Files
test2/source/blender/blenkernel/intern/node_runtime.cc
Jacques Lucke 5457cca3de Nodes: auto-hide unused inputs if usage depends on menu
Previously, when a socket was detected to be unused, it was just grayed out.
This patch adds support for automatically hiding unused sockets based on this
convention: Menu inputs control visibility while other inputs only control
whether something is grayed out.

More specifically, an input is visible if any of these conditions is met:
* It affects the output currently.
* It never affects the output. In this case its usage does not depend on any
  menu input.
* It is used if all non-menu inputs are considered to be unknown.

In the future, we could support customizing which inputs are allowed to control
visibility. For now it's good to use the convention that Blender generally
follows itself.

As before, panels are grayed out if they only contain grayed out sockets and
panels are hidden when they don't contain any visible sockets.

Hiding inputs works in group nodes, the Geometry Nodes modifier and node
operators. In theory it will work for all node tree types, but since only
Geometry Nodes supports the Menu Switch node currently, this patch currently
only makes a difference there.

The implementation reuses the existing `SocketUsageInferencer` with a different
sets of inputs. So no new core-inferencing logic was needed.

Design task: #132706.

Pull Request: https://projects.blender.org/blender/blender/pulls/138186
2025-05-22 04:48:43 +02:00

732 lines
25 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BKE_node.hh"
#include "BKE_node_runtime.hh"
#include "DNA_node_types.h"
#include "BLI_function_ref.hh"
#include "BLI_listbase.h"
#include "BLI_stack.hh"
#include "BLI_task.hh"
#include "NOD_geometry_nodes_lazy_function.hh"
#include "NOD_node_declaration.hh"
#include "NOD_socket_usage_inference.hh"
namespace blender::bke::node_tree_runtime {
void preprocess_geometry_node_tree_for_evaluation(bNodeTree &tree_cow)
{
BLI_assert(tree_cow.type == NTREE_GEOMETRY);
/* Rebuild geometry nodes lazy function graph. */
tree_cow.runtime->geometry_nodes_lazy_function_graph_info.reset();
blender::nodes::ensure_geometry_nodes_lazy_function_graph(tree_cow);
}
static void update_node_vector(const bNodeTree &ntree)
{
bNodeTreeRuntime &tree_runtime = *ntree.runtime;
const Span<bNode *> nodes = tree_runtime.nodes_by_id;
tree_runtime.group_nodes.clear();
tree_runtime.has_undefined_nodes_or_sockets = false;
for (const int i : nodes.index_range()) {
bNode &node = *nodes[i];
node.runtime->index_in_tree = i;
node.runtime->owner_tree = const_cast<bNodeTree *>(&ntree);
tree_runtime.has_undefined_nodes_or_sockets |= node.is_undefined();
if (node.is_group()) {
tree_runtime.group_nodes.append(&node);
}
}
}
static void update_link_vector(const bNodeTree &ntree)
{
bNodeTreeRuntime &tree_runtime = *ntree.runtime;
tree_runtime.links.clear();
LISTBASE_FOREACH (bNodeLink *, link, &ntree.links) {
/* Check that the link connects nodes within this tree. */
BLI_assert(tree_runtime.nodes_by_id.contains(link->fromnode));
BLI_assert(tree_runtime.nodes_by_id.contains(link->tonode));
tree_runtime.links.append(link);
}
}
static void update_socket_vectors_and_owner_node(const bNodeTree &ntree)
