Files
test2/source/blender/editors/mesh/editmesh_select.c
Campbell Barton c27d22ab71 fix own regression in 2.65 [#33643] Rotation does not work at certain zoom level
caused by not projecting points behind the perspective view,
even though this worked in 2.64 the values were flipped (rotating direction was reversed and the center point was flipped).

added V3D_PROJ_TEST_CLIP_NEAR, when omitted ED_view3d_project_*** will project points from behind a perspective view plane.
2012-12-21 03:49:47 +00:00

3228 lines
83 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/mesh/editmesh_select.c
* \ingroup edmesh
*/
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_rand.h"
#include "BLI_array.h"
#include "BLI_smallhash.h"
#include "BLI_heap.h"
#include "BKE_context.h"
#include "BKE_displist.h"
#include "BKE_report.h"
#include "BKE_paint.h"
#include "BKE_tessmesh.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_uvedit.h"
#include "ED_view3d.h"
#include "BIF_gl.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "mesh_intern.h"
#include "UI_resources.h"
/* ****************************** MIRROR **************** */
void EDBM_select_mirrored(Object *UNUSED(obedit), BMEditMesh *em, int extend)
{
BMVert *v1, *v2;
BMIter iter;
BM_ITER_MESH (v1, &iter, em->bm, BM_VERTS_OF_MESH) {
if (!BM_elem_flag_test(v1, BM_ELEM_SELECT) || BM_elem_flag_test(v1, BM_ELEM_HIDDEN)) {
BM_elem_flag_disable(v1, BM_ELEM_TAG);
}
else {
BM_elem_flag_enable(v1, BM_ELEM_TAG);
}
}
EDBM_verts_mirror_cache_begin(em, TRUE);
if (!extend)
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
BM_ITER_MESH (v1, &iter, em->bm, BM_VERTS_OF_MESH) {
if (!BM_elem_flag_test(v1, BM_ELEM_TAG) || BM_elem_flag_test(v1, BM_ELEM_HIDDEN))
continue;
v2 = EDBM_verts_mirror_get(em, v1);
if (v2 && !BM_elem_flag_test(v2, BM_ELEM_HIDDEN)) {
BM_vert_select_set(em->bm, v2, TRUE);
}
}
EDBM_verts_mirror_cache_end(em);
}
void EDBM_automerge(Scene *scene, Object *obedit, int update)
{
if ((scene->toolsettings->automerge) &&
(obedit && obedit->type == OB_MESH))
{
int ok;
BMEditMesh *em = BMEdit_FromObject(obedit);
if (!em) {
return;
}
ok = BMO_op_callf(em->bm, BMO_FLAG_DEFAULTS,
"automerge verts=%hv dist=%f",
BM_ELEM_SELECT, scene->toolsettings->doublimit);
if (LIKELY(ok) && update) {
EDBM_update_generic(em, TRUE, TRUE);
}
}
}
/* ****************************** SELECTION ROUTINES **************** */
unsigned int bm_solidoffs = 0, bm_wireoffs = 0, bm_vertoffs = 0; /* set in drawobject.c ... for colorindices */
/* facilities for border select and circle select */
static char *selbuf = NULL;
/* opengl doesn't support concave... */
static void draw_triangulated(const int mcords[][2], const short tot)
{
ListBase lb = {NULL, NULL};
DispList *dl;
float *fp;
int a;
/* make displist */
dl = MEM_callocN(sizeof(DispList), "poly disp");
dl->type = DL_POLY;
dl->parts = 1;
dl->nr = tot;
dl->verts = fp = MEM_callocN(tot * 3 * sizeof(float), "poly verts");
BLI_addtail(&lb, dl);
for (a = 0; a < tot; a++, fp += 3) {
fp[0] = (float)mcords[a][0];
fp[1] = (float)mcords[a][1];
}
/* do the fill */
BKE_displist_fill(&lb, &lb, 0);
/* do the draw */
dl = lb.first; /* filldisplist adds in head of list */
if (dl->type == DL_INDEX3) {
int *index;
a = dl->parts;
fp = dl->verts;
index = dl->index;
glBegin(GL_TRIANGLES);
while (a--) {
glVertex3fv(fp + 3 * index[0]);
glVertex3fv(fp + 3 * index[1]);
glVertex3fv(fp + 3 * index[2]);
index += 3;
}
glEnd();
}
BKE_displist_free(&lb);
}
/* reads rect, and builds selection array for quick lookup */
/* returns if all is OK */
int EDBM_backbuf_border_init(ViewContext *vc, short xmin, short ymin, short xmax, short ymax)
{
struct ImBuf *buf;
unsigned int *dr;
int a;
if (vc->obedit == NULL || vc->v3d->drawtype < OB_SOLID || (vc->v3d->flag & V3D_ZBUF_SELECT) == 0) {
return 0;
}
buf = view3d_read_backbuf(vc, xmin, ymin, xmax, ymax);
if (buf == NULL) return 0;
if (bm_vertoffs == 0) return 0;
dr = buf->rect;
/* build selection lookup */
selbuf = MEM_callocN(bm_vertoffs + 1, "selbuf");
a = (xmax - xmin + 1) * (ymax - ymin + 1);
while (a--) {
if (*dr > 0 && *dr <= bm_vertoffs)
selbuf[*dr] = 1;
dr++;
}
IMB_freeImBuf(buf);
return 1;
}
int EDBM_backbuf_check(unsigned int index)
{
if (selbuf == NULL) return 1;
if (index > 0 && index <= bm_vertoffs)
return selbuf[index];
return 0;
}
void EDBM_backbuf_free(void)
{
if (selbuf) MEM_freeN(selbuf);
selbuf = NULL;
}
/* mcords is a polygon mask
* - grab backbuffer,
* - draw with black in backbuffer,
* - grab again and compare
* returns 'OK'
*/
int EDBM_backbuf_border_mask_init(ViewContext *vc, const int mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax)
{
unsigned int *dr, *drm;
struct ImBuf *buf, *bufmask;
int a;
/* method in use for face selecting too */
if (vc->obedit == NULL) {
if (!(paint_facesel_test(vc->obact) || paint_vertsel_test(vc->obact))) {
return 0;
}
}
else if (vc->v3d->drawtype < OB_SOLID || (vc->v3d->flag & V3D_ZBUF_SELECT) == 0) {
return 0;
}
buf = view3d_read_backbuf(vc, xmin, ymin, xmax, ymax);
if (buf == NULL) return 0;
if (bm_vertoffs == 0) return 0;
dr = buf->rect;
/* draw the mask */
glDisable(GL_DEPTH_TEST);
glColor3ub(0, 0, 0);
/* yah, opengl doesn't do concave... tsk! */
ED_region_pixelspace(vc->ar);
draw_triangulated(mcords, tot);
glBegin(GL_LINE_LOOP); /* for zero sized masks, lines */
for (a = 0; a < tot; a++) {
glVertex2iv(mcords[a]);
}
glEnd();
glFinish(); /* to be sure readpixels sees mask */
/* grab mask */
bufmask = view3d_read_backbuf(vc, xmin, ymin, xmax, ymax);
if (bufmask == NULL) {
return 0; /* only when mem alloc fails, go crash somewhere else! */
}
else {
drm = bufmask->rect;
}
/* build selection lookup */
selbuf = MEM_callocN(bm_vertoffs + 1, "selbuf");
a = (xmax - xmin + 1) * (ymax - ymin + 1);
while (a--) {
if (*dr > 0 && *dr <= bm_vertoffs && *drm == 0) selbuf[*dr] = 1;
dr++; drm++;
}
IMB_freeImBuf(buf);
IMB_freeImBuf(bufmask);
return 1;
}
/* circle shaped sample area */
int EDBM_backbuf_circle_init(ViewContext *vc, short xs, short ys, short rads)
{
struct ImBuf *buf;
unsigned int *dr;
short xmin, ymin, xmax, ymax, xc, yc;
int radsq;
/* method in use for face selecting too */
if (vc->obedit == NULL) {
if (!(paint_facesel_test(vc->obact) || paint_vertsel_test(vc->obact))) {
return 0;
}
}
else if (vc->v3d->drawtype < OB_SOLID || (vc->v3d->flag & V3D_ZBUF_SELECT) == 0) return 0;
xmin = xs - rads; xmax = xs + rads;
ymin = ys - rads; ymax = ys + rads;
buf = view3d_read_backbuf(vc, xmin, ymin, xmax, ymax);
if (bm_vertoffs == 0) return 0;
if (buf == NULL) return 0;
dr = buf->rect;
/* build selection lookup */
selbuf = MEM_callocN(bm_vertoffs + 1, "selbuf");
radsq = rads * rads;
for (yc = -rads; yc <= rads; yc++) {
for (xc = -rads; xc <= rads; xc++, dr++) {
if (xc * xc + yc * yc < radsq) {
if (*dr > 0 && *dr <= bm_vertoffs) selbuf[*dr] = 1;
}
}
}
IMB_freeImBuf(buf);
return 1;
}
static void findnearestvert__doClosest(void *userData, BMVert *eve, const float screen_co[2], int index)
{
struct { float mval_fl[2], pass, select, strict; float dist, lastIndex, closestIndex; BMVert *closest; } *data = userData;
if (data->pass == 0) {
if (index <= data->lastIndex)
return;
}
else {
if (index > data->lastIndex)
return;
}
if (data->dist > 3) {
float dist_test = len_manhattan_v2v2(data->mval_fl, screen_co);
if (BM_elem_flag_test(eve, BM_ELEM_SELECT) == data->select) {
if (data->strict == 1) {
return;
}
else {
dist_test += 5;
}
}
if (dist_test < data->dist) {
data->dist = dist_test;
data->closest = eve;
data->closestIndex = index;
}
}
}
static unsigned int findnearestvert__backbufIndextest(void *handle, unsigned int index)
{
BMEditMesh *em = (BMEditMesh *)handle;
BMVert *eve = BM_vert_at_index(em->bm, index - 1);
if (eve && BM_elem_flag_test(eve, BM_ELEM_SELECT)) return 0;
return 1;
}
/**
* findnearestvert
*
* dist (in/out): minimal distance to the nearest and at the end, actual distance
* sel: selection bias
* if SELECT, selected vertice are given a 5 pixel bias to make them further than unselect verts
* if 0, unselected vertice are given the bias
* strict: if 1, the vertice corresponding to the sel parameter are ignored and not just biased
*/
BMVert *EDBM_vert_find_nearest(ViewContext *vc, float *r_dist, const short sel, const short strict)
{
if (vc->v3d->drawtype > OB_WIRE && (vc->v3d->flag & V3D_ZBUF_SELECT)) {
float distance;
unsigned int index;
BMVert *eve;
if (strict) {
index = view3d_sample_backbuf_rect(vc, vc->mval, 50, bm_wireoffs, 0xFFFFFF, &distance,
strict, vc->em, findnearestvert__backbufIndextest);
}
else {
index = view3d_sample_backbuf_rect(vc, vc->mval, 50, bm_wireoffs, 0xFFFFFF, &distance,
0, NULL, NULL);
}
eve = BM_vert_at_index(vc->em->bm, index - 1);
if (eve && distance < *r_dist) {
*r_dist = distance;
return eve;
}
else {
return NULL;
}
}
else {
