This website requires JavaScript.
Explore
Help
Register
Sign In
griefith
/
test2
Watch
1
Star
0
Fork
0
You've already forked test2
Code
Issues
Pull Requests
Actions
1
Packages
Projects
Releases
Wiki
Activity
Files
11276bca5ce431981ceded2ef10d4b2acdad88ad
test2
/
source
/
gameengine
History
Mitchell Stokes
4f6cc9a9aa
BGE: The Action Actuator now returns correct values to work with the Actuator Sensor.
2012-07-16 03:43:57 +00:00
..
BlenderRoutines
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
Converter
BGE: The Action Actuator now returns correct values to work with the Actuator Sensor.
2012-07-16 03:43:57 +00:00
Expressions
style cleanup
2012-07-01 09:54:44 +00:00
GameLogic
code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly.
2012-07-06 22:48:28 +00:00
GamePlayer
style cleanup: comments
2012-06-30 22:49:33 +00:00
Ketsji
BGE: Better fix for the textures not working with custom shaders regression. Now custom shaders work, and textures aren't uploaded twice for GLSL materials (my earlier fix had some bad logic).
2012-07-14 04:43:32 +00:00
Network
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
Physics
Fix for a crash caused by ReplaceMesh changing an objects physics shape. CcdShapeConstructionInfo::UpdateMesh() would change the CcdShapeConstructionInfo's m_meshObject, but didn't change m_meshShapeMap, which means the CcdShapeConstructionInfo object's destructor would not find it's m_meshObject in the m_meshShapeMap. This leaves some nasty dangling pointers laying around which caused issues if the scene was re-run, or the scene was changed to one that also had the mesh.
2012-07-10 02:05:06 +00:00
Rasterizer
Fix for [
#31978
] "Horizon colour drawn on two edges of screen when a 2D filter is active" reported by Alex Fraser.
2012-07-05 21:03:29 +00:00
SceneGraph
More spell checking.
2012-07-04 15:04:38 +00:00
VideoTexture
Reduce amount of deprecated symbols used from FFmpeg
2012-06-18 10:29:11 +00:00
CMakeLists.txt
code cleanup: remove mode comments, these were applied very un-evenly across a few files.
2012-05-27 13:22:43 +00:00
SConscript
…