This adds support for packed linked data. This is a key part of an improved asset workflow in Blender. Packed IDs remain considered as linked data (i.e. they cannot be edited), but they are stored in the current blendfile. This means that they: * Are not lost in case the library data becomes unavailable. * Are not changed in case the library data is updated. These packed IDs are de-duplicated across blend-files, so e.g. if a shot file and several of its dependencies all use the same util geometry node, there will be a single copy of that geometry node in the shot file. In case there are several versions of a same ID (e.g. linked at different moments from a same library, which has been modified in-between), there will be several packed IDs. Name collisions are averted by storing these packed IDs into a new type of 'archive' libraries (and their namespaces). These libraries: * Only contain packed IDs. * Are owned and managed by their 'real' library data-block, called an 'archive parent'. For more in-depth, technical design: #132167 UI/UX design: #140870 Co-authored-by: Bastien Montagne <bastien@blender.org> Pull Request: https://projects.blender.org/blender/blender/pulls/133801
234 lines
8.3 KiB
Python
234 lines
8.3 KiB
Python
# SPDX-FileCopyrightText: 2020-2022 Blender Authors
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#
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# SPDX-License-Identifier: Apache-2.0
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import bpy
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import os
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import pprint
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import unittest
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class TestHelper(unittest.TestCase):
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def __init__(self, args):
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super().__init__()
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self.args = args
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@staticmethod
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def id_to_uid(id_data):
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return (type(id_data).__name__,
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id_data.name_full,
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id_data.users)
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@classmethod
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def blender_data_to_tuple(cls, bdata, pprint_name=None):
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ret = sorted(tuple((cls.id_to_uid(k), sorted(tuple(cls.id_to_uid(vv) for vv in v)))
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for k, v in bdata.user_map().items()))
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if pprint_name is not None:
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print("\n%s:" % pprint_name)
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pprint.pprint(ret)
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return ret
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@staticmethod
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def ensure_path(path):
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if not os.path.exists(path):
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os.makedirs(path)
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def run_all_tests(self):
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for inst_attr_id in dir(self):
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if not inst_attr_id.startswith("test_"):
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continue
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inst_attr = getattr(self, inst_attr_id)
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if callable(inst_attr):
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inst_attr()
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class TestBlendLibLinkHelper(TestHelper):
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"""
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Generate relatively complex data layout accross several blendfiles.
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Useful for testing link/append/etc., but also data relationships e.g.
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"""
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def __init__(self, args):
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assert hasattr(args, "src_test_dir")
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assert hasattr(args, "output_dir")
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super().__init__(args)
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@staticmethod
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def reset_blender():
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bpy.ops.wm.read_homefile(use_empty=True, use_factory_startup=True)
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bpy.data.orphans_purge(do_recursive=True)
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def unique_blendfile_name(self, base_name):
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return base_name + self.__class__.__name__ + ".blend"
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# Utils generating common data patterns.
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# Assume that the current blendfile is cleared and empty.
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def gen_indirect_library_data_(self):
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im = bpy.data.images.load(os.path.join(self.args.src_test_dir,
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"imbuf_io",
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"reference",
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"jpeg-rgb-90__from__rgba08.jpg"))
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im.name = "LibMaterial"
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self.assertTrue(len(im.pixels) > 0)
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self.assertTrue(im.has_data)
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ma = bpy.data.materials.new("LibMaterial")
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ma.use_fake_user = True
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out_node = ma.node_tree.nodes.new("ShaderNodeOutputMaterial")
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bsdf_node = ma.node_tree.nodes.new("ShaderNodeBsdfPrincipled")
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ma.node_tree.links.new(bsdf_node.outputs["BSDF"], out_node.inputs["Surface"])
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teximage_node = ma.node_tree.nodes.new("ShaderNodeTexImage")
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teximage_node.image = im
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ma.node_tree.links.new(bsdf_node.inputs["Base Color"], teximage_node.outputs["Color"])
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def gen_library_data_(self):
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me = bpy.data.meshes.new("LibMesh")
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ob = bpy.data.objects.new("LibMesh", me)
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coll = bpy.data.collections.new("LibMesh")
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coll.objects.link(ob)
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bpy.context.scene.collection.children.link(coll)
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# Actual init code, generating blendfiles for various linking/appending scenarii.
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def init_lib_data_basic(self):
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self.reset_blender()
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self.gen_library_data_()
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output_dir = self.args.output_dir
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self.ensure_path(output_dir)
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# Take care to keep the name unique so multiple test jobs can run at once.
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output_lib_path = os.path.join(output_dir, self.unique_blendfile_name("blendlib_basic"))
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bpy.ops.wm.save_as_mainfile(filepath=output_lib_path, check_existing=False, compress=False)
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return output_lib_path
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def init_lib_data_animated(self):
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self.reset_blender()
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self.gen_library_data_()
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ob = bpy.data.objects[0]
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ob_ctrl = bpy.data.objects.new("LibController", None)
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coll = bpy.data.collections[0]
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coll.objects.link(ob_ctrl)
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# Add some action & driver animation to `LibMesh`.