struct { float mval_fl[2], pass, select, strict; float dist, lastIndex, closestIndex; BMVert *closest; } data;
static int lastSelectedIndex = 0;
static BMVert *lastSelected = NULL;
if (lastSelected && BM_vert_at_index(vc->em->bm, lastSelectedIndex) != lastSelected) {
lastSelectedIndex = 0;
lastSelected = NULL;
}
data.lastIndex = lastSelectedIndex;
data.mval_fl[0] = vc->mval[0];
data.mval_fl[1] = vc->mval[1];
data.select = sel;
data.dist = *r_dist;
data.strict = strict;
data.closest = NULL;
data.closestIndex = 0;
data.pass = 0;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
mesh_foreachScreenVert(vc, findnearestvert__doClosest, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
if (data.dist > 3) {
data.pass = 1;
mesh_foreachScreenVert(vc, findnearestvert__doClosest, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
*r_dist = data.dist;
lastSelected = data.closest;
lastSelectedIndex = data.closestIndex;
return data.closest;
}
}
/* note; uses v3d, so needs active 3d window */
static void findnearestedge__doClosest(void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int UNUSED(index))
{
struct { ViewContext vc; float mval_fl[2]; float dist; BMEdge *closest; } *data = userData;
int distance;
distance = dist_to_line_segment_v2(data->mval_fl, screen_co_a, screen_co_b);
if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
distance += 5;
}
if (distance < data->dist) {
if (data->vc.rv3d->rflag & RV3D_CLIPPING) {
float lambda = line_point_factor_v2(data->mval_fl, screen_co_a, screen_co_b);
float vec[3];
vec[0] = eed->v1->co[0] + lambda * (eed->v2->co[0] - eed->v1->co[0]);
vec[1] = eed->v1->co[1] + lambda * (eed->v2->co[1] - eed->v1->co[1]);
vec[2] = eed->v1->co[2] + lambda * (eed->v2->co[2] - eed->v1->co[2]);
if (ED_view3d_clipping_test(data->vc.rv3d, vec, TRUE) == 0) {
data->dist = distance;
data->closest = eed;
}
}
else {
data->dist = distance;
data->closest = eed;
}
}
}
BMEdge *EDBM_edge_find_nearest(ViewContext *vc, float *r_dist)
{
if (vc->v3d->drawtype > OB_WIRE && (vc->v3d->flag & V3D_ZBUF_SELECT)) {
float distance;
unsigned int index;
BMEdge *eed;
view3d_validate_backbuf(vc);
index = view3d_sample_backbuf_rect(vc, vc->mval, 50, bm_solidoffs, bm_wireoffs, &distance, 0, NULL, NULL);
eed = BM_edge_at_index(vc->em->bm, index - 1);
if (eed && distance < *r_dist) {
*r_dist = distance;
return eed;
}
else {
return NULL;
}
}
else {
struct { ViewContext vc; float mval_fl[2]; float dist; BMEdge *closest; } data;
data.vc = *vc;
data.mval_fl[0] = vc->mval[0];
data.mval_fl[1] = vc->mval[1];
data.dist = *r_dist;
data.closest = NULL;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
mesh_foreachScreenEdge(vc, findnearestedge__doClosest, &data, V3D_PROJ_TEST_CLIP_WIN);
*r_dist = data.dist;
return data.closest;
}
}
static void findnearestface__getDistance(void *userData, BMFace *efa, const float screen_co[2], int UNUSED(index))
{
struct { float mval_fl[2]; float dist; BMFace *toFace; } *data = userData;
if (efa == data->toFace) {
const float dist_test = len_manhattan_v2v2(data->mval_fl, screen_co);
if (dist_test < data->dist) {
data->dist = dist_test;
}
}
}
static void findnearestface__doClosest(void *userData, BMFace *efa, const float screen_co[2], int index)
{
struct { float mval_fl[2], pass; float dist, lastIndex, closestIndex; BMFace *closest; } *data = userData;
if (data->pass == 0) {
if (index <= data->lastIndex)
return;
}
else {
if (index > data->lastIndex)
return;
}
if (data->dist > 3) {
const float dist_test = len_manhattan_v2v2(data->mval_fl, screen_co);
if (dist_test < data->dist) {
data->dist = dist_test;
data->closest = efa;
data->closestIndex = index;
}
}
}
BMFace *EDBM_face_find_nearest(ViewContext *vc, float *r_dist)
{
if (vc->v3d->drawtype > OB_WIRE && (vc->v3d->flag & V3D_ZBUF_SELECT)) {
unsigned int index;
BMFace *efa;
view3d_validate_backbuf(vc);
index = view3d_sample_backbuf(vc, vc->mval[0], vc->mval[1]);
efa = BM_face_at_index(vc->em->bm, index - 1);
if (efa) {
struct { float mval_fl[2]; float dist; BMFace *toFace; } data;
data.mval_fl[0] = vc->mval[0];
data.mval_fl[1] = vc->mval[1];
data.dist = FLT_MAX;
data.toFace = efa;
mesh_foreachScreenFace(vc, findnearestface__getDistance, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
if ((vc->em->selectmode == SCE_SELECT_FACE) || (data.dist < *r_dist)) { /* only faces, no dist check */
*r_dist = data.dist;
return efa;
}
}
return NULL;
}
else {
struct { float mval_fl[2], pass; float dist, lastIndex, closestIndex; BMFace *closest; } data;
static int lastSelectedIndex = 0;
static BMFace *lastSelected = NULL;
if (lastSelected && BM_face_at_index(vc->em->bm, lastSelectedIndex) != lastSelected) {
lastSelectedIndex = 0;
lastSelected = NULL;
}
data.lastIndex = lastSelectedIndex;
data.mval_fl[0] = vc->mval[0];
data.mval_fl[1] = vc->mval[1];
data.dist = *r_dist;
data.closest = NULL;
data.closestIndex = 0;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
data.pass = 0;
mesh_foreachScreenFace(vc, findnearestface__doClosest, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
if (data.dist > 3.0f) {
data.pass = 1;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
mesh_foreachScreenFace(vc, findnearestface__doClosest, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
*r_dist = data.dist;
lastSelected = data.closest;
lastSelectedIndex = data.closestIndex;
return data.closest;
}
}
/* best distance based on screen coords.
* use em->selectmode to define how to use
* selected vertices and edges get disadvantage
* return 1 if found one
*/
static int unified_findnearest(ViewContext *vc, BMVert **r_eve, BMEdge **r_eed, BMFace **r_efa)
{
BMEditMesh *em = vc->em;
float dist = 75.0f;
*r_eve = NULL;
*r_eed = NULL;
*r_efa = NULL;
/* no afterqueue (yet), so we check it now, otherwise the em_xxxofs indices are bad */
view3d_validate_backbuf(vc);
if (em->selectmode & SCE_SELECT_VERTEX)
*r_eve = EDBM_vert_find_nearest(vc, &dist, BM_ELEM_SELECT, 0);
if (em->selectmode & SCE_SELECT_FACE)
*r_efa = EDBM_face_find_nearest(vc, &dist);
dist -= 20; /* since edges select lines, we give dots advantage of 20 pix */
if (em->selectmode & SCE_SELECT_EDGE)
*r_eed = EDBM_edge_find_nearest(vc, &dist);
/* return only one of 3 pointers, for frontbuffer redraws */
if (*r_eed) {
*r_efa = NULL; *r_eve = NULL;
}
else if (*r_efa) {
*r_eve = NULL;
}
return (*r_eve || *r_eed || *r_efa);
}
/* **************** SIMILAR "group" SELECTS. FACE, EDGE AND VERTEX ************** */
static EnumPropertyItem prop_similar_compare_types[] = {
{SIM_CMP_EQ, "EQUAL", 0, "Equal", ""},
{SIM_CMP_GT, "GREATER", 0, "Greater", ""},
{SIM_CMP_LT, "LESS", 0, "Less", ""},
{0, NULL, 0, NULL, NULL}
};
static EnumPropertyItem prop_similar_types[] = {
{SIMVERT_NORMAL, "NORMAL", 0, "Normal", ""},
{SIMVERT_FACE, "FACE", 0, "Amount of Adjacent Faces", ""},
{SIMVERT_VGROUP, "VGROUP", 0, "Vertex Groups", ""},
{SIMVERT_EDGE, "EDGE", 0, "Amount of connecting edges", ""},
{SIMEDGE_LENGTH, "LENGTH", 0, "Length", ""},
{SIMEDGE_DIR, "DIR", 0, "Direction", ""},
{SIMEDGE_FACE, "FACE", 0, "Amount of Faces Around an Edge", ""},
{SIMEDGE_FACE_ANGLE, "FACE_ANGLE", 0, "Face Angles", ""},
{SIMEDGE_CREASE, "CREASE", 0, "Crease", ""},
{SIMEDGE_BEVEL, "BEVEL", 0, "Bevel", ""},
{SIMEDGE_SEAM, "SEAM", 0, "Seam", ""},
{SIMEDGE_SHARP, "SHARP", 0, "Sharpness", ""},
{SIMFACE_MATERIAL, "MATERIAL", 0, "Material", ""},
{SIMFACE_IMAGE, "IMAGE", 0, "Image", ""},
{SIMFACE_AREA, "AREA", 0, "Area", ""},
{SIMFACE_SIDES, "SIDES", 0, "Polygon Sides", ""},
{SIMFACE_PERIMETER, "PERIMETER", 0, "Perimeter", ""},
{SIMFACE_NORMAL, "NORMAL", 0, "Normal", ""},
{SIMFACE_COPLANAR, "COPLANAR", 0, "Co-planar", ""},
{0, NULL, 0, NULL, NULL}
};
/* selects new faces/edges/verts based on the existing selection */
static int similar_face_select_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(ob);
BMOperator bmop;
/* get the type from RNA */
const int type = RNA_enum_get(op->ptr, "type");
const float thresh = RNA_float_get(op->ptr, "threshold");
const int compare = RNA_enum_get(op->ptr, "compare");
/* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
EDBM_op_init(em, &bmop, op,
"similar_faces faces=%hf type=%i thresh=%f compare=%i",
BM_ELEM_SELECT, type, thresh, compare);
/* execute the operator */
BMO_op_exec(em->bm, &bmop);
/* clear the existing selection */
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
/* select the output */
BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "faces.out", BM_FACE, BM_ELEM_SELECT, TRUE);
/* finish the operator */
if (!EDBM_op_finish(em, &bmop, op, TRUE)) {
return OPERATOR_CANCELLED;
}
EDBM_update_generic(em, FALSE, FALSE);
/* we succeeded */
return OPERATOR_FINISHED;
}
/* ***************************************************** */
/* EDGE GROUP */
