This was a floating point precision issue - or, to be more precise, an issue with how Cycles split floats into the integer and fractional parts for Perlin noise. For coordinates below -2^24, the integer could be wrong, leading to the fractional part being outside of 0-1 range, which breaks all sorts of other things. 2^24 sounds like a lot, but due to how the detail octaves work, it's not that hard to reach when combined with a large scale. Since this code is originally based on OSL, I checked if they changed it in the meantime, and sure enough, there's a fix for it: https://github.com/OpenImageIO/oiio/commit/5c9dc68391e9 So, this basically just ports over that change to Cycles. The original code mentions being faster, but as pointed out in the linked commit, the performance impact is actually irrelevant. I also checked in a simple scene with eight Noise textures at detail 15 (with >90% of render time being spent on the noise), and the render time went from 13.06sec to 13.05sec. So, yeah, no issue.
557 lines
14 KiB
C
557 lines
14 KiB
C
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#ifndef __UTIL_MATH_FLOAT3_H__
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#define __UTIL_MATH_FLOAT3_H__
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#ifndef __UTIL_MATH_H__
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# error "Do not include this file directly, include util/types.h instead."
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#endif
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CCL_NAMESPACE_BEGIN
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/*******************************************************************************
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* Declaration.
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*/
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#if !defined(__KERNEL_METAL__)
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ccl_device_inline float3 operator-(const float3 &a);
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ccl_device_inline float3 operator*(const float3 &a, const float3 &b);
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ccl_device_inline float3 operator*(const float3 &a, const float f);
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ccl_device_inline float3 operator*(const float f, const float3 &a);
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ccl_device_inline float3 operator/(const float f, const float3 &a);
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ccl_device_inline float3 operator/(const float3 &a, const float f);
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ccl_device_inline float3 operator/(const float3 &a, const float3 &b);
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ccl_device_inline float3 operator+(const float3 &a, const float f);
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ccl_device_inline float3 operator+(const float3 &a, const float3 &b);
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ccl_device_inline float3 operator-(const float3 &a, const float f);
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ccl_device_inline float3 operator-(const float3 &a, const float3 &b);
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ccl_device_inline float3 operator+=(float3 &a, const float3 &b);
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ccl_device_inline float3 operator-=(float3 &a, const float3 &b);
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ccl_device_inline float3 operator*=(float3 &a, const float3 &b);
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ccl_device_inline float3 operator*=(float3 &a, float f);
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ccl_device_inline float3 operator/=(float3 &a, const float3 &b);
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ccl_device_inline float3 operator/=(float3 &a, float f);
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ccl_device_inline bool operator==(const float3 &a, const float3 &b);
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ccl_device_inline bool operator!=(const float3 &a, const float3 &b);
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ccl_device_inline float distance(const float3 &a, const float3 &b);
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ccl_device_inline float dot(const float3 &a, const float3 &b);
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ccl_device_inline float dot_xy(const float3 &a, const float3 &b);
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ccl_device_inline float3 cross(const float3 &a, const float3 &b);
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ccl_device_inline float3 normalize(const float3 &a);
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ccl_device_inline float3 min(const float3 &a, const float3 &b);
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ccl_device_inline float3 max(const float3 &a, const float3 &b);
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ccl_device_inline float3 clamp(const float3 &a, const float3 &mn, const float3 &mx);
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ccl_device_inline float3 fabs(const float3 &a);
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ccl_device_inline float3 mix(const float3 &a, const float3 &b, float t);
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ccl_device_inline float3 rcp(const float3 &a);
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ccl_device_inline float3 sqrt(const float3 &a);
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ccl_device_inline float3 floor(const float3 &a);
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ccl_device_inline float3 ceil(const float3 &a);
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ccl_device_inline float3 reflect(const float3 incident, const float3 normal);
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#endif /* !defined(__KERNEL_METAL__) */
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ccl_device_inline float reduce_min(float3 a);
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ccl_device_inline float reduce_max(float3 a);
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ccl_device_inline float len(const float3 a);
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ccl_device_inline float len_squared(const float3 a);
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ccl_device_inline float3 project(const float3 v, const float3 v_proj);
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ccl_device_inline float3 safe_normalize(const float3 a);
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ccl_device_inline float3 normalize_len(const float3 a, ccl_private float *t);
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ccl_device_inline float3 safe_normalize_len(const float3 a, ccl_private float *t);
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ccl_device_inline float3 safe_divide(const float3 a, const float3 b);
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ccl_device_inline float3 safe_divide(const float3 a, const float b);
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ccl_device_inline float3 interp(float3 a, float3 b, float t);
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ccl_device_inline float3 sqr(float3 a);
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ccl_device_inline bool is_zero(const float3 a);
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ccl_device_inline float reduce_add(const float3 a);
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ccl_device_inline float average(const float3 a);
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ccl_device_inline bool isequal(const float3 a, const float3 b);
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/*******************************************************************************
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* Definition.
