {
e_data.debug_draw_display_sh = GPU_shader_create_from_info_name("draw_debug_draw_display");
}
return e_data.debug_draw_display_sh;
}
GPUShader *DRW_shader_draw_visibility_compute_get()
{
if (e_data.draw_visibility_compute_sh == nullptr) {
e_data.draw_visibility_compute_sh = GPU_shader_create_from_info_name(
"draw_visibility_compute");
}
return e_data.draw_visibility_compute_sh;
}
GPUShader *DRW_shader_draw_view_finalize_get()
{
if (e_data.draw_view_finalize_sh == nullptr) {
e_data.draw_view_finalize_sh = GPU_shader_create_from_info_name("draw_view_finalize");
}
return e_data.draw_view_finalize_sh;
}
GPUShader *DRW_shader_draw_resource_finalize_get()
{
if (e_data.draw_resource_finalize_sh == nullptr) {
e_data.draw_resource_finalize_sh = GPU_shader_create_from_info_name("draw_resource_finalize");
}
return e_data.draw_resource_finalize_sh;
}
GPUShader *DRW_shader_draw_command_generate_get()
{
if (e_data.draw_command_generate_sh == nullptr) {
e_data.draw_command_generate_sh = GPU_shader_create_from_info_name("draw_command_generate");
}
return e_data.draw_command_generate_sh;
}
/** \} */
void DRW_shaders_free()
{
for (int i = 0; i < PART_REFINE_MAX_SHADER; i++) {
DRW_SHADER_FREE_SAFE(e_data.hair_refine_sh[i]);
}
DRW_SHADER_FREE_SAFE(e_data.debug_print_display_sh);
DRW_SHADER_FREE_SAFE(e_data.debug_draw_display_sh);
DRW_SHADER_FREE_SAFE(e_data.draw_visibility_compute_sh);
DRW_SHADER_FREE_SAFE(e_data.draw_view_finalize_sh);
DRW_SHADER_FREE_SAFE(e_data.draw_resource_finalize_sh);
DRW_SHADER_FREE_SAFE(e_data.draw_command_generate_sh);
}