{
bNodeTreeRuntime &tree_runtime = *ntree.runtime;
tree_runtime.sockets.clear();
tree_runtime.input_sockets.clear();
tree_runtime.output_sockets.clear();
for (bNode *node : tree_runtime.nodes_by_id) {
bNodeRuntime &node_runtime = *node->runtime;
node_runtime.inputs.clear();
node_runtime.outputs.clear();
LISTBASE_FOREACH (bNodeSocket *, socket, &node->inputs) {
socket->runtime->index_in_node = node_runtime.inputs.append_and_get_index(socket);
socket->runtime->index_in_all_sockets = tree_runtime.sockets.append_and_get_index(socket);
socket->runtime->index_in_inout_sockets = tree_runtime.input_sockets.append_and_get_index(
socket);
socket->runtime->owner_node = node;
tree_runtime.has_undefined_nodes_or_sockets |= socket->typeinfo ==
&bke::NodeSocketTypeUndefined;
}
LISTBASE_FOREACH (bNodeSocket *, socket, &node->outputs) {
socket->runtime->index_in_node = node_runtime.outputs.append_and_get_index(socket);
socket->runtime->index_in_all_sockets = tree_runtime.sockets.append_and_get_index(socket);
socket->runtime->index_in_inout_sockets = tree_runtime.output_sockets.append_and_get_index(
socket);
socket->runtime->owner_node = node;
tree_runtime.has_undefined_nodes_or_sockets |= socket->typeinfo ==
&bke::NodeSocketTypeUndefined;
}
}
}
static void update_panels(const bNodeTree &ntree)
{
bNodeTreeRuntime &tree_runtime = *ntree.runtime;
for (bNode *node : tree_runtime.nodes_by_id) {
bNodeRuntime &node_runtime = *node->runtime;
node_runtime.panels.reinitialize(node->num_panel_states);
}
}
static void update_internal_link_inputs(const bNodeTree &ntree)
{
bNodeTreeRuntime &tree_runtime = *ntree.runtime;
for (bNode *node : tree_runtime.nodes_by_id) {
for (bNodeSocket *socket : node->runtime->outputs) {
socket->runtime->internal_link_input = nullptr;
}
for (bNodeLink &link : node->runtime->internal_links) {
link.tosock->runtime->internal_link_input = link.fromsock;
}
}
}
static void update_directly_linked_links_and_sockets(const bNodeTree &ntree)
{
bNodeTreeRuntime &tree_runtime = *ntree.runtime;
for (bNode *node : tree_runtime.nodes_by_id) {
for (bNodeSocket *socket : node->runtime->inputs) {
socket->runtime->directly_linked_links.clear();
socket->runtime->directly_linked_sockets.clear();
}
for (bNodeSocket *socket : node->runtime->outputs) {
socket->runtime->directly_linked_links.clear();
socket->runtime->directly_linked_sockets.clear();
}
node->runtime->has_available_linked_inputs = false;
node->runtime->has_available_linked_outputs = false;
}
for (bNodeLink *link : tree_runtime.links) {
link->fromsock->runtime->directly_linked_links.append(link);
link->fromsock->runtime->directly_linked_sockets.append(link->tosock);
link->tosock->runtime->directly_linked_links.append(link);
if (link->is_available()) {
link->fromnode->runtime->has_available_linked_outputs = true;
link->tonode->runtime->has_available_linked_inputs = true;
}
}
for (bNodeSocket *socket : tree_runtime.input_sockets) {
if (socket->flag & SOCK_MULTI_INPUT) {
std::sort(socket->runtime->directly_linked_links.begin(),
socket->runtime->directly_linked_links.end(),
[&](const bNodeLink *a, const bNodeLink *b) {
return a->multi_input_sort_id > b->multi_input_sort_id;
});
}
}
for (bNodeSocket *socket : tree_runtime.input_sockets) {