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*/
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ccl_device_inline float3 zero_float3()
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{
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#ifdef __KERNEL_SSE__
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return float3(_mm_setzero_ps());
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#else
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return make_float3(0.0f, 0.0f, 0.0f);
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#endif
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}
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ccl_device_inline float3 one_float3()
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{
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return make_float3(1.0f, 1.0f, 1.0f);
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}
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#if defined(__KERNEL_METAL__)
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ccl_device_inline float3 rcp(float3 a)
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{
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return make_float3(1.0f / a.x, 1.0f / a.y, 1.0f / a.z);
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}
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#else
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ccl_device_inline float3 operator-(const float3 &a)
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{
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# ifdef __KERNEL_SSE__
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return float3(_mm_xor_ps(a.m128, _mm_castsi128_ps(_mm_set1_epi32(0x80000000))));
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# else
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return make_float3(-a.x, -a.y, -a.z);
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# endif
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}
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ccl_device_inline float3 operator*(const float3 &a, const float3 &b)
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{
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# ifdef __KERNEL_SSE__
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return float3(_mm_mul_ps(a.m128, b.m128));
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# else
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return make_float3(a.x * b.x, a.y * b.y, a.z * b.z);
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# endif
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}
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ccl_device_inline float3 operator*(const float3 &a, const float f)
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{
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# ifdef __KERNEL_SSE__
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return float3(_mm_mul_ps(a.m128, _mm_set1_ps(f)));
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# else
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return make_float3(a.x * f, a.y * f, a.z * f);
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# endif
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}
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ccl_device_inline float3 operator*(const float f, const float3 &a)
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{
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# if defined(__KERNEL_SSE__)
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return float3(_mm_mul_ps(_mm_set1_ps(f), a.m128));
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# else
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return make_float3(a.x * f, a.y * f, a.z * f);
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# endif
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}
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ccl_device_inline float3 operator/(const float f, const float3 &a)
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{
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# if defined(__KERNEL_SSE__)
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return float3(_mm_div_ps(_mm_set1_ps(f), a.m128));
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# else
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return make_float3(f / a.x, f / a.y, f / a.z);
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# endif
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}
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ccl_device_inline float3 operator/(const float3 &a, const float f)
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{
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# if defined(__KERNEL_SSE__)
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return float3(_mm_div_ps(a.m128, _mm_set1_ps(f)));
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# else
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return make_float3(a.x / f, a.y / f, a.z / f);
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# endif
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}
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ccl_device_inline float3 operator/(const float3 &a, const float3 &b)
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{
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# if defined(__KERNEL_SSE__)
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return float3(_mm_div_ps(a.m128, b.m128));
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# else
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return make_float3(a.x / b.x, a.y / b.y, a.z / b.z);
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# endif
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}
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ccl_device_inline float3 operator+(const float3 &a, const float f)
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{
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return a + make_float3(f, f, f);
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}
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ccl_device_inline float3 operator+(const float3 &a, const float3 &b)
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{
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# ifdef __KERNEL_SSE__
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return float3(_mm_add_ps(a.m128, b.m128));
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# else
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return make_float3(a.x + b.x, a.y + b.y, a.z + b.z);
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# endif
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}
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ccl_device_inline float3 operator-(const float3 &a, const float f)
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{