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# Animate Y location.
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ob.location[1] = 0.0
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ob.keyframe_insert("location", index=1, frame=1)
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ob.location[1] = -5.0
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ob.keyframe_insert("location", index=1, frame=10)
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# Drive X location.
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ob_drv = ob.driver_add("location", 0)
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ob_drv.driver.type = 'AVERAGE'
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ob_drv_var = ob_drv.driver.variables.new()
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ob_drv_var.type = 'TRANSFORMS'
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ob_drv_var.targets[0].id = ob_ctrl
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ob_drv_var.targets[0].transform_type = 'LOC_X'
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# Add some action & driver animation to `LibController`.
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# Animate X location.
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ob_ctrl.location[0] = 0.0
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ob_ctrl.keyframe_insert("location", index=0, frame=1)
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ob_ctrl.location[0] = 5.0
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ob_ctrl.keyframe_insert("location", index=0, frame=10)
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output_dir = self.args.output_dir
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self.ensure_path(output_dir)
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# Take care to keep the name unique so multiple test jobs can run at once.
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output_lib_path = os.path.join(output_dir, self.unique_blendfile_name("blendlib_animated"))
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bpy.ops.wm.save_as_mainfile(filepath=output_lib_path, check_existing=False, compress=False)
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return output_lib_path
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def init_lib_data_indirect_lib(self):
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output_dir = self.args.output_dir
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self.ensure_path(output_dir)
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# Create an indirect library containing a material, and an image texture.
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self.reset_blender()
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self.gen_indirect_library_data_()
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# Take care to keep the name unique so multiple test jobs can run at once.
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output_lib_path = os.path.join(output_dir, self.unique_blendfile_name("blendlib_indirect_material"))
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bpy.ops.wm.save_as_mainfile(filepath=output_lib_path, check_existing=False, compress=False)
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# Create a main library containing object etc., and linking material from indirect library.
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self.reset_blender()
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link_dir = os.path.join(output_lib_path, "Material")
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bpy.ops.wm.link(directory=link_dir, filename="LibMaterial")
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ma = bpy.data.materials[0]
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self.gen_library_data_()
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me = bpy.data.meshes[0]
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me.materials.append(ma)
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output_dir = self.args.output_dir
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self.ensure_path(output_dir)
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# Take care to keep the name unique so multiple test jobs can run at once.
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output_lib_path = os.path.join(output_dir, self.unique_blendfile_name("blendlib_indirect_main"))
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bpy.ops.wm.save_as_mainfile(filepath=output_lib_path, check_existing=False, compress=False)
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return output_lib_path
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def init_lib_data_packed_indirect_lib(self):
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output_dir = self.args.output_dir
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self.ensure_path(output_dir)
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# Create an indirect library containing a material, and an image texture.
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self.reset_blender()
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self.gen_indirect_library_data_()
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# Take care to keep the name unique so multiple test jobs can run at once.
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output_lib_path = os.path.join(output_dir, self.unique_blendfile_name("blendlib_indirect_material"))
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bpy.ops.wm.save_as_mainfile(filepath=output_lib_path, check_existing=False, compress=False)
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# Create a main library containing object etc., and linking material from indirect library.
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self.reset_blender()
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self.gen_library_data_()
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link_dir = os.path.join(output_lib_path, "Material")
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bpy.ops.wm.link(directory=link_dir, filename="LibMaterial")
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ma = bpy.data.pack_linked_ids_hierarchy(bpy.data.materials[0])
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me = bpy.data.meshes[0]
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me.materials.append(ma)
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bpy.ops.outliner.orphans_purge()
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self.assertEqual(len(bpy.data.materials), 1)
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self.assertTrue(bpy.data.materials[0].is_linked_packed)
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self.assertEqual(len(bpy.data.images), 1)
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self.assertTrue(bpy.data.images[0].is_linked_packed)
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self.assertEqual(len(bpy.data.libraries), 2)
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self.assertFalse(bpy.data.libraries[0].is_archive)
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self.assertTrue(bpy.data.libraries[1].is_archive)
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self.assertIn(bpy.data.libraries[1].name, bpy.data.libraries[0].archive_libraries)
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output_dir = self.args.output_dir
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self.ensure_path(output_dir)
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# Take care to keep the name unique so multiple test jobs can run at once.
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output_lib_path = os.path.join(output_dir, self.unique_blendfile_name("blendlib_indirect_main"))
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bpy.ops.wm.save_as_mainfile(filepath=output_lib_path, check_existing=False, compress=False)
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return output_lib_path
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