for (bNodeLink *link : socket->runtime->directly_linked_links) {
/* Do this after sorting the input links. */
socket->runtime->directly_linked_sockets.append(link->fromsock);
}
}
}
static void find_logical_origins_for_socket_recursive(
bNodeSocket &input_socket,
bool only_follow_first_input_link,
Vector<bNodeSocket *, 16> &sockets_in_current_chain,
Vector<bNodeSocket *> &r_logical_origins,
Vector<bNodeSocket *> &r_skipped_origins)
{
if (sockets_in_current_chain.contains(&input_socket)) {
/* Protect against reroute recursions. */
return;
}
sockets_in_current_chain.append(&input_socket);
Span<bNodeLink *> links_to_check = input_socket.runtime->directly_linked_links;
if (only_follow_first_input_link) {
links_to_check = links_to_check.take_front(1);
}
for (bNodeLink *link : links_to_check) {
if (link->is_muted()) {
continue;
}
if (!link->is_available()) {
continue;
}
bNodeSocket &origin_socket = *link->fromsock;
bNode &origin_node = *link->fromnode;
if (!origin_socket.is_available()) {
/* Non available sockets are ignored. */
continue;
}
if (origin_node.is_reroute()) {
bNodeSocket &reroute_input = *origin_node.runtime->inputs[0];
bNodeSocket &reroute_output = *origin_node.runtime->outputs[0];
r_skipped_origins.append(&reroute_input);
r_skipped_origins.append(&reroute_output);
find_logical_origins_for_socket_recursive(
reroute_input, false, sockets_in_current_chain, r_logical_origins, r_skipped_origins);
continue;
}
if (origin_node.is_muted()) {
if (bNodeSocket *mute_input = origin_socket.runtime->internal_link_input) {
r_skipped_origins.append(&origin_socket);
r_skipped_origins.append(mute_input);
find_logical_origins_for_socket_recursive(
*mute_input, true, sockets_in_current_chain, r_logical_origins, r_skipped_origins);
}
continue;
}
r_logical_origins.append(&origin_socket);
}
sockets_in_current_chain.pop_last();
}
static void update_logically_linked_sockets(const bNodeTree &ntree)
{
/* Compute logically linked sockets to inputs. */
bNodeTreeRuntime &tree_runtime = *ntree.runtime;
Span<bNode *> nodes = tree_runtime.nodes_by_id;
threading::parallel_for(nodes.index_range(), 128, [&](const IndexRange range) {
for (const int i : range) {
bNode &node = *nodes[i];
for (bNodeSocket *socket : node.runtime->inputs) {
Vector<bNodeSocket *, 16> sockets_in_current_chain;
socket->runtime->logically_linked_sockets.clear();
socket->runtime->logically_linked_skipped_sockets.clear();
find_logical_origins_for_socket_recursive(
*socket,
false,
sockets_in_current_chain,
socket->runtime->logically_linked_sockets,
socket->runtime->logically_linked_skipped_sockets);
}
}
});
/* Clear logically linked sockets to outputs. */
threading::parallel_for(nodes.index_range(), 128, [&](const IndexRange range) {
for (const int i : range) {
bNode &node = *nodes[i];
for (bNodeSocket *socket : node.runtime->outputs) {
socket->runtime->logically_linked_sockets.clear();
}
}
});
/* Compute logically linked sockets to outputs using the previously computed logically linked
* sockets to inputs. */
for (const bNode *node : nodes) {
for (bNodeSocket *input_socket : node->runtime->inputs) {
for (bNodeSocket *output_socket : input_socket->runtime->logically_linked_sockets) {