/* wrap the above function but do selection flushing edge to face */
static int similar_edge_select_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(ob);
BMOperator bmop;
/* get the type from RNA */
const int type = RNA_enum_get(op->ptr, "type");
const float thresh = RNA_float_get(op->ptr, "threshold");
const int compare = RNA_enum_get(op->ptr, "compare");
/* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
EDBM_op_init(em, &bmop, op,
"similar_edges edges=%he type=%i thresh=%f compare=%i",
BM_ELEM_SELECT, type, thresh, compare);
/* execute the operator */
BMO_op_exec(em->bm, &bmop);
/* clear the existing selection */
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
/* select the output */
BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "edges.out", BM_EDGE, BM_ELEM_SELECT, TRUE);
EDBM_selectmode_flush(em);
/* finish the operator */
if (!EDBM_op_finish(em, &bmop, op, TRUE)) {
return OPERATOR_CANCELLED;
}
EDBM_update_generic(em, FALSE, FALSE);
/* we succeeded */
return OPERATOR_FINISHED;
}
/* ********************************* */
/*
* VERT GROUP
* mode 1: same normal
* mode 2: same number of face users
* mode 3: same vertex groups
*/
static int similar_vert_select_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(ob);
BMOperator bmop;
/* get the type from RNA */
const int type = RNA_enum_get(op->ptr, "type");
float thresh = RNA_float_get(op->ptr, "threshold");
const int compare = RNA_enum_get(op->ptr, "compare");
/* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
EDBM_op_init(em, &bmop, op,
"similar_verts verts=%hv type=%i thresh=%f compare=%i",
BM_ELEM_SELECT, type, thresh, compare);
/* execute the operator */
BMO_op_exec(em->bm, &bmop);
/* clear the existing selection */
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
/* select the output */
BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "verts.out", BM_VERT, BM_ELEM_SELECT, TRUE);
/* finish the operator */
if (!EDBM_op_finish(em, &bmop, op, TRUE)) {
return OPERATOR_CANCELLED;
}
EDBM_selectmode_flush(em);
EDBM_update_generic(em, FALSE, FALSE);
/* we succeeded */
return OPERATOR_FINISHED;
}
static int edbm_select_similar_exec(bContext *C, wmOperator *op)
{
ToolSettings *ts = CTX_data_tool_settings(C);
PropertyRNA *prop = RNA_struct_find_property(op->ptr, "threshold");
const int type = RNA_enum_get(op->ptr, "type");
if (!RNA_property_is_set(op->ptr, prop)) {
RNA_property_float_set(op->ptr, prop, ts->select_thresh);
}
else {
ts->select_thresh = RNA_property_float_get(op->ptr, prop);
}
if (type < 100) return similar_vert_select_exec(C, op);
else if (type < 200) return similar_edge_select_exec(C, op);
else return similar_face_select_exec(C, op);
}
static EnumPropertyItem *select_similar_type_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop),
int *free)
{
Object *obedit;
if (!C) /* needed for docs and i18n tools */
return prop_similar_types;
obedit = CTX_data_edit_object(C);
if (obedit && obedit->type == OB_MESH) {
EnumPropertyItem *item = NULL;
int a, totitem = 0;
BMEditMesh *em = BMEdit_FromObject(obedit);
if (em->selectmode & SCE_SELECT_VERTEX) {
for (a = SIMVERT_NORMAL; a < SIMEDGE_LENGTH; a++) {
RNA_enum_items_add_value(&item, &totitem, prop_similar_types, a);
}
}
else if (em->selectmode & SCE_SELECT_EDGE) {
for (a = SIMEDGE_LENGTH; a < SIMFACE_MATERIAL; a++) {
RNA_enum_items_add_value(&item, &totitem, prop_similar_types, a);
}
}
else if (em->selectmode & SCE_SELECT_FACE) {
for (a = SIMFACE_MATERIAL; a <= SIMFACE_COPLANAR; a++) {
RNA_enum_items_add_value(&item, &totitem, prop_similar_types, a);
}
}
RNA_enum_item_end(&item, &totitem);
*free = 1;
return item;
}
return NULL;
}
void MESH_OT_select_similar(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Select Similar";
ot->idname = "MESH_OT_select_similar";
ot->description = "Select similar vertices, edges or faces by property types";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = edbm_select_similar_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
prop = ot->prop = RNA_def_enum(ot->srna, "type", prop_similar_types, SIMVERT_NORMAL, "Type", "");
RNA_def_enum_funcs(prop, select_similar_type_itemf);
RNA_def_enum(ot->srna, "compare", prop_similar_compare_types, SIM_CMP_EQ, "Compare", "");
RNA_def_float(ot->srna, "threshold", 0.0, 0.0, 1.0, "Threshold", "", 0.0, 1.0);
}
/* **************** Mode Select *************** */
static int edbm_select_mode_exec(bContext *C, wmOperator *op)
{
const int type = RNA_enum_get(op->ptr, "type");
const int action = RNA_enum_get(op->ptr, "action");
const int use_extend = RNA_boolean_get(op->ptr, "use_extend");
const int use_expand = RNA_boolean_get(op->ptr, "use_expand");
if (EDBM_selectmode_toggle(C, type, action, use_extend, use_expand)) {
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
static int edbm_select_mode_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
// RNA_enum_set(op->ptr, "type"); /* type must be set already */
RNA_boolean_set(op->ptr, "use_extend", event->shift);
RNA_boolean_set(op->ptr, "use_expand", event->ctrl);
return edbm_select_mode_exec(C, op);
}
void MESH_OT_select_mode(wmOperatorType *ot)
{
PropertyRNA *prop;
static EnumPropertyItem elem_items[] = {
{SCE_SELECT_VERTEX, "VERT", ICON_VERTEXSEL, "Vertices", ""},
{SCE_SELECT_EDGE, "EDGE", ICON_EDGESEL, "Edges", ""},
{SCE_SELECT_FACE, "FACE", ICON_FACESEL, "Faces", ""},
{0, NULL, 0, NULL, NULL},
};
static EnumPropertyItem actions_items[] = {
{0, "DISABLE", 0, "Disable", "Disable selected markers"},
{1, "ENABLE", 0, "Enable", "Enable selected markers"},
{2, "TOGGLE", 0, "Toggle", "Toggle disabled flag for selected markers"},
{0, NULL, 0, NULL, NULL}
};
/* identifiers */
ot->name = "Select Mode";
ot->idname = "MESH_OT_select_mode";
ot->description = "Change selection mode";
/* api callbacks */
ot->invoke = edbm_select_mode_invoke;
ot->exec = edbm_select_mode_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
prop = RNA_def_boolean(ot->srna, "use_extend", FALSE, "Extend", "");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "use_expand", FALSE, "Expand", "");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
ot->prop = prop = RNA_def_enum(ot->srna, "type", elem_items, 0, "Type", "");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
RNA_def_enum(ot->srna, "action", actions_items, 2, "Action", "Selection action to execute");
}
/* ***************************************************** */
/* **************** LOOP SELECTS *************** */
static void walker_select(BMEditMesh *em, int walkercode, void *start, int select)
{
BMesh *bm = em->bm;
BMElem *ele;
BMWalker walker;
BMW_init(&walker, bm, walkercode,
BMW_MASK_NOP, BMW_MASK_NOP, BMW_MASK_NOP,
BMW_FLAG_TEST_HIDDEN,
BMW_NIL_LAY);
ele = BMW_begin(&walker, start);
for (; ele; ele = BMW_step(&walker)) {
if (!select) {
BM_select_history_remove(bm, ele);
}
BM_elem_select_set(bm, ele, select);
}
BMW_end(&walker);
}
static int edbm_loop_multiselect_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
BMEdge *eed;
BMEdge **edarray;
int edindex;
int looptype = RNA_boolean_get(op->ptr, "ring");
BMIter iter;
int totedgesel = 0;
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
totedgesel++;
}
}
edarray = MEM_mallocN(sizeof(BMEdge *) * totedgesel, "edge array");
edindex = 0;
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
edarray[edindex] = eed;
edindex++;
}
}
if (looptype) {
for (edindex = 0; edindex < totedgesel; edindex += 1) {
eed = edarray[edindex];
walker_select(em, BMW_EDGERING, eed, TRUE);
}
EDBM_selectmode_flush(em);
}
else {
for (edindex = 0; edindex < totedgesel; edindex += 1) {
eed = edarray[edindex];
walker_select(em, BMW_LOOP, eed, TRUE);
}
EDBM_selectmode_flush(em);
}
MEM_freeN(edarray);
// if (EM_texFaceCheck())
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit);
return OPERATOR_FINISHED;
}
void MESH_OT_loop_multi_select(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Multi Select Loops";
ot->idname = "MESH_OT_loop_multi_select";
ot->description = "Select a loop of connected edges by connection type";
/* api callbacks */
ot->exec = edbm_loop_multiselect_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_boolean(ot->srna, "ring", 0, "Ring", "");
}
/* ***************** MAIN MOUSE SELECTION ************** */
/* ***************** loop select (non modal) ************** */
static void mouse_mesh_loop(bContext *C, int mval[2], short extend, short deselect, short toggle, short ring)
{
ViewContext vc;
BMEditMesh *em;
BMEdge *eed;
int select = TRUE;
float dist = 50.0f;
float mvalf[2];
em_setup_viewcontext(C, &vc);
mvalf[0] = (float)(vc.mval[0] = mval[0]);
mvalf[1] = (float)(vc.mval[1] = mval[1]);
em = vc.em;
/* no afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad */
view3d_validate_backbuf(&vc);
eed = EDBM_edge_find_nearest(&vc, &dist);
