Files
test2/scripts/modules/bpy/utils/__init__.py
Campbell Barton 1216651ca9 PyAPI: make internal modules explicitly "private"
Rename modules in `./scripts/modules/` to use an underscore prefix to
make it clear they aren't intended to be part of public API's. This
also means there is no implication that these modules should be stable,
allowing us to change them based on Blender's internal usage.

The following modules have been marked as private:

- `animsys_refactor`
- `bl_console_utils`
- `bl_i18n_utils`
- `bl_previews_utils`
- `bl_rna_utils`
- `bl_text_utils`
- `bl_ui_utils`
- `bpy_restrict_state`
- `console_python`
- `console_shell`
- `graphviz_export`
- `keyingsets_utils`
- `rna_info`
- `rna_manual_reference`
- `rna_xml`

Note that we could further re-arrange these modules
(under `_bpy_internal` in some cases), this change is mainly to mark
them as private, further changes can be handed on a case-by-case basis.

Ref !147773
2025-10-13 09:35:09 +00:00

1383 lines
44 KiB
Python

# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
"""
This module contains utility functions specific to blender but
not associated with blenders internal data.
"""
__all__ = (
"blend_paths",
"escape_identifier",
"flip_name",
"unescape_identifier",
"keyconfig_init",
"keyconfig_set",
"load_scripts",
"modules_from_path",
"preset_find",
"preset_paths",
"refresh_script_paths",
"app_template_paths",
"register_class",
"register_cli_command",
"time_from_frame",
"unregister_cli_command",
"register_manual_map",
"unregister_manual_map",
"register_preset_path",
"unregister_preset_path",
"register_classes_factory",
"register_submodule_factory",
"register_tool",
"make_rna_paths",
"manual_map",
"manual_language_code",
"previews",
"resource_path",
"script_path_user",
"extension_path_user",
"script_paths",
"smpte_from_frame",
"smpte_from_seconds",
"units",
"unregister_class",
"unregister_tool",
"user_resource",
"execfile",
"expose_bundled_modules",
)
from _bpy import (
_utils_units as units,
blend_paths,
escape_identifier,
flip_name,
unescape_identifier,