Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
48 lines
1.3 KiB
C
48 lines
1.3 KiB
C
/* SPDX-FileCopyrightText: 2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct GSet;
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struct ListBase;
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struct Scene;
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struct Sequence;
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struct SeqAnimationBackup;
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bool SEQ_animation_curves_exist(struct Scene *scene);
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bool SEQ_animation_drivers_exist(struct Scene *scene);
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void SEQ_free_animdata(struct Scene *scene, struct Sequence *seq);
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void SEQ_offset_animdata(struct Scene *scene, struct Sequence *seq, int ofs);
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struct GSet *SEQ_fcurves_by_strip_get(const struct Sequence *seq, struct ListBase *fcurve_base);
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typedef struct SeqAnimationBackup {
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ListBase curves;
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ListBase drivers;
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} SeqAnimationBackup;
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/**
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* Move all F-Curves and drivers from `scene` to `backup`.
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*/
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void SEQ_animation_backup_original(struct Scene *scene, struct SeqAnimationBackup *backup);
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/**
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* Move all F-Curves and drivers from `backup` to `scene`.
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*/
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void SEQ_animation_restore_original(struct Scene *scene, struct SeqAnimationBackup *backup);
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/**
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* Duplicate F-Curves and drivers used by `seq` from `backup` to `scene`.
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*/
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void SEQ_animation_duplicate_backup_to_scene(struct Scene *scene,
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struct Sequence *seq,
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struct SeqAnimationBackup *backup);
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#ifdef __cplusplus
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}
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#endif
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