if (eed) {
if (extend == 0 && deselect == 0 && toggle == 0) {
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
}
if (extend) {
select = TRUE;
}
else if (deselect) {
select = FALSE;
}
else if (BM_elem_flag_test(eed, BM_ELEM_SELECT) == 0) {
select = TRUE;
}
else if (toggle) {
select = FALSE;
}
if (em->selectmode & SCE_SELECT_FACE) {
walker_select(em, BMW_FACELOOP, eed, select);
}
else if (em->selectmode & SCE_SELECT_EDGE) {
if (ring)
walker_select(em, BMW_EDGERING, eed, select);
else
walker_select(em, BMW_LOOP, eed, select);
}
else if (em->selectmode & SCE_SELECT_VERTEX) {
if (ring)
walker_select(em, BMW_EDGERING, eed, select);
else
walker_select(em, BMW_LOOP, eed, select);
}
EDBM_selectmode_flush(em);
/* sets as active, useful for other tools */
if (select) {
if (em->selectmode & SCE_SELECT_VERTEX) {
/* Find nearest vert from mouse
* (initialize to large values incase only one vertex can be projected) */
float v1_co[2], v2_co[2];
float length_1 = FLT_MAX;
float length_2 = FLT_MAX;
/* We can't be sure this has already been set... */
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
if (ED_view3d_project_float_object(vc.ar, eed->v1->co, v1_co, V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK) {
length_1 = len_squared_v2v2(mvalf, v1_co);
}
if (ED_view3d_project_float_object(vc.ar, eed->v2->co, v2_co, V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK) {
length_2 = len_squared_v2v2(mvalf, v2_co);
}
#if 0
printf("mouse to v1: %f\nmouse to v2: %f\n", len_squared_v2v2(mvalf, v1_co),
len_squared_v2v2(mvalf, v2_co));
#endif
BM_select_history_store(em->bm, (length_1 < length_2) ? eed->v1 : eed->v2);
}
else if (em->selectmode & SCE_SELECT_EDGE) {
BM_select_history_store(em->bm, eed);
}
else if (em->selectmode & SCE_SELECT_FACE) {
/* Select the face of eed which is the nearest of mouse. */
BMFace *f, *efa = NULL;
BMIter iterf;
float best_dist = MAXFLOAT;
/* We can't be sure this has already been set... */
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
BM_ITER_ELEM(f, &iterf, eed, BM_FACES_OF_EDGE) {
if (BM_elem_flag_test(f, BM_ELEM_SELECT)) {
float cent[3];
float co[2], tdist;
BM_face_calc_center_mean(f, cent);
if (ED_view3d_project_float_object(vc.ar, cent, co, V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK) {
tdist = len_squared_v2v2(mvalf, co);
if (tdist < best_dist) {
/* printf("Best face: %p (%f)\n", f, tdist);*/
best_dist = tdist;
efa = f;
}
}
}
}
if (efa) {
BM_active_face_set(em->bm, efa);
BM_select_history_store(em->bm, efa);
}
}
}
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit);
}
}
static int edbm_select_loop_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
view3d_operator_needs_opengl(C);
mouse_mesh_loop(C, event->mval, RNA_boolean_get(op->ptr, "extend"),
RNA_boolean_get(op->ptr, "deselect"),
RNA_boolean_get(op->ptr, "toggle"),
RNA_boolean_get(op->ptr, "ring"));
/* cannot do tweaks for as long this keymap is after transform map */
return OPERATOR_FINISHED;
}
void MESH_OT_loop_select(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Loop Select";
ot->idname = "MESH_OT_loop_select";
ot->description = "Select a loop of connected edges";
/* api callbacks */
ot->invoke = edbm_select_loop_invoke;
ot->poll = ED_operator_editmesh_region_view3d;
/* flags */
ot->flag = OPTYPE_UNDO;
/* properties */
RNA_def_boolean(ot->srna, "extend", 0, "Extend Select", "Extend the selection");
RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "Remove from the selection");
RNA_def_boolean(ot->srna, "toggle", 0, "Toggle Select", "Toggle the selection");
RNA_def_boolean(ot->srna, "ring", 0, "Select Ring", "Select ring");
}
void MESH_OT_edgering_select(wmOperatorType *ot)
{
/* description */
ot->name = "Edge Ring Select";
ot->idname = "MESH_OT_edgering_select";
ot->description = "Select an edge ring";
/* callbacks */
ot->invoke = edbm_select_loop_invoke;
ot->poll = ED_operator_editmesh_region_view3d;
/* flags */
ot->flag = OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Extend the selection");
RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "Remove from the selection");
RNA_def_boolean(ot->srna, "toggle", 0, "Toggle Select", "Toggle the selection");
RNA_def_boolean(ot->srna, "ring", 1, "Select Ring", "Select ring");
}
/* ******************* generic tag_shortest_path and helpers ****************** */
static float step_cost_3_v3(const float v1[3], const float v2[3], const float v3[3])
{
float cost, d1[3], d2[3];
/* The cost is based on the simple sum of the length of the two edgees... */
sub_v3_v3v3(d1, v2, v1);
sub_v3_v3v3(d2, v3, v2);
cost = normalize_v3(d1) + normalize_v3(d2);
/* but is biased to give higher values to sharp turns, so that it will take
* paths with fewer "turns" when selecting between equal-weighted paths between
* the two edges */
cost = cost * (1.0f + 0.5f * (2.0f - sqrtf(fabsf(dot_v3v3(d1, d2)))));
return cost;
}
/* ******************* edgetag_shortest_path and helpers ****************** */
static float edgetag_cut_cost(BMEdge *e1, BMEdge *e2, BMVert *v)
{
BMVert *v1 = BM_edge_other_vert(e1, v);
BMVert *v2 = BM_edge_other_vert(e2, v);
return step_cost_3_v3(v1->co, v->co, v2->co);
}
static void edgetag_add_adjacent(Heap *heap, BMEdge *e1, BMEdge **edges_prev, float *cost)
{
BMIter viter;
BMVert *v;
BMIter eiter;
BMEdge *e2;
const int e1_index = BM_elem_index_get(e1);
BM_ITER_ELEM (v, &viter, e1, BM_VERTS_OF_EDGE) {
BM_ITER_ELEM (e2, &eiter, v, BM_EDGES_OF_VERT) {
if (!BM_elem_flag_test(e2, BM_ELEM_TAG)) {
/* we know 'e2' is not visited, check it out! */
const int e2_index = BM_elem_index_get(e2);
const float cost_cut = edgetag_cut_cost(e1, e2, v);
const float cost_new = cost[e1_index] + cost_cut;
if (cost[e2_index] > cost_new) {
cost[e2_index] = cost_new;
edges_prev[e2_index] = e1;
BLI_heap_insert(heap, cost_new, e2);
}
}
}
}
}
static void edgetag_context_set(BMesh *bm, Scene *scene, BMEdge *e, int val)
{
switch (scene->toolsettings->edge_mode) {
case EDGE_MODE_SELECT:
BM_edge_select_set(bm, e, val);
break;
case EDGE_MODE_TAG_SEAM:
BM_elem_flag_set(e, BM_ELEM_SEAM, val);
break;
case EDGE_MODE_TAG_SHARP:
BM_elem_flag_set(e, BM_ELEM_SMOOTH, !val);
break;
case EDGE_MODE_TAG_CREASE:
BM_elem_float_data_set(&bm->edata, e, CD_CREASE, (val) ? 1.0f : 0.0f);
break;
case EDGE_MODE_TAG_BEVEL:
BM_elem_float_data_set(&bm->edata, e, CD_BWEIGHT, (val) ? 1.0f : 0.0f);
break;
}
}
static int edgetag_context_check(Scene *scene, BMesh *bm, BMEdge *e)
{
switch (scene->toolsettings->edge_mode) {
case EDGE_MODE_SELECT:
return BM_elem_flag_test(e, BM_ELEM_SELECT) ? TRUE : FALSE;
case EDGE_MODE_TAG_SEAM:
return BM_elem_flag_test(e, BM_ELEM_SEAM);
case EDGE_MODE_TAG_SHARP:
return !BM_elem_flag_test(e, BM_ELEM_SMOOTH);
case EDGE_MODE_TAG_CREASE:
return BM_elem_float_data_get(&bm->edata, e, CD_CREASE) ? TRUE : FALSE;
case EDGE_MODE_TAG_BEVEL:
return BM_elem_float_data_get(&bm->edata, e, CD_BWEIGHT) ? TRUE : FALSE;
}
return 0;
}
static int edgetag_shortest_path(Scene *scene, BMesh *bm, BMEdge *e_src, BMEdge *e_dst)
{
/* BM_ELEM_TAG flag is used to store visited edges */
BMEdge *e;
BMIter eiter;
Heap *heap;
float *cost;
BMEdge **edges_prev;
int i, totedge;
/* note, would pass BM_EDGE except we are looping over all edges anyway */
BM_mesh_elem_index_ensure(bm, BM_VERT /* | BM_EDGE */);
BM_ITER_MESH_INDEX (e, &eiter, bm, BM_EDGES_OF_MESH, i) {
if (BM_elem_flag_test(e, BM_ELEM_HIDDEN) == FALSE) {
BM_elem_flag_disable(e, BM_ELEM_TAG);
}
else {
BM_elem_flag_enable(e, BM_ELEM_TAG);
}
BM_elem_index_set(e, i); /* set_inline */
}
bm->elem_index_dirty &= ~BM_EDGE;
/* alloc */
totedge = bm->totedge;
edges_prev = MEM_callocN(sizeof(*edges_prev) * totedge, "SeamPathPrevious");
cost = MEM_mallocN(sizeof(*cost) * totedge, "SeamPathCost");
fill_vn_fl(cost, totedge, 1e20f);
/*
* Arrays are now filled as follows:
*
* As the search continues, prevedge[n] will be the previous edge on the shortest
* path found so far to edge n. The visitedhash will of course contain entries
* for edges that have been visited, cost[n] will contain the length of the shortest
* path to edge n found so far, Finally, heap is a priority heap which is built on the
* the same data as the cost array, but inverted: it is a worklist of edges prioritized
* by the shortest path found so far to the edge.
*/
/* regular dijkstra shortest path, but over edges instead of vertices */
heap = BLI_heap_new();
BLI_heap_insert(heap, 0.0f, e_src);
cost[BM_elem_index_get(e_src)] = 0.0f;
e = NULL;
while (!BLI_heap_is_empty(heap)) {
e = BLI_heap_popmin(heap);
if (e == e_dst)
break;
if (!BM_elem_flag_test(e, BM_ELEM_TAG)) {
BM_elem_flag_enable(e, BM_ELEM_TAG);
edgetag_add_adjacent(heap, e, edges_prev, cost);
}
}
if (e == e_dst) {
short all_set = TRUE;
/* Check whether the path is already completely tagged.