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return a - make_float3(f, f, f);
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}
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ccl_device_inline float3 operator-(const float3 &a, const float3 &b)
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{
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# ifdef __KERNEL_SSE__
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return float3(_mm_sub_ps(a.m128, b.m128));
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# else
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return make_float3(a.x - b.x, a.y - b.y, a.z - b.z);
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# endif
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}
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ccl_device_inline float3 operator+=(float3 &a, const float3 &b)
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{
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return a = a + b;
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}
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ccl_device_inline float3 operator-=(float3 &a, const float3 &b)
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{
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return a = a - b;
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}
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ccl_device_inline float3 operator*=(float3 &a, const float3 &b)
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{
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return a = a * b;
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}
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ccl_device_inline float3 operator*=(float3 &a, float f)
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{
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return a = a * f;
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}
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ccl_device_inline float3 operator/=(float3 &a, const float3 &b)
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{
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return a = a / b;
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}
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ccl_device_inline float3 operator/=(float3 &a, float f)
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{
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float invf = 1.0f / f;
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return a = a * invf;
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}
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# if !(defined(__KERNEL_METAL__) || defined(__KERNEL_CUDA__))
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ccl_device_inline packed_float3 operator*=(packed_float3 &a, const float3 &b)
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{
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a = float3(a) * b;
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return a;
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}
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ccl_device_inline packed_float3 operator*=(packed_float3 &a, float f)
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{
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a = float3(a) * f;
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return a;
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}
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ccl_device_inline packed_float3 operator/=(packed_float3 &a, const float3 &b)
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{
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a = float3(a) / b;
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return a;
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}
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ccl_device_inline packed_float3 operator/=(packed_float3 &a, float f)
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{
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a = float3(a) / f;
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return a;
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}
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# endif
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ccl_device_inline bool operator==(const float3 &a, const float3 &b)
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{
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# ifdef __KERNEL_SSE__
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return (_mm_movemask_ps(_mm_cmpeq_ps(a.m128, b.m128)) & 7) == 7;
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# else
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return (a.x == b.x && a.y == b.y && a.z == b.z);
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# endif
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}
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ccl_device_inline bool operator!=(const float3 &a, const float3 &b)
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{
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return !(a == b);
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}
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ccl_device_inline float distance(const float3 &a, const float3 &b)
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{
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return len(a - b);
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}
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ccl_device_inline float dot(const float3 &a, const float3 &b)
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{
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# if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
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return _mm_cvtss_f32(_mm_dp_ps(a, b, 0x7F));
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# else
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return a.x * b.x + a.y * b.y + a.z * b.z;
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# endif
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}
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ccl_device_inline float dot_xy(const float3 &a, const float3 &b)
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{
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# if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
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return _mm_cvtss_f32(_mm_hadd_ps(_mm_mul_ps(a, b), b));
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# else
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return a.x * b.x + a.y * b.y;
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# endif
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}
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ccl_device_inline float3 cross(const float3 &a, const float3 &b)
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{
