Files
test2/source/blender/nodes/function/node_function_util.hh
Jacques Lucke 0fa4c6da18 Refactor: Nodes: avoid using NOD_static_types.hh when creating node types
This removes the second to last usage of `NOD_static_types.hh` which we intend
to remove. A nice benefit is that the idname is now finally more explicit when a
node is registered. Previously it was difficult to search for the definition of
a node in the code when one had only the idname, which is the main identifier
for nodes.

The main change is in `node_type_base`.

Pull Request: https://projects.blender.org/blender/blender/pulls/132815
2025-01-09 12:19:57 +01:00

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C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include <string.h>
#include "BLI_math_vector.hh"
#include "BLI_utildefines.h"
#include "MEM_guardedalloc.h"
#include "DNA_node_types.h"
#include "BKE_node.hh"
#include "NOD_multi_function.hh"
#include "NOD_register.hh"
#include "NOD_socket_declarations.hh"
#include "node_util.hh"
#include "FN_multi_function_builder.hh"
#include "RNA_access.hh"
void fn_node_type_base(blender::bke::bNodeType *ntype, std::string idname, int type, short nclass);