* if it is, the tags will be cleared instead of set. */
e = e_dst;
do {
if (!edgetag_context_check(scene, bm, e)) {
all_set = FALSE;
break;
}
} while ((e = edges_prev[BM_elem_index_get(e)]));
/* Follow path back and source and add or remove tags */
e = e_dst;
do {
edgetag_context_set(bm, scene, e, !all_set);
} while ((e = edges_prev[BM_elem_index_get(e)]));
}
MEM_freeN(edges_prev);
MEM_freeN(cost);
BLI_heap_free(heap, NULL);
return 1;
}
/* ******************* mesh shortest path select, uses prev-selected edge ****************** */
/* since you want to create paths with multiple selects, it doesn't have extend option */
static int mouse_mesh_shortest_path_edge(ViewContext *vc)
{
BMEditMesh *em = vc->em;
BMEdge *e_dst;
float dist = 75.0f;
e_dst = EDBM_edge_find_nearest(vc, &dist);
if (e_dst) {
Mesh *me = vc->obedit->data;
int path = 0;
if (em->bm->selected.last) {
BMEditSelection *ese = em->bm->selected.last;
if (ese && ese->htype == BM_EDGE) {
BMEdge *e_act;
e_act = (BMEdge *)ese->ele;
if (e_act != e_dst) {
if (edgetag_shortest_path(vc->scene, em->bm, e_act, e_dst)) {
BM_select_history_remove(em->bm, e_act);
path = 1;
}
}
}
}
if (path == 0) {
int act = (edgetag_context_check(vc->scene, em->bm, e_dst) == 0);
edgetag_context_set(em->bm, vc->scene, e_dst, act); /* switch the edge option */
}
EDBM_selectmode_flush(em);
/* even if this is selected it may not be in the selection list */
if (edgetag_context_check(vc->scene, em->bm, e_dst) == 0)
BM_select_history_remove(em->bm, e_dst);
else
BM_select_history_store(em->bm, e_dst);
/* force drawmode for mesh */
switch (vc->scene->toolsettings->edge_mode) {
case EDGE_MODE_TAG_SEAM:
me->drawflag |= ME_DRAWSEAMS;
ED_uvedit_live_unwrap(vc->scene, vc->obedit);
break;
case EDGE_MODE_TAG_SHARP:
me->drawflag |= ME_DRAWSHARP;
break;
case EDGE_MODE_TAG_CREASE:
me->drawflag |= ME_DRAWCREASES;
break;
case EDGE_MODE_TAG_BEVEL:
me->drawflag |= ME_DRAWBWEIGHTS;
break;
}
EDBM_update_generic(em, FALSE, FALSE);
return TRUE;
}
else {
return FALSE;
}
}
/* ******************* facetag_shortest_path and helpers ****************** */
static float facetag_cut_cost(BMFace *f1, BMFace *f2, BMEdge *e)
{
float f1_cent[3];
float f2_cent[3];
float e_cent[3];
BM_face_calc_center_mean(f1, f1_cent);
BM_face_calc_center_mean(f2, f2_cent);
mid_v3_v3v3(e_cent, e->v1->co, e->v2->co);
return step_cost_3_v3(f1_cent, e_cent, f2_cent);
}
static void facetag_add_adjacent(Heap *heap, BMFace *f1, BMFace **faces_prev, float *cost)
{
BMIter liter;
BMLoop *l2;
BMFace *f2;
const int f1_index = BM_elem_index_get(f1);
/* loop over faces of face, but do so by first looping over loops */
BM_ITER_ELEM (l2, &liter, f1, BM_LOOPS_OF_FACE) {
BMLoop *l_first;
BMLoop *l_iter;
l_iter = l_first = l2;
do {
f2 = l_iter->f;
if (!BM_elem_flag_test(f2, BM_ELEM_TAG)) {
/* we know 'f2' is not visited, check it out! */
const int f2_index = BM_elem_index_get(f2);
const float cost_cut = facetag_cut_cost(f1, f2, l_iter->e);
const float cost_new = cost[f1_index] + cost_cut;
if (cost[f2_index] > cost_new) {
cost[f2_index] = cost_new;
faces_prev[f2_index] = f1;
BLI_heap_insert(heap, cost_new, f2);
}
}
} while ((l_iter = l_iter->radial_next) != l_first);
}
}
static void facetag_context_set(BMesh *bm, Scene *UNUSED(scene), BMFace *f, int val)
{
BM_face_select_set(bm, f, val);
}
static int facetag_context_check(Scene *UNUSED(scene), BMesh *UNUSED(bm), BMFace *f)
{
return BM_elem_flag_test(f, BM_ELEM_SELECT) ? 1 : 0;
}
static int facetag_shortest_path(Scene *scene, BMesh *bm, BMFace *f_src, BMFace *f_dst)
{
/* BM_ELEM_TAG flag is used to store visited edges */
BMFace *f;
BMIter fiter;
Heap *heap;
float *cost;
BMFace **faces_prev;
int i, totface;
/* note, would pass BM_EDGE except we are looping over all faces anyway */
// BM_mesh_elem_index_ensure(bm, BM_VERT /* | BM_EDGE */); // NOT NEEDED FOR FACETAG
BM_ITER_MESH_INDEX (f, &fiter, bm, BM_FACES_OF_MESH, i) {
if (BM_elem_flag_test(f, BM_ELEM_HIDDEN) == FALSE) {
BM_elem_flag_disable(f, BM_ELEM_TAG);
}
else {
BM_elem_flag_enable(f, BM_ELEM_TAG);
}
BM_elem_index_set(f, i); /* set_inline */
}
bm->elem_index_dirty &= ~BM_FACE;
/* alloc */
totface = bm->totface;
faces_prev = MEM_callocN(sizeof(*faces_prev) * totface, "SeamPathPrevious");
cost = MEM_mallocN(sizeof(*cost) * totface, "SeamPathCost");
fill_vn_fl(cost, totface, 1e20f);
/*
* Arrays are now filled as follows:
*
* As the search continues, faces_prev[n] will be the previous face on the shortest
* path found so far to face n. The visitedhash will of course contain entries
* for faces that have been visited, cost[n] will contain the length of the shortest
* path to face n found so far, Finally, heap is a priority heap which is built on the
* the same data as the cost array, but inverted: it is a worklist of faces prioritized
* by the shortest path found so far to the face.
*/
/* regular dijkstra shortest path, but over faces instead of vertices */
heap = BLI_heap_new();
BLI_heap_insert(heap, 0.0f, f_src);
cost[BM_elem_index_get(f_src)] = 0.0f;
f = NULL;
while (!BLI_heap_is_empty(heap)) {
f = BLI_heap_popmin(heap);
if (f == f_dst)
break;
if (!BM_elem_flag_test(f, BM_ELEM_TAG)) {
BM_elem_flag_enable(f, BM_ELEM_TAG);
facetag_add_adjacent(heap, f, faces_prev, cost);
}
}
if (f == f_dst) {
short all_set = TRUE;
/* Check whether the path is already completely tagged.
* if it is, the tags will be cleared instead of set. */
f = f_dst;
do {
if (!facetag_context_check(scene, bm, f)) {
all_set = FALSE;
break;
}
} while ((f = faces_prev[BM_elem_index_get(f)]));
/* Follow path back and source and add or remove tags */
f = f_dst;
do {
facetag_context_set(bm, scene, f, !all_set);
} while ((f = faces_prev[BM_elem_index_get(f)]));
}
MEM_freeN(faces_prev);
MEM_freeN(cost);
BLI_heap_free(heap, NULL);
return 1;
}
static int mouse_mesh_shortest_path_face(ViewContext *vc)
{
BMEditMesh *em = vc->em;
BMFace *f_dst;
float dist = 75.0f;
f_dst = EDBM_face_find_nearest(vc, &dist);
if (f_dst) {
int path = 0;
BMFace *f_act = BM_active_face_get(em->bm, FALSE, TRUE);
if (f_act) {
if (f_act != f_dst) {
if (facetag_shortest_path(vc->scene, em->bm, f_act, f_dst)) {
BM_select_history_remove(em->bm, f_act);
path = 1;
}
}
}
if (path == 0) {
int act = (facetag_context_check(vc->scene, em->bm, f_dst) == 0);
facetag_context_set(em->bm, vc->scene, f_dst, act); /* switch the face option */
}
EDBM_selectmode_flush(em);
/* even if this is selected it may not be in the selection list */
if (facetag_context_check(vc->scene, em->bm, f_dst) == 0)
BM_select_history_remove(em->bm, f_dst);
else
BM_select_history_store(em->bm, f_dst);
BM_active_face_set(em->bm, f_dst);
EDBM_update_generic(em, FALSE, FALSE);
return TRUE;
}
else {
return FALSE;
}
}
/* ******************* operator for edge and face tag ****************** */
static int edbm_shortest_path_select_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
{
ViewContext vc;
BMEditMesh *em;
view3d_operator_needs_opengl(C);
em_setup_viewcontext(C, &vc);
vc.mval[0] = event->mval[0];
vc.mval[1] = event->mval[1];
em = vc.em;
if (em->selectmode & SCE_SELECT_EDGE) {
if (mouse_mesh_shortest_path_edge(&vc)) {
return OPERATOR_FINISHED;
}
else {
return OPERATOR_PASS_THROUGH;
}
}
else if (em->selectmode & SCE_SELECT_FACE) {
if (mouse_mesh_shortest_path_face(&vc)) {
return OPERATOR_FINISHED;
}
else {
return OPERATOR_PASS_THROUGH;
}
}
return OPERATOR_PASS_THROUGH;
}
static int edbm_shortest_path_select_poll(bContext *C)
{
if (ED_operator_editmesh_region_view3d(C)) {
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
return (em->selectmode & (SCE_SELECT_EDGE | SCE_SELECT_FACE)) != 0;
}
return 0;
}
void MESH_OT_select_shortest_path(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Shortest Path Select";
ot->idname = "MESH_OT_select_shortest_path";
ot->description = "Select shortest path between two selections";
/* api callbacks */
ot->invoke = edbm_shortest_path_select_invoke;
ot->poll = edbm_shortest_path_select_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_boolean(ot->srna, "extend", 0, "Extend Select", "");
}
/* ************************************************** */
/* here actual select happens */
/* gets called via generic mouse select operator */
int EDBM_select_pick(bContext *C, const int mval[2], short extend, short deselect, short toggle)
{
ViewContext vc;
BMVert *eve = NULL;
BMEdge *eed = NULL;
BMFace *efa = NULL;
/* setup view context for argument to callbacks */
em_setup_viewcontext(C, &vc);
vc.mval[0] = mval[0];
vc.mval[1] = mval[1];
if (unified_findnearest(&vc, &eve, &eed, &efa)) {
/* Deselect everything */
if (extend == 0 && deselect == 0 && toggle == 0)
EDBM_flag_disable_all(vc.em, BM_ELEM_SELECT);
if (efa) {
if (extend) {
/* set the last selected face */
BM_active_face_set(vc.em->bm, efa);
/* Work-around: deselect first, so we can guarantee it will */
/* be active even if it was already selected */
BM_select_history_remove(vc.em->bm, efa);
BM_face_select_set(vc.em->bm, efa, FALSE);
BM_select_history_store(vc.em->bm, efa);
BM_face_select_set(vc.em->bm, efa, TRUE);
}
else if (deselect) {
BM_select_history_remove(vc.em->bm, efa);
BM_face_select_set(vc.em->bm, efa, FALSE);
}
else {
/* set the last selected face */
BM_active_face_set(vc.em->bm, efa);
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
BM_select_history_store(vc.em->bm, efa);
BM_face_select_set(vc.em->bm, efa, TRUE);
}
else if (toggle) {
BM_select_history_remove(vc.em->bm, efa);
BM_face_select_set(vc.em->bm, efa, FALSE);
}
}
}
else if (eed) {
if (extend) {
/* Work-around: deselect first, so we can guarantee it will */
/* be active even if it was already selected */
BM_select_history_remove(vc.em->bm, eed);
BM_edge_select_set(vc.em->bm, eed, FALSE);
BM_select_history_store(vc.em->bm, eed);
BM_edge_select_set(vc.em->bm, eed, TRUE);
}
else if (deselect) {
BM_select_history_remove(vc.em->bm, eed);
BM_edge_select_set(vc.em->bm, eed, FALSE);
}
else {
if (!BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
BM_select_history_store(vc.em->bm, eed);
BM_edge_select_set(vc.em->bm, eed, TRUE);
}
else if (toggle) {
BM_select_history_remove(vc.em->bm, eed);
BM_edge_select_set(vc.em->bm, eed, FALSE);
}
}
}
else if (eve) {
if (extend) {
/* Work-around: deselect first, so we can guarantee it will */
/* be active even if it was already selected */