output_socket->runtime->logically_linked_sockets.append(input_socket);
}
}
}
}
static void update_nodes_by_type(const bNodeTree &ntree)
{
bNodeTreeRuntime &tree_runtime = *ntree.runtime;
tree_runtime.nodes_by_type.clear();
for (bNode *node : tree_runtime.nodes_by_id) {
tree_runtime.nodes_by_type.add(node->typeinfo, node);
}
}
static void update_sockets_by_identifier(const bNodeTree &ntree)
{
bNodeTreeRuntime &tree_runtime = *ntree.runtime;
Span<bNode *> nodes = tree_runtime.nodes_by_id;
threading::parallel_for(nodes.index_range(), 128, [&](const IndexRange range) {
for (bNode *node : nodes.slice(range)) {
node->runtime->inputs_by_identifier.clear();
node->runtime->outputs_by_identifier.clear();
for (bNodeSocket *socket : node->runtime->inputs) {
node->runtime->inputs_by_identifier.add_new(socket->identifier, socket);
}
for (bNodeSocket *socket : node->runtime->outputs) {
node->runtime->outputs_by_identifier.add_new(socket->identifier, socket);
}
}
});
}
enum class ToposortDirection {
LeftToRight,
RightToLeft,
};
struct ToposortNodeState {
bool is_done = false;
bool is_in_stack = false;
};
static Vector<const bNode *> get_implicit_origin_nodes(const bNodeTree &ntree, bNode &node)
{
Vector<const bNode *> origin_nodes;
if (all_zone_output_node_types().contains(node.type_legacy)) {
const bNodeZoneType &zone_type = *zone_type_by_node_type(node.type_legacy);
/* Can't use #zone_type.get_corresponding_input because that expects the topology cache to be
* build already, but we are still building it here. */
for (const bNode *input_node :
ntree.runtime->nodes_by_type.lookup(bke::node_type_find(zone_type.input_idname.c_str())))
{
if (zone_type.get_corresponding_output_id(*input_node) == node.identifier) {
origin_nodes.append(input_node);
}
}
}
return origin_nodes;
}
static Vector<const bNode *> get_implicit_target_nodes(const bNodeTree &ntree, bNode &node)
{
Vector<const bNode *> target_nodes;
if (all_zone_input_node_types().contains(node.type_legacy)) {
const bNodeZoneType &zone_type = *zone_type_by_node_type(node.type_legacy);
if (const bNode *output_node = zone_type.get_corresponding_output(ntree, node)) {
target_nodes.append(output_node);
}
}
return target_nodes;
}
static void toposort_from_start_node(const bNodeTree &ntree,
const ToposortDirection direction,
bNode &start_node,
MutableSpan<ToposortNodeState> node_states,
Vector<bNode *> &r_sorted_nodes,
bool &r_cycle_detected)
{
struct Item {
bNode *node;
int socket_index = 0;
int link_index = 0;
int implicit_link_index = 0;
};
Stack<Item, 64> nodes_to_check;
nodes_to_check.push({&start_node});
node_states[start_node.index()].is_in_stack = true;
while (!nodes_to_check.is_empty()) {
Item &item = nodes_to_check.peek();
bNode &node = *item.node;
bool pushed_node = false;
auto handle_linked_node = [&](bNode &linked_node) {
ToposortNodeState &linked_node_state = node_states[linked_node.index()];
if (linked_node_state.is_done) {
/* The linked node has already been visited. */
return true;
}
if (linked_node_state.is_in_stack) {
r_cycle_detected = true;
}
else {
nodes_to_check.push({&linked_node});
linked_node_state.is_in_stack = true;
pushed_node = true;
}
return false;
};
const Span<bNodeSocket *> sockets = (direction == ToposortDirection::LeftToRight) ?