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# ifdef __KERNEL_SSE__
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return float3(shuffle<1, 2, 0, 3>(
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msub(ssef(a), shuffle<1, 2, 0, 3>(ssef(b)), shuffle<1, 2, 0, 3>(ssef(a)) * ssef(b))));
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# else
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return make_float3(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x);
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# endif
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}
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ccl_device_inline float3 normalize(const float3 &a)
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{
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# if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
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__m128 norm = _mm_sqrt_ps(_mm_dp_ps(a.m128, a.m128, 0x7F));
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return float3(_mm_div_ps(a.m128, norm));
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# else
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return a / len(a);
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# endif
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}
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ccl_device_inline float3 min(const float3 &a, const float3 &b)
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{
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# ifdef __KERNEL_SSE__
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return float3(_mm_min_ps(a.m128, b.m128));
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# else
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return make_float3(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z));
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# endif
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}
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ccl_device_inline float3 max(const float3 &a, const float3 &b)
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{
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# ifdef __KERNEL_SSE__
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return float3(_mm_max_ps(a.m128, b.m128));
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# else
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return make_float3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z));
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# endif
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}
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ccl_device_inline float3 clamp(const float3 &a, const float3 &mn, const float3 &mx)
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{
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return min(max(a, mn), mx);
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}
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ccl_device_inline float3 fabs(const float3 &a)
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{
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# ifdef __KERNEL_SSE__
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# ifdef __KERNEL_NEON__
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return float3(vabsq_f32(a.m128));
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# else
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__m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff));
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return float3(_mm_and_ps(a.m128, mask));
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# endif
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# else
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return make_float3(fabsf(a.x), fabsf(a.y), fabsf(a.z));
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# endif
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}
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ccl_device_inline float3 sqrt(const float3 &a)
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{
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# ifdef __KERNEL_SSE__
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return float3(_mm_sqrt_ps(a));
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# else
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return make_float3(sqrtf(a.x), sqrtf(a.y), sqrtf(a.z));
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# endif
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}
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ccl_device_inline float3 floor(const float3 &a)
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{
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# ifdef __KERNEL_SSE__
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return float3(_mm_floor_ps(a));
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# else
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return make_float3(floorf(a.x), floorf(a.y), floorf(a.z));
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# endif
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}
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ccl_device_inline float3 ceil(const float3 &a)
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{
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# ifdef __KERNEL_SSE__
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return float3(_mm_ceil_ps(a));
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# else
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return make_float3(ceilf(a.x), ceilf(a.y), ceilf(a.z));
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# endif
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}
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ccl_device_inline float3 mix(const float3 &a, const float3 &b, float t)
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{
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return a + t * (b - a);
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}
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ccl_device_inline float3 rcp(const float3 &a)
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{
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# ifdef __KERNEL_SSE__
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/* Don't use _mm_rcp_ps due to poor precision. */
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return float3(_mm_div_ps(_mm_set_ps1(1.0f), a.m128));
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# else
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return make_float3(1.0f / a.x, 1.0f / a.y, 1.0f / a.z);
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# endif
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}
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ccl_device_inline float3 saturate(float3 a)
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{