BM_select_history_remove(vc.em->bm, eve);
BM_vert_select_set(vc.em->bm, eve, FALSE);
BM_select_history_store(vc.em->bm, eve);
BM_vert_select_set(vc.em->bm, eve, TRUE);
}
else if (deselect) {
BM_select_history_remove(vc.em->bm, eve);
BM_vert_select_set(vc.em->bm, eve, FALSE);
}
else {
if (!BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
BM_select_history_store(vc.em->bm, eve);
BM_vert_select_set(vc.em->bm, eve, TRUE);
}
else if (toggle) {
BM_select_history_remove(vc.em->bm, eve);
BM_vert_select_set(vc.em->bm, eve, FALSE);
}
}
}
EDBM_selectmode_flush(vc.em);
/* change active material on object */
if (efa && efa->mat_nr != vc.obedit->actcol - 1) {
vc.obedit->actcol = efa->mat_nr + 1;
vc.em->mat_nr = efa->mat_nr;
WM_event_add_notifier(C, NC_MATERIAL | ND_SHADING_LINKS, NULL);
}
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit);
return 1;
}
return 0;
}
static void edbm_strip_selections(BMEditMesh *em)
{
BMEditSelection *ese, *nextese;
if (!(em->selectmode & SCE_SELECT_VERTEX)) {
ese = em->bm->selected.first;
while (ese) {
nextese = ese->next;
if (ese->htype == BM_VERT) BLI_freelinkN(&(em->bm->selected), ese);
ese = nextese;
}
}
if (!(em->selectmode & SCE_SELECT_EDGE)) {
ese = em->bm->selected.first;
while (ese) {
nextese = ese->next;
if (ese->htype == BM_EDGE) BLI_freelinkN(&(em->bm->selected), ese);
ese = nextese;
}
}
if (!(em->selectmode & SCE_SELECT_FACE)) {
ese = em->bm->selected.first;
while (ese) {
nextese = ese->next;
if (ese->htype == BM_FACE) BLI_freelinkN(&(em->bm->selected), ese);
ese = nextese;
}
}
}
/* when switching select mode, makes sure selection is consistent for editing */
/* also for paranoia checks to make sure edge or face mode works */
void EDBM_selectmode_set(BMEditMesh *em)
{
BMVert *eve;
BMEdge *eed;
BMFace *efa;
BMIter iter;
em->bm->selectmode = em->selectmode;
edbm_strip_selections(em); /* strip BMEditSelections from em->selected that are not relevant to new mode */
if (em->selectmode & SCE_SELECT_VERTEX) {
EDBM_select_flush(em);
}
else if (em->selectmode & SCE_SELECT_EDGE) {
/* deselect vertices, and select again based on edge select */
eve = BM_iter_new(&iter, em->bm, BM_VERTS_OF_MESH, NULL);
for (; eve; eve = BM_iter_step(&iter)) BM_vert_select_set(em->bm, eve, FALSE);
eed = BM_iter_new(&iter, em->bm, BM_EDGES_OF_MESH, NULL);
for (; eed; eed = BM_iter_step(&iter)) {
if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
BM_edge_select_set(em->bm, eed, TRUE);
}
}
/* selects faces based on edge status */
EDBM_selectmode_flush(em);
}
else if (em->selectmode & SCE_SELECT_FACE) {
/* deselect eges, and select again based on face select */
eed = BM_iter_new(&iter, em->bm, BM_EDGES_OF_MESH, NULL);
for (; eed; eed = BM_iter_step(&iter)) BM_edge_select_set(em->bm, eed, FALSE);
efa = BM_iter_new(&iter, em->bm, BM_FACES_OF_MESH, NULL);
for (; efa; efa = BM_iter_step(&iter)) {
if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
BM_face_select_set(em->bm, efa, TRUE);
}
}
}
}
void EDBM_selectmode_convert(BMEditMesh *em, const short selectmode_old, const short selectmode_new)
{
BMEdge *eed;
BMFace *efa;
BMIter iter;
/* first tag-to-select, then select --- this avoids a feedback loop */
/* have to find out what the selectionmode was previously */
if (selectmode_old == SCE_SELECT_VERTEX) {
if (selectmode_new == SCE_SELECT_EDGE) {
/* select all edges associated with every selected vert */
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
BM_elem_flag_set(eed, BM_ELEM_TAG, BM_edge_is_any_vert_flag_test(eed, BM_ELEM_SELECT));
}
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(eed, BM_ELEM_TAG)) {
BM_edge_select_set(em->bm, eed, TRUE);
}
}
}
else if (selectmode_new == SCE_SELECT_FACE) {
/* select all faces associated with every selected vert */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_elem_flag_set(efa, BM_ELEM_TAG, BM_face_is_any_vert_flag_test(efa, BM_ELEM_SELECT));
}
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(efa, BM_ELEM_TAG)) {
BM_face_select_set(em->bm, efa, TRUE);
}
}
}
}
else if (selectmode_old == SCE_SELECT_EDGE) {
if (selectmode_new == SCE_SELECT_FACE) {
/* select all faces associated with every selected edge */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_elem_flag_set(efa, BM_ELEM_TAG, BM_face_is_any_edge_flag_test(efa, BM_ELEM_SELECT));
}
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(efa, BM_ELEM_TAG)) {
BM_face_select_set(em->bm, efa, TRUE);
}
}
}
}
}
/* user facing function, does notification and undo push */
int EDBM_selectmode_toggle(bContext *C, const short selectmode_new,
const int action, const int use_extend, const int use_expand)
{
ToolSettings *ts = CTX_data_tool_settings(C);
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = NULL;
int ret = FALSE;
if (obedit && obedit->type == OB_MESH) {
em = BMEdit_FromObject(obedit);
}
if (em == NULL) {
return ret;
}
switch (action) {
case -1:
/* already set */
break;
case 0: /* disable */
/* check we have something to do */
if ((em->selectmode & selectmode_new) == 0) {
return FALSE;
}
em->selectmode &= ~selectmode_new;
break;
case 1: /* enable */
/* check we have something to do */
if ((em->selectmode & selectmode_new) != 0) {
return FALSE;
}
em->selectmode |= selectmode_new;
break;
case 2: /* toggle */
/* can't disable this flag if its the only one set */
if (em->selectmode == selectmode_new) {
return FALSE;
}
em->selectmode ^= selectmode_new;
break;
default:
BLI_assert(0);
}
switch (selectmode_new) {
case SCE_SELECT_VERTEX:
if (use_extend == 0 || em->selectmode == 0)
em->selectmode = SCE_SELECT_VERTEX;
ts->selectmode = em->selectmode;
EDBM_selectmode_set(em);
ret = TRUE;
break;
case SCE_SELECT_EDGE:
if (use_extend == 0 || em->selectmode == 0) {
if (use_expand) {
const short selmode_max = highest_order_bit_s(ts->selectmode);
if (selmode_max == SCE_SELECT_VERTEX) {
EDBM_selectmode_convert(em, selmode_max, SCE_SELECT_EDGE);
}
}
em->selectmode = SCE_SELECT_EDGE;
}
ts->selectmode = em->selectmode;
EDBM_selectmode_set(em);
ret = TRUE;
break;
case SCE_SELECT_FACE:
if (use_extend == 0 || em->selectmode == 0) {
if (use_expand) {
const short selmode_max = highest_order_bit_s(ts->selectmode);
if (ELEM(selmode_max, SCE_SELECT_VERTEX, SCE_SELECT_EDGE)) {
EDBM_selectmode_convert(em, selmode_max, SCE_SELECT_FACE);
}
}
em->selectmode = SCE_SELECT_FACE;
}
ts->selectmode = em->selectmode;
EDBM_selectmode_set(em);
ret = TRUE;
break;
default:
BLI_assert(0);
break;
}
if (ret == TRUE) {
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
WM_main_add_notifier(NC_SCENE | ND_TOOLSETTINGS, NULL);
}
return ret;
}
void EDBM_deselect_by_material(BMEditMesh *em, const short index, const short select)
{
BMIter iter;
BMFace *efa;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN))
continue;
if (efa->mat_nr == index) {
BM_face_select_set(em->bm, efa, select);
}
}
}
void EDBM_select_toggle_all(BMEditMesh *em) /* exported for UV */
{
if (em->bm->totvertsel || em->bm->totedgesel || em->bm->totfacesel)
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
else
EDBM_flag_enable_all(em, BM_ELEM_SELECT);
}
void EDBM_select_swap(BMEditMesh *em) /* exported for UV */
{
BMIter iter;
BMVert *eve;
BMEdge *eed;
BMFace *efa;
if (em->bm->selectmode & SCE_SELECT_VERTEX) {
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(eve, BM_ELEM_HIDDEN))
continue;
BM_vert_select_set(em->bm, eve, !BM_elem_flag_test(eve, BM_ELEM_SELECT));
}
}
else if (em->selectmode & SCE_SELECT_EDGE) {
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(eed, BM_ELEM_HIDDEN))
continue;
BM_edge_select_set(em->bm, eed, !BM_elem_flag_test(eed, BM_ELEM_SELECT));
}
}
else {
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN))
continue;
BM_face_select_set(em->bm, efa, !BM_elem_flag_test(efa, BM_ELEM_SELECT));
}
}
// if (EM_texFaceCheck())
}
int EDBM_select_interior_faces(BMEditMesh *em)
{
BMesh *bm = em->bm;
BMIter iter;
BMIter eiter;
BMFace *efa;
BMEdge *eed;
int ok;
int change = FALSE;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN))
continue;
ok = TRUE;
BM_ITER_ELEM (eed, &eiter, efa, BM_EDGES_OF_FACE) {
if (BM_edge_face_count(eed) < 3) {
ok = FALSE;
break;
}
}
if (ok) {
BM_face_select_set(bm, efa, TRUE);
change = TRUE;
}
}
return change;
}
static void linked_limit_default(bContext *C, wmOperator *op)
{
if (!RNA_struct_property_is_set(op->ptr, "limit")) {
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
if (em->selectmode == SCE_SELECT_FACE)
RNA_boolean_set(op->ptr, "limit", TRUE);
else
RNA_boolean_set(op->ptr, "limit", FALSE);
}
}
static int edbm_select_linked_pick_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
Object *obedit = CTX_data_edit_object(C);
ViewContext vc;
BMesh *bm;
BMWalker walker;
BMEditMesh *em;
BMVert *eve;
BMEdge *e, *eed;
BMFace *efa;
int sel = !RNA_boolean_get(op->ptr, "deselect");
int limit;
linked_limit_default(C, op);
limit = RNA_boolean_get(op->ptr, "limit");
/* unified_finednearest needs ogl */
view3d_operator_needs_opengl(C);
/* setup view context for argument to callbacks */
em_setup_viewcontext(C, &vc);
em = vc.em;
if (em->bm->totedge == 0)
return OPERATOR_CANCELLED;
bm = em->bm;
vc.mval[0] = event->mval[0];
vc.mval[1] = event->mval[1];
/* return warning! */
if (unified_findnearest(&vc, &eve, &eed, &efa) == 0) {
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit);
return OPERATOR_CANCELLED;
}
if (em->selectmode == SCE_SELECT_FACE) {
BMIter iter;
if (efa == NULL)
return OPERATOR_CANCELLED;
if (limit) {
/* grr, shouldn't need to alloc BMO flags here */
BM_mesh_elem_toolflags_ensure(bm);
/* hflag no-seam --> bmo-tag */
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
/* BMESH_TODO, don't use 'BM_ELEM_SELECT' here, its a HFLAG only! */
BMO_elem_flag_set(bm, e, BM_ELEM_SELECT, !BM_elem_flag_test(e, BM_ELEM_SEAM));
}
}
/* walk */
BMW_init(&walker, bm, BMW_ISLAND,
BMW_MASK_NOP, limit ? BM_ELEM_SELECT : BMW_MASK_NOP, BMW_MASK_NOP,
BMW_FLAG_TEST_HIDDEN,
BMW_NIL_LAY);
e = BMW_begin(&walker, efa);
for (; efa; efa = BMW_step(&walker)) {
BM_face_select_set(bm, efa, sel);
}
BMW_end(&walker);
}
else {
if (efa) {
eed = BM_FACE_FIRST_LOOP(efa)->e;
}
else if (!eed) {
if (!eve || !eve->e)
return OPERATOR_CANCELLED;
eed = eve->e;
}
BMW_init(&walker, bm, BMW_SHELL,
BMW_MASK_NOP, BMW_MASK_NOP, BMW_MASK_NOP,
BMW_FLAG_TEST_HIDDEN,