node.runtime->inputs :
node.runtime->outputs;
while (true) {
if (item.socket_index == sockets.size()) {
/* All sockets have already been visited. */
break;
}
bNodeSocket &socket = *sockets[item.socket_index];
const Span<bNodeLink *> linked_links = socket.runtime->directly_linked_links;
if (item.link_index == linked_links.size()) {
/* All links connected to this socket have already been visited. */
item.socket_index++;
item.link_index = 0;
continue;
}
bNodeLink &link = *linked_links[item.link_index];
if (!link.is_available()) {
/* Ignore unavailable links. */
item.link_index++;
continue;
}
bNodeSocket &linked_socket = *socket.runtime->directly_linked_sockets[item.link_index];
bNode &linked_node = *linked_socket.runtime->owner_node;
if (handle_linked_node(linked_node)) {
/* The linked node has already been visited. */
item.link_index++;
continue;
}
break;
}
if (!pushed_node) {
/* Some nodes are internally linked without an explicit `bNodeLink`. The toposort should
* still order them correctly and find cycles. */
const Vector<const bNode *> implicitly_linked_nodes =
(direction == ToposortDirection::LeftToRight) ? get_implicit_origin_nodes(ntree, node) :
get_implicit_target_nodes(ntree, node);
while (true) {
if (item.implicit_link_index == implicitly_linked_nodes.size()) {
/* All implicitly linked nodes have already been visited. */
break;
}
const bNode &linked_node = *implicitly_linked_nodes[item.implicit_link_index];
if (handle_linked_node(const_cast<bNode &>(linked_node))) {
/* The implicitly linked node has already been visited. */
item.implicit_link_index++;
continue;
}
break;
}
}
/* If no other element has been pushed, the current node can be pushed to the sorted list.
*/
if (!pushed_node) {
ToposortNodeState &node_state = node_states[node.index()];
node_state.is_done = true;
node_state.is_in_stack = false;
r_sorted_nodes.append(&node);
nodes_to_check.pop();
}
}
}
static void update_toposort(const bNodeTree &ntree,
const ToposortDirection direction,
Vector<bNode *> &r_sorted_nodes,
bool &r_cycle_detected)
{
bNodeTreeRuntime &tree_runtime = *ntree.runtime;
r_sorted_nodes.clear();
r_sorted_nodes.reserve(tree_runtime.nodes_by_id.size());
r_cycle_detected = false;
Array<ToposortNodeState> node_states(tree_runtime.nodes_by_id.size());
for (bNode *node : tree_runtime.nodes_by_id) {
if (node_states[node->index()].is_done) {
/* Ignore nodes that are done already. */
continue;
}
if ((direction == ToposortDirection::LeftToRight) ?
node->runtime->has_available_linked_outputs :
node->runtime->has_available_linked_inputs)
{
/* Ignore non-start nodes. */
continue;
}
toposort_from_start_node(
ntree, direction, *node, node_states, r_sorted_nodes, r_cycle_detected);
}
if (r_sorted_nodes.size() < tree_runtime.nodes_by_id.size()) {
r_cycle_detected = true;
for (bNode *node : tree_runtime.nodes_by_id) {
if (node_states[node->index()].is_done) {
/* Ignore nodes that are done already. */
continue;
}
/* Start toposort at this node which is somewhere in the middle of a loop. */
toposort_from_start_node(
ntree, direction, *node, node_states, r_sorted_nodes, r_cycle_detected);
}
}
BLI_assert(tree_runtime.nodes_by_id.size() == r_sorted_nodes.size());
}
static void update_root_frames(const bNodeTree &ntree)
{
bNodeTreeRuntime &tree_runtime = *ntree.runtime;
Span<bNode *> nodes = tree_runtime.nodes_by_id;
tree_runtime.root_frames.clear();
for (bNode *node : nodes) {
if (!node->parent && node->is_frame()) {
tree_runtime.root_frames.append(node);
}
}
}
static void update_direct_frames_childrens(const bNodeTree &ntree)
{
bNodeTreeRuntime &tree_runtime = *ntree.runtime;