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return make_float3(saturatef(a.x), saturatef(a.y), saturatef(a.z));
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}
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ccl_device_inline float3 exp(float3 v)
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{
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return make_float3(expf(v.x), expf(v.y), expf(v.z));
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}
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ccl_device_inline float3 log(float3 v)
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{
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return make_float3(logf(v.x), logf(v.y), logf(v.z));
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}
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#endif /* !__KERNEL_METAL__ */
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ccl_device_inline float reduce_min(float3 a)
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{
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return min(min(a.x, a.y), a.z);
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}
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ccl_device_inline float reduce_max(float3 a)
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{
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return max(max(a.x, a.y), a.z);
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}
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ccl_device_inline float len(const float3 a)
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{
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#if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
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return _mm_cvtss_f32(_mm_sqrt_ss(_mm_dp_ps(a.m128, a.m128, 0x7F)));
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#else
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return sqrtf(dot(a, a));
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#endif
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}
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ccl_device_inline float len_squared(const float3 a)
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{
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return dot(a, a);
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}
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#if !defined(__KERNEL_METAL__)
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ccl_device_inline float3 reflect(const float3 incident, const float3 normal)
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{
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float3 unit_normal = normalize(normal);
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return incident - 2.0f * unit_normal * dot(incident, unit_normal);
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}
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ccl_device_inline float3 refract(const float3 incident, const float3 normal, const float eta)
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{
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float k = 1.0f - eta * eta * (1.0f - dot(normal, incident) * dot(normal, incident));
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if (k < 0.0f)
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return zero_float3();
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else
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return eta * incident - (eta * dot(normal, incident) + sqrt(k)) * normal;
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}
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ccl_device_inline float3 faceforward(const float3 vector,
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const float3 incident,
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const float3 reference)
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{
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return (dot(reference, incident) < 0.0f) ? vector : -vector;
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}
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#endif
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ccl_device_inline float3 project(const float3 v, const float3 v_proj)
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{
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float len_squared = dot(v_proj, v_proj);
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return (len_squared != 0.0f) ? (dot(v, v_proj) / len_squared) * v_proj : zero_float3();
|
|
}
|
|
|
|
ccl_device_inline float3 normalize_len(const float3 a, ccl_private float *t)
|
|
{
|
|
*t = len(a);
|
|
float x = 1.0f / *t;
|
|
return a * x;
|
|
}
|
|
|
|
ccl_device_inline float3 safe_normalize(const float3 a)
|
|
{
|
|
float t = len(a);
|
|
return (t != 0.0f) ? a * (1.0f / t) : a;
|
|
}
|
|
|
|
ccl_device_inline float3 safe_normalize_len(const float3 a, ccl_private float *t)
|
|
{
|
|
*t = len(a);
|
|
return (*t != 0.0f) ? a / (*t) : a;
|
|
}
|
|
|
|
ccl_device_inline float3 safe_divide(const float3 a, const float3 b)
|
|
{
|
|
return make_float3((b.x != 0.0f) ? a.x / b.x : 0.0f,
|
|
(b.y != 0.0f) ? a.y / b.y : 0.0f,
|
|
(b.z != 0.0f) ? a.z / b.z : 0.0f);
|
|
}
|
|
|
|
ccl_device_inline float3 safe_divide(const float3 a, const float b)
|
|
{
|
|
return (b != 0.0f) ? a / b : zero_float3();
|
|
}
|
|
|
|
ccl_device_inline float3 interp(float3 a, float3 b, float t)
|
|
{
|
|
return a + t * (b - a);
|
|
}
|
|
|
|
ccl_device_inline float3 sqr(float3 a)
|
|
{
|
|
return a * a;
|
|
}
|
|
|
|
ccl_device_inline bool is_zero(const float3 a)
|
|
{
|
|
#ifdef __KERNEL_SSE__
|
|
return a == make_float3(0.0f);
|
|
#else
|
|
return (a.x == 0.0f && a.y == 0.0f && a.z == 0.0f);
|
|
#endif
|
|
}
|
|
|
|
ccl_device_inline float reduce_add(const float3 a)
|
|
{
|
|
#if defined(__KERNEL_SSE__) && defined(__KERNEL_NEON__)
|
|
__m128 t = a.m128;
|
|
t[3] = 0.0f;
|
|
return vaddvq_f32(t);
|
|
#else
|
|
return (a.x + a.y + a.z);
|
|
#endif
|
|
}
|
|
|
|
ccl_device_inline float average(const float3 a)
|
|
{
|
|
return reduce_add(a) * (1.0f / 3.0f);
|
|
}
|
|
|
|
ccl_device_inline bool isequal(const float3 a, const float3 b)
|
|
{
|
|
#if defined(__KERNEL_METAL__)
|
|
return all(a == b);
|
|
#else
|
|
return a == b;
|
|
#endif
|
|
}
|
|
|
|
ccl_device_inline float3 pow(float3 v, float e)
|
|
{
|
|
return make_float3(powf(v.x, e), powf(v.y, e), powf(v.z, e));
|
|
}
|
|
|
|
ccl_device_inline bool isfinite_safe(float3 v)
|
|
{
|
|
return isfinite_safe(v.x) && isfinite_safe(v.y) && isfinite_safe(v.z);
|
|
}
|
|
|
|
ccl_device_inline float3 ensure_finite(float3 v)
|
|
{
|
|
if (!isfinite_safe(v.x))
|
|
v.x = 0.0f;
|
|
if (!isfinite_safe(v.y))
|
|
v.y = 0.0f;
|
|
if (!isfinite_safe(v.z))
|
|
v.z = 0.0f;
|
|
return v;
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|
|
|
|
#endif /* __UTIL_MATH_FLOAT3_H__ */
|