BMW_NIL_LAY);
e = BMW_begin(&walker, eed->v1);
for (; e; e = BMW_step(&walker)) {
BM_edge_select_set(bm, e, sel);
}
BMW_end(&walker);
EDBM_selectmode_flush(em);
}
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit);
return OPERATOR_FINISHED;
}
void MESH_OT_select_linked_pick(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Linked";
ot->idname = "MESH_OT_select_linked_pick";
ot->description = "(De)select all vertices linked to the edge under the mouse cursor";
/* api callbacks */
ot->invoke = edbm_select_linked_pick_invoke;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "");
RNA_def_boolean(ot->srna, "limit", 0, "Limit by Seams", "");
}
static int edbm_select_linked_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
BMesh *bm = em->bm;
BMIter iter;
BMVert *v;
BMEdge *e;
BMWalker walker;
int limit;
linked_limit_default(C, op);
limit = RNA_boolean_get(op->ptr, "limit");
if (em->selectmode == SCE_SELECT_FACE) {
BMFace *efa;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_elem_flag_set(efa, BM_ELEM_TAG, (BM_elem_flag_test(efa, BM_ELEM_SELECT) &&
!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)));
}
if (limit) {
/* grr, shouldn't need to alloc BMO flags here */
BM_mesh_elem_toolflags_ensure(bm);
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
/* BMESH_TODO, don't use 'BM_ELEM_SELECT' here, its a HFLAG only! */
BMO_elem_flag_set(bm, e, BM_ELEM_SELECT, !BM_elem_flag_test(e, BM_ELEM_SEAM));
}
}
BMW_init(&walker, bm, BMW_ISLAND,
BMW_MASK_NOP, limit ? BM_ELEM_SELECT : BMW_MASK_NOP, BMW_MASK_NOP,
BMW_FLAG_TEST_HIDDEN,
BMW_NIL_LAY);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(efa, BM_ELEM_TAG)) {
e = BMW_begin(&walker, efa);
for (; efa; efa = BMW_step(&walker)) {
BM_face_select_set(bm, efa, TRUE);
}
}
}
BMW_end(&walker);
if (limit) {
BM_mesh_elem_toolflags_clear(bm);
}
}
else {
BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_SELECT)) {
BM_elem_flag_enable(v, BM_ELEM_TAG);
}
else {
BM_elem_flag_disable(v, BM_ELEM_TAG);
}
}
BMW_init(&walker, em->bm, BMW_SHELL,
BMW_MASK_NOP, BMW_MASK_NOP, BMW_MASK_NOP,
BMW_FLAG_TEST_HIDDEN,
BMW_NIL_LAY);
BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
e = BMW_begin(&walker, v);
for (; e; e = BMW_step(&walker)) {
BM_vert_select_set(em->bm, e->v1, TRUE);
BM_vert_select_set(em->bm, e->v2, TRUE);
}
}
}
BMW_end(&walker);
}
EDBM_selectmode_flush_ex(em, SCE_SELECT_VERTEX);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit);
return OPERATOR_FINISHED;
}
void MESH_OT_select_linked(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Linked All";
ot->idname = "MESH_OT_select_linked";
ot->description = "Select all vertices linked to the active mesh";
/* api callbacks */
ot->exec = edbm_select_linked_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "limit", 0, "Limit by Seams", "");
}
/* ******************** **************** */
static int edbm_select_more_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
EDBM_select_more(em);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit);
return OPERATOR_FINISHED;
}
void MESH_OT_select_more(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select More";
ot->idname = "MESH_OT_select_more";
ot->description = "Select more vertices, edges or faces connected to initial selection";
/* api callbacks */
ot->exec = edbm_select_more_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int edbm_select_less_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
EDBM_select_less(em);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit);
return OPERATOR_FINISHED;
}
void MESH_OT_select_less(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Less";
ot->idname = "MESH_OT_select_less";
ot->description = "Deselect vertices, edges or faces at the boundary of each selection region";
/* api callbacks */
ot->exec = edbm_select_less_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* Walk all reachable elements of the same type as h_act in breadth-first
* order, starting from h_act. Deselects elements if the depth when they
* are reached is not a multiple of "nth". */
static void walker_deselect_nth(BMEditMesh *em, int nth, int offset, BMHeader *h_act)
{
BMElem *ele;
BMesh *bm = em->bm;
BMWalker walker;
BMIter iter;
int walktype = 0, itertype = 0, flushtype = 0;
short mask_vert = 0, mask_edge = 0, mask_face = 0;
/* No active element from which to start - nothing to do */
if (h_act == NULL) {
return;
}
/* Determine which type of iter, walker, and select flush to use
* based on type of the elements being deselected */
switch (h_act->htype) {
case BM_VERT:
itertype = BM_VERTS_OF_MESH;
walktype = BMW_CONNECTED_VERTEX;
flushtype = SCE_SELECT_VERTEX;
mask_vert = BM_ELEM_SELECT;
break;
case BM_EDGE:
itertype = BM_EDGES_OF_MESH;
walktype = BMW_SHELL;
flushtype = SCE_SELECT_EDGE;
mask_edge = BM_ELEM_SELECT;
break;
case BM_FACE:
itertype = BM_FACES_OF_MESH;
walktype = BMW_ISLAND;
flushtype = SCE_SELECT_FACE;
mask_face = BM_ELEM_SELECT;
break;
}
/* grr, shouldn't need to alloc BMO flags here */
BM_mesh_elem_toolflags_ensure(bm);
/* Walker restrictions uses BMO flags, not header flags,
* so transfer BM_ELEM_SELECT from HFlags onto a BMO flag layer. */
BMO_push(bm, NULL);
BM_ITER_MESH (ele, &iter, bm, itertype) {
if (BM_elem_flag_test(ele, BM_ELEM_SELECT)) {
/* BMESH_TODO, don't use 'BM_ELEM_SELECT' here, its a HFLAG only! */
BMO_elem_flag_enable(bm, (BMElemF *)ele, BM_ELEM_SELECT);
}
}
/* Walk over selected elements starting at active */
BMW_init(&walker, bm, walktype,
mask_vert, mask_edge, mask_face,
BMW_FLAG_NOP, /* don't use BMW_FLAG_TEST_HIDDEN here since we want to desel all */
BMW_NIL_LAY);
/* use tag to avoid touching the same verts twice */
BM_ITER_MESH (ele, &iter, bm, itertype) {
BM_elem_flag_disable(ele, BM_ELEM_TAG);
}
BLI_assert(walker.order == BMW_BREADTH_FIRST);
for (ele = BMW_begin(&walker, h_act); ele != NULL; ele = BMW_step(&walker)) {
if (!BM_elem_flag_test(ele, BM_ELEM_TAG)) {
/* Deselect elements that aren't at "nth" depth from active */
if ((offset + BMW_current_depth(&walker)) % nth) {
BM_elem_select_set(bm, ele, FALSE);
}
BM_elem_flag_enable(ele, BM_ELEM_TAG);
}
}
BMW_end(&walker);
BMO_pop(bm);
/* Flush selection up */
EDBM_selectmode_flush_ex(em, flushtype);
}
static void deselect_nth_active(BMEditMesh *em, BMVert **r_eve, BMEdge **r_eed, BMFace **r_efa)
{
BMVert *v;
BMEdge *e;
BMFace *f;
BMIter iter;
BMEditSelection *ese;
*r_eve = NULL;
*r_eed = NULL;
*r_efa = NULL;
EDBM_selectmode_flush(em);
ese = (BMEditSelection *)em->bm->selected.last;
if (ese) {
switch (ese->htype) {
case BM_VERT:
*r_eve = (BMVert *)ese->ele;
return;
case BM_EDGE:
*r_eed = (BMEdge *)ese->ele;
return;
case BM_FACE:
*r_efa = (BMFace *)ese->ele;
return;
}
}
if (em->selectmode & SCE_SELECT_VERTEX) {
BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_SELECT)) {
*r_eve = v;
return;
}
}
}
else if (em->selectmode & SCE_SELECT_EDGE) {
BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
*r_eed = e;
return;
}
}
}
else if (em->selectmode & SCE_SELECT_FACE) {
f = BM_active_face_get(em->bm, TRUE, FALSE);
if (f) {
*r_efa = f;
return;
}
}
}
static int edbm_deselect_nth(BMEditMesh *em, int nth, int offset)
{
BMVert *v;
BMEdge *e;
BMFace *f;
deselect_nth_active(em, &v, &e, &f);
if (v) {
walker_deselect_nth(em, nth, offset, &v->head);
return 1;
}
else if (e) {
walker_deselect_nth(em, nth, offset, &e->head);
return 1;
}
else if (f) {
walker_deselect_nth(em, nth, offset, &f->head);
return 1;
}
return 0;
}
static int edbm_select_nth_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
int nth = RNA_int_get(op->ptr, "nth");
int offset = RNA_int_get(op->ptr, "offset");
/* so input of offset zero ends up being (nth - 1) */
offset = (offset + (nth - 1)) % nth;
if (edbm_deselect_nth(em, nth, offset) == 0) {
BKE_report(op->reports, RPT_ERROR, "Mesh has no active vert/edge/face");
return OPERATOR_CANCELLED;
}
EDBM_update_generic(em, FALSE, FALSE);
return OPERATOR_FINISHED;
}
void MESH_OT_select_nth(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Checker Deselect";
ot->idname = "MESH_OT_select_nth";
ot->description = "Deselect every Nth element starting from a selected vertex, edge or face";
/* api callbacks */
ot->exec = edbm_select_nth_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_int(ot->srna, "nth", 2, 2, INT_MAX, "Nth Selection", "", 2, 100);
RNA_def_int(ot->srna, "offset", 0, 0, INT_MAX, "Offset", "", 0, 100);
}
void em_setup_viewcontext(bContext *C, ViewContext *vc)
{
view3d_set_viewcontext(C, vc);
if (vc->obedit) {
vc->em = BMEdit_FromObject(vc->obedit);
}
}
/* poll call for mesh operators requiring a view3d context */
int EM_view3d_poll(bContext *C)
{
if (ED_operator_editmesh(C) && ED_operator_view3d_active(C))
return 1;
return 0;
}
static int edbm_select_sharp_edges_exec(bContext *C, wmOperator *op)
{
/* Find edges that have exactly two neighboring faces,
* check the angle between those faces, and if angle is
* small enough, select the edge
*/
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
BMIter iter;
BMEdge *e;
BMLoop *l1, *l2;
const float sharp = RNA_float_get(op->ptr, "sharpness");
BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(e, BM_ELEM_HIDDEN) == FALSE &&
BM_edge_loop_pair(e, &l1, &l2))
{
/* edge has exactly two neighboring faces, check angle */
const float angle = angle_normalized_v3v3(l1->f->no, l2->f->no);
if (fabsf(angle) > sharp) {
BM_edge_select_set(em->bm, e, TRUE);
}
}
}
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
return OPERATOR_FINISHED;
}
void MESH_OT_edges_select_sharp(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Select Sharp Edges";
ot->description = "Select all sharp-enough edges";
ot->idname = "MESH_OT_edges_select_sharp";
/* api callbacks */
ot->exec = edbm_select_sharp_edges_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* props */
prop = RNA_def_float_rotation(ot->srna, "sharpness", 0, NULL, DEG2RADF(0.01f), DEG2RADF(180.0f),
"Sharpness", "", DEG2RADF(1.0f), DEG2RADF(180.0f));
RNA_def_property_float_default(prop, DEG2RADF(30.0f));
}
static int edbm_select_linked_flat_faces_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
BMIter iter, liter, liter2;
BMFace *f, **stack = NULL;
BLI_array_declare(stack);
BMLoop *l, *l2;
float sharp = RNA_float_get(op->ptr, "sharpness");
int i;
