Files
test2/intern
Sergey Sharybin 0f652501c7 Cycles: Reduce memory used by background light update
Simple change: just get rid of intermediate data a bit earlier, before
final pixels array is being allocated. This gives around 30% of memory
save during light update (this is about 60meg in the frank sheep file
i'm using here).

This isn't really visible by artists a lot, because actual spike happens
on BVH construction. But it doesn't mean we shouldn't be accurate with
memory usage in other areas.
2015-02-19 18:18:04 +05:00
..
2014-07-01 09:36:28 +10:00
2014-07-20 00:38:52 +10:00
2014-11-13 15:30:32 +01:00
2014-07-18 11:55:59 +10:00
2014-03-22 14:41:38 +02:00
2014-10-07 15:47:32 -05:00
2014-10-07 15:47:32 -05:00