Span<bNode *> nodes = tree_runtime.nodes_by_id;
for (bNode *node : nodes) {
node->runtime->direct_children_in_frame.clear();
}
for (bNode *node : nodes) {
if (const bNode *frame = node->parent) {
frame->runtime->direct_children_in_frame.append(node);
}
}
}
static void update_group_output_node(const bNodeTree &ntree)
{
bNodeTreeRuntime &tree_runtime = *ntree.runtime;
const bke::bNodeType *node_type = bke::node_type_find("NodeGroupOutput");
const Span<bNode *> group_output_nodes = tree_runtime.nodes_by_type.lookup(node_type);
if (group_output_nodes.is_empty()) {
tree_runtime.group_output_node = nullptr;
}
else if (group_output_nodes.size() == 1) {
tree_runtime.group_output_node = group_output_nodes[0];
}
else {
tree_runtime.group_output_node = nullptr;
for (bNode *group_output : group_output_nodes) {
if (group_output->flag & NODE_DO_OUTPUT) {
tree_runtime.group_output_node = group_output;
break;
}
}
}
}
static void update_dangling_reroute_nodes(const bNodeTree &ntree)
{
for (const bNode *node : ntree.runtime->toposort_left_to_right) {
bNodeRuntime &node_runtime = *node->runtime;
if (!node->is_reroute()) {
node_runtime.is_dangling_reroute = false;
continue;
}
const Span<const bNodeLink *> links = node_runtime.inputs[0]->runtime->directly_linked_links;
if (links.is_empty()) {
node_runtime.is_dangling_reroute = true;
continue;
}
BLI_assert(links.size() == 1);
const bNode &source_node = *links.first()->fromnode;
node_runtime.is_dangling_reroute = source_node.runtime->is_dangling_reroute;
}
}
static void ensure_topology_cache(const bNodeTree &ntree)
{
bNodeTreeRuntime &tree_runtime = *ntree.runtime;
tree_runtime.topology_cache_mutex.ensure([&]() {
update_node_vector(ntree);
update_link_vector(ntree);
update_socket_vectors_and_owner_node(ntree);
update_panels(ntree);
update_internal_link_inputs(ntree);
update_directly_linked_links_and_sockets(ntree);
update_nodes_by_type(ntree);
threading::parallel_invoke(
tree_runtime.nodes_by_id.size() > 32,
[&]() { update_logically_linked_sockets(ntree); },
[&]() { update_sockets_by_identifier(ntree); },
[&]() {
update_toposort(ntree,
ToposortDirection::LeftToRight,
tree_runtime.toposort_left_to_right,
tree_runtime.has_available_link_cycle);
for (const int i : tree_runtime.toposort_left_to_right.index_range()) {
const bNode &node = *tree_runtime.toposort_left_to_right[i];
node.runtime->toposort_left_to_right_index = i;
}
},
[&]() {
bool dummy;
update_toposort(
ntree, ToposortDirection::RightToLeft, tree_runtime.toposort_right_to_left, dummy);
for (const int i : tree_runtime.toposort_right_to_left.index_range()) {
const bNode &node = *tree_runtime.toposort_right_to_left[i];
node.runtime->toposort_right_to_left_index = i;
}
},
[&]() { update_root_frames(ntree); },
[&]() { update_direct_frames_childrens(ntree); });
update_group_output_node(ntree);
update_dangling_reroute_nodes(ntree);
tree_runtime.topology_cache_exists = true;
});
}
} // namespace blender::bke::node_tree_runtime
namespace blender::bke {
NodeLinkKey::NodeLinkKey(const bNodeLink &link)
{
to_node_id_ = link.tonode->identifier;
input_socket_index_ = link.tosock->index();
input_link_index_ =
const_cast<const bNodeSocket *>(link.tosock)->directly_linked_links().first_index(&link);
}
bNodeLink *NodeLinkKey::try_find(bNodeTree &ntree) const
{
return const_cast<bNodeLink *>(this->try_find(const_cast<const bNodeTree &>(ntree)));
}
const bNodeLink *NodeLinkKey::try_find(const bNodeTree &ntree) const
{
const bNode *to_node = ntree.node_by_id(to_node_id_);
if (!to_node) {
return nullptr;
}
if (input_socket_index_ >= to_node->input_sockets().size()) {
return nullptr;
}