BM_ITER_MESH (f, &iter, em->bm, BM_FACES_OF_MESH) {
BM_elem_flag_disable(f, BM_ELEM_TAG);
}
BM_ITER_MESH (f, &iter, em->bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(f, BM_ELEM_HIDDEN) || !BM_elem_flag_test(f, BM_ELEM_SELECT) || BM_elem_flag_test(f, BM_ELEM_TAG))
continue;
BLI_array_empty(stack);
i = 1;
BLI_array_grow_one(stack);
stack[i - 1] = f;
while (i) {
f = stack[i - 1];
i--;
BM_face_select_set(em->bm, f, TRUE);
BM_elem_flag_enable(f, BM_ELEM_TAG);
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
BM_ITER_ELEM (l2, &liter2, l, BM_LOOPS_OF_LOOP) {
float angle;
if (BM_elem_flag_test(l2->f, BM_ELEM_TAG) || BM_elem_flag_test(l2->f, BM_ELEM_HIDDEN))
continue;
/* edge has exactly two neighboring faces, check angle */
angle = angle_normalized_v3v3(f->no, l2->f->no);
/* invalidate: edge too sharp */
if (angle < sharp) {
BLI_array_grow_one(stack);
stack[i] = l2->f;
i++;
}
}
}
}
}
BLI_array_free(stack);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
return OPERATOR_FINISHED;
}
void MESH_OT_faces_select_linked_flat(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Select Linked Flat Faces";
ot->description = "Select linked faces by angle";
ot->idname = "MESH_OT_faces_select_linked_flat";
/* api callbacks */
ot->exec = edbm_select_linked_flat_faces_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* props */
prop = RNA_def_float_rotation(ot->srna, "sharpness", 0, NULL, DEG2RADF(0.01f), DEG2RADF(180.0f),
"Sharpness", "", DEG2RADF(1.0f), DEG2RADF(180.0f));
RNA_def_property_float_default(prop, DEG2RADF(1.0f));
}
static int edbm_select_non_manifold_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
BMVert *v;
BMEdge *e;
BMIter iter;
/* Selects isolated verts, and edges that do not have 2 neighboring
* faces
*/
if (em->selectmode == SCE_SELECT_FACE) {
BKE_report(op->reports, RPT_ERROR, "Does not work in face selection mode");
return OPERATOR_CANCELLED;
}
BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) {
if (!BM_elem_flag_test(v, BM_ELEM_HIDDEN) && !BM_vert_is_manifold(v)) {
BM_vert_select_set(em->bm, v, TRUE);
}
}
BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) {
if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN) && !BM_edge_is_manifold(e)) {
BM_edge_select_set(em->bm, e, TRUE);
}
}
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
return OPERATOR_FINISHED;
}
void MESH_OT_select_non_manifold(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Non Manifold";
ot->description = "Select all non-manifold vertices or edges";
ot->idname = "MESH_OT_select_non_manifold";
/* api callbacks */
ot->exec = edbm_select_non_manifold_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int edbm_select_random_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
BMVert *eve;
BMEdge *eed;
BMFace *efa;
BMIter iter;
float randfac = RNA_float_get(op->ptr, "percent") / 100.0f;
BLI_srand(BLI_rand()); /* random seed */
if (!RNA_boolean_get(op->ptr, "extend"))
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
if (em->selectmode & SCE_SELECT_VERTEX) {
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN) && BLI_frand() < randfac) {
BM_vert_select_set(em->bm, eve, TRUE);
}
}
EDBM_selectmode_flush(em);
}
else if (em->selectmode & SCE_SELECT_EDGE) {
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN) && BLI_frand() < randfac) {
BM_edge_select_set(em->bm, eed, TRUE);
}
}
EDBM_selectmode_flush(em);
}
else {
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN) && BLI_frand() < randfac) {
BM_face_select_set(em->bm, efa, TRUE);
}
}
EDBM_selectmode_flush(em);
}
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
return OPERATOR_FINISHED;
}
void MESH_OT_select_random(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Random";
ot->description = "Randomly select vertices";
ot->idname = "MESH_OT_select_random";
/* api callbacks */
ot->exec = edbm_select_random_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* props */
RNA_def_float_percentage(ot->srna, "percent", 50.f, 0.0f, 100.0f,
"Percent", "Percentage of elements to select randomly", 0.f, 100.0f);
RNA_def_boolean(ot->srna, "extend", 0,
"Extend Selection", "Extend selection instead of deselecting everything first");
}
static int edbm_select_next_loop_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
BMFace *f;
BMVert *v;
BMIter iter;
BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) {
BM_elem_flag_disable(v, BM_ELEM_TAG);
}
BM_ITER_MESH (f, &iter, em->bm, BM_FACES_OF_MESH) {
BMLoop *l;
BMIter liter;
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
if (BM_elem_flag_test(l->v, BM_ELEM_SELECT)) {
BM_elem_flag_enable(l->next->v, BM_ELEM_TAG);
BM_vert_select_set(em->bm, l->v, FALSE);
}
}
}
BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
BM_vert_select_set(em->bm, v, TRUE);
}
}
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit);
return OPERATOR_FINISHED;
}
void MESH_OT_select_next_loop(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Next Loop";
ot->idname = "MESH_OT_select_next_loop";
ot->description = "Select next edge loop adjacent to a selected loop";
/* api callbacks */
ot->exec = edbm_select_next_loop_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int edbm_region_to_loop_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
BMFace *f;
BMEdge *e;
BMIter iter;
BM_mesh_elem_hflag_disable_all(em->bm, BM_EDGE, BM_ELEM_TAG, FALSE);
BM_ITER_MESH (f, &iter, em->bm, BM_FACES_OF_MESH) {
BMLoop *l1, *l2;
BMIter liter1, liter2;
BM_ITER_ELEM (l1, &liter1, f, BM_LOOPS_OF_FACE) {
int tot = 0, totsel = 0;
BM_ITER_ELEM (l2, &liter2, l1->e, BM_LOOPS_OF_EDGE) {
tot++;
totsel += BM_elem_flag_test(l2->f, BM_ELEM_SELECT) != 0;
}
if ((tot != totsel && totsel > 0) || (totsel == 1 && tot == 1))
BM_elem_flag_enable(l1->e, BM_ELEM_TAG);
}
}
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(e, BM_ELEM_TAG)) {
BM_edge_select_set(em->bm, e, TRUE);
}
}
/* If in face-only select mode, switch to edge select mode so that
* an edge-only selection is not inconsistent state */
if (em->selectmode == SCE_SELECT_FACE) {
em->selectmode = SCE_SELECT_EDGE;
EDBM_selectmode_set(em);
EDBM_selectmode_to_scene(C);
}
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
return OPERATOR_FINISHED;
}
void MESH_OT_region_to_loop(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Boundary Loop";
ot->idname = "MESH_OT_region_to_loop";
ot->description = "Select boundary edges around the selected faces";
/* api callbacks */
ot->exec = edbm_region_to_loop_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int loop_find_region(BMLoop *l, int flag,
SmallHash *fhash, BMFace ***region_out)
{
BLI_array_declare(region);
BLI_array_declare(stack);
BMFace **region = NULL;
BMFace **stack = NULL;
BMFace *f;
BLI_array_append(stack, l->f);
BLI_smallhash_insert(fhash, (uintptr_t)l->f, NULL);
while (BLI_array_count(stack) > 0) {
BMIter liter1, liter2;
BMLoop *l1, *l2;
f = BLI_array_pop(stack);
BLI_array_append(region, f);
BM_ITER_ELEM (l1, &liter1, f, BM_LOOPS_OF_FACE) {
if (BM_elem_flag_test(l1->e, flag))
continue;
BM_ITER_ELEM (l2, &liter2, l1->e, BM_LOOPS_OF_EDGE) {
if (BLI_smallhash_haskey(fhash, (uintptr_t)l2->f))
continue;
BLI_array_append(stack, l2->f);
BLI_smallhash_insert(fhash, (uintptr_t)l2->f, NULL);
}
}
}
BLI_array_free(stack);
*region_out = region;
return BLI_array_count(region);
}
static int verg_radial(const void *va, const void *vb)
{
BMEdge *e1 = *((void **)va);
BMEdge *e2 = *((void **)vb);
int a, b;
a = BM_edge_face_count(e1);
b = BM_edge_face_count(e2);
if (a > b) return -1;
if (a == b) return 0;
if (a < b) return 1;
return -1;
}
static int loop_find_regions(BMEditMesh *em, int selbigger)
{
SmallHash visithash;
BMIter iter;
BMEdge *e, **edges = NULL;
BLI_array_declare(edges);
BMFace *f;
int count = 0, i;
BLI_smallhash_init(&visithash);
BM_ITER_MESH (f, &iter, em->bm, BM_FACES_OF_MESH) {
BM_elem_flag_disable(f, BM_ELEM_TAG);
}
BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
BLI_array_append(edges, e);
BM_elem_flag_enable(e, BM_ELEM_TAG);
}
else {
BM_elem_flag_disable(e, BM_ELEM_TAG);
}
}
/* sort edges by radial cycle length */
qsort(edges, BLI_array_count(edges), sizeof(void *), verg_radial);
for (i = 0; i < BLI_array_count(edges); i++) {
BMIter liter;
BMLoop *l;
BMFace **region = NULL, **region_out;
int c, tot = 0;
e = edges[i];
if (!BM_elem_flag_test(e, BM_ELEM_TAG))
continue;
BM_ITER_ELEM (l, &liter, e, BM_LOOPS_OF_EDGE) {
if (BLI_smallhash_haskey(&visithash, (uintptr_t)l->f))
continue;
c = loop_find_region(l, BM_ELEM_SELECT, &visithash, &region_out);
if (!region || (selbigger ? c >= tot : c < tot)) {
/* this region is the best seen so far */
tot = c;
if (region) {
/* free the previous best */
MEM_freeN(region);
}
/* track the current region as the new best */
region = region_out;
}
else {
/* this region is not as good as best so far, just free it */
MEM_freeN(region_out);
}
}
if (region) {
int j;
for (j = 0; j < tot; j++) {
BM_elem_flag_enable(region[j], BM_ELEM_TAG);
BM_ITER_ELEM (l, &liter, region[j], BM_LOOPS_OF_FACE) {
BM_elem_flag_disable(l->e, BM_ELEM_TAG);
}
}
count += tot;
MEM_freeN(region);
}
}
BLI_array_free(edges);
BLI_smallhash_release(&visithash);
return count;
}
static int edbm_loop_to_region_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
BMIter iter;
BMFace *f;
int selbigger = RNA_boolean_get(op->ptr, "select_bigger");
int a, b;
/* find the set of regions with smallest number of total faces */
a = loop_find_regions(em, selbigger);
b = loop_find_regions(em, !selbigger);
if ((a <= b) ^ selbigger) {
loop_find_regions(em, selbigger);
}
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
BM_ITER_MESH (f, &iter, em->bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(f, BM_ELEM_TAG) && !BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
BM_face_select_set(em->bm, f, TRUE);
}
}
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
return OPERATOR_FINISHED;
}
void MESH_OT_loop_to_region(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Loop Inner-Region";
ot->idname = "MESH_OT_loop_to_region";
ot->description = "Select region of faces inside of a selected loop of edges";
/* api callbacks */
ot->exec = edbm_loop_to_region_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "select_bigger", 0, "Select Bigger", "Select bigger regions instead of smaller ones");
}