Files
test2/source/blender/nodes/CMakeLists.txt
Hans Goudey 974edc5885 Cleanup: Remove unnecessary "add node search"
Now that specific menus can be searched directly (see 7f9d51853c),
there is no need to maintain separate search functionality for adding
nodes. This PR removes the add node search. In a way this brings us
closer to the `NodeItem` situation before, but the setup is more
flexible since the menus are more standard and easier to customize.

In the few ways we customized the node search items before, this gives
us the same results as before. Overall the searching is less flexible,
but I think that is just a tradeoff we have to accept for the simplicity
of searching menus. In the future menus could be made more dynamic,
with each builtin node's menu path stored on the node type, similar to
assets. That might be a nice compromise. In the meantime this code
is just dead weight.

Pull Request: https://projects.blender.org/blender/blender/pulls/112056
2023-09-11 18:36:09 +02:00

193 lines
3.8 KiB
CMake

# SPDX-FileCopyrightText: 2006 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
set(DISCOVER_NODES_PATH ${CMAKE_CURRENT_SOURCE_DIR}/intern/discover_nodes.py)
# Creates a library with the given name that exposes one function which calls
# the register functions of all nodes in the provided source files.
function(add_node_discovery
lib_name
sources
output_file
output_function
)
set(extra_args "")
# See `add_definitions(-DUSE_MAKEFILE_WORKAROUND)` comment for `makesrna`.
if(CMAKE_GENERATOR MATCHES ".*Unix Makefiles")
set(extra_args "--use-makefile-workaround")
endif()
add_custom_command(
OUTPUT
${output_file}
COMMAND
${PYTHON_EXECUTABLE}
${DISCOVER_NODES_PATH}
${CMAKE_CURRENT_SOURCE_DIR}
${output_file}
${output_function}
${sources}
${extra_args}
DEPENDS
${SRC}
${DISCOVER_NODES_PATH}
)
set_source_files_properties(${output_file} PROPERTIES GENERATED TRUE)
add_library(${lib_name} ${output_file})
endfunction()
add_subdirectory(composite)
add_subdirectory(function)
add_subdirectory(geometry)
add_subdirectory(shader)
add_subdirectory(texture)
set(INC
.
composite
function
geometry
intern
shader
texture
../editors/include
../blenkernel
../blentranslation
../bmesh
../depsgraph
../functions
../geometry
../gpu
../imbuf
../makesrna
../modifiers
../render
../windowmanager
../../../extern/fmtlib/include
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
)
set(INC_SYS
)
set(SRC
intern/derived_node_tree.cc
intern/geometry_nodes_execute.cc
intern/geometry_nodes_lazy_function.cc
intern/geometry_nodes_log.cc
intern/math_functions.cc
intern/node_common.cc
intern/node_declaration.cc
intern/node_exec.cc
intern/node_geometry_exec.cc
intern/node_multi_function.cc
intern/node_register.cc
intern/node_rna_define.cc
intern/node_socket.cc
intern/node_socket_declarations.cc
intern/node_util.cc
intern/socket_search_link.cc
NOD_common.h
NOD_composite.h
NOD_derived_node_tree.hh
NOD_geometry.hh
NOD_geometry_exec.hh
NOD_geometry_nodes_execute.hh
NOD_geometry_nodes_lazy_function.hh
NOD_geometry_nodes_log.hh
NOD_math_functions.hh
NOD_multi_function.hh
NOD_node_declaration.hh
NOD_register.hh
NOD_rna_define.hh
NOD_shader.h
NOD_socket.hh
NOD_socket_declarations.hh
NOD_socket_declarations_geometry.hh
NOD_socket_search_link.hh
NOD_static_types.h
NOD_texture.h
intern/node_common.h
intern/node_exec.hh
intern/node_util.hh
)
set(LIB
PRIVATE bf::blenlib
bf_bmesh
PRIVATE bf::dna
bf_functions
PRIVATE bf::intern::guardedalloc
bf_nodes_composite
bf_nodes_function
bf_nodes_geometry
bf_nodes_shader
bf_nodes_texture
extern_fmtlib
)
if(WITH_BULLET)
list(APPEND INC_SYS
${BULLET_INCLUDE_DIRS}
../../../intern/rigidbody
)
list(APPEND LIB
${BULLET_LIBRARIES}
)
add_definitions(-DWITH_BULLET)
endif()
if(WITH_TBB)
list(APPEND INC_SYS
${TBB_INCLUDE_DIRS}
)
add_definitions(-DWITH_TBB)
if(WIN32)
# TBB includes Windows.h which will define min/max macros
# that will collide with the stl versions.
add_definitions(-DNOMINMAX)
endif()
endif()
if(WITH_IMAGE_OPENEXR)
add_definitions(-DWITH_OPENEXR)
endif()
if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
endif()
if(WITH_OPENSUBDIV)
add_definitions(-DWITH_OPENSUBDIV)
endif()
if(WITH_GMP)
add_definitions(-DWITH_GMP)
list(APPEND INC_SYS
${GMP_INCLUDE_DIRS}
)
list(APPEND LIB
${GMP_LIBRARIES}
)
endif()
if(WITH_OPENVDB)
list(APPEND INC_SYS
${OPENVDB_INCLUDE_DIRS}
)
add_definitions(-DWITH_OPENVDB ${OPENVDB_DEFINITIONS})
endif()
blender_add_lib(bf_nodes "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
# RNA_prototypes.h
add_dependencies(bf_nodes bf_rna)