const bNodeSocket &input_socket = to_node->input_socket(input_socket_index_);
if (input_link_index_ >= input_socket.directly_linked_links().size()) {
return nullptr;
}
return input_socket.directly_linked_links()[input_link_index_];
}
} // namespace blender::bke
void bNodeTree::ensure_topology_cache() const
{
blender::bke::node_tree_runtime::ensure_topology_cache(*this);
}
const bNestedNodeRef *bNodeTree::find_nested_node_ref(const int32_t nested_node_id) const
{
for (const bNestedNodeRef &ref : this->nested_node_refs_span()) {
if (ref.id == nested_node_id) {
return &ref;
}
}
return nullptr;
}
const bNestedNodeRef *bNodeTree::nested_node_ref_from_node_id_path(
const blender::Span<int32_t> node_ids) const
{
if (node_ids.is_empty()) {
return nullptr;
}
for (const bNestedNodeRef &ref : this->nested_node_refs_span()) {
blender::Vector<int> current_node_ids;
if (this->node_id_path_from_nested_node_ref(ref.id, current_node_ids)) {
if (current_node_ids.as_span() == node_ids) {
return &ref;
}
}
}
return nullptr;
}
bool bNodeTree::node_id_path_from_nested_node_ref(const int32_t nested_node_id,
blender::Vector<int> &r_node_ids) const
{
const bNestedNodeRef *ref = this->find_nested_node_ref(nested_node_id);
if (ref == nullptr) {
return false;
}
const int32_t node_id = ref->path.node_id;
const bNode *node = this->node_by_id(node_id);
if (node == nullptr) {
return false;
}
r_node_ids.append(node_id);
if (!node->is_group()) {
return true;
}
const bNodeTree *group = reinterpret_cast<const bNodeTree *>(node->id);
if (group == nullptr) {
return false;
}
return group->node_id_path_from_nested_node_ref(ref->path.id_in_node, r_node_ids);
}
const bNode *bNodeTree::find_nested_node(const int32_t nested_node_id,
const bNodeTree **r_tree) const
{
const bNestedNodeRef *ref = this->find_nested_node_ref(nested_node_id);
if (ref == nullptr) {
return nullptr;
}
const int32_t node_id = ref->path.node_id;
const bNode *node = this->node_by_id(node_id);
if (node == nullptr) {
return nullptr;
}
if (!node->is_group()) {
if (r_tree) {
*r_tree = this;
}
return node;
}
const bNodeTree *group = reinterpret_cast<const bNodeTree *>(node->id);
if (group == nullptr) {
return nullptr;
}
return group->find_nested_node(ref->path.id_in_node, r_tree);
}
const bNodeSocket &bNode::socket_by_decl(const blender::nodes::SocketDeclaration &decl) const
{
return decl.in_out == SOCK_IN ? this->input_socket(decl.index) : this->output_socket(decl.index);
}
bNodeSocket &bNode::socket_by_decl(const blender::nodes::SocketDeclaration &decl)
{
return decl.in_out == SOCK_IN ? this->input_socket(decl.index) : this->output_socket(decl.index);
}
static void ensure_inference_usage_cache(const bNodeTree &tree)
{
tree.runtime->inferenced_input_socket_usage_mutex.ensure([&]() {
tree.runtime->inferenced_input_socket_usage =
blender::nodes::socket_usage_inference::infer_all_input_sockets_usage(tree);
});
}
bool bNodeSocket::affects_node_output() const
{
BLI_assert(this->is_input());
BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
const bNodeTree &tree = this->owner_tree();
ensure_inference_usage_cache(tree);
return tree.runtime->inferenced_input_socket_usage[this->index_in_all_inputs()].is_used;
}
bool bNodeSocket::inferred_input_socket_visibility() const
{
BLI_assert(this->is_input());
BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
const bNode &node = this->owner_node();
if (node.typeinfo->ignore_inferred_input_socket_visibility) {
return true;
}
const bNodeTree &tree = this->owner_tree();
ensure_inference_usage_cache(tree);
return tree.runtime->inferenced_input_socket_usage[this->index_in_all_inputs()].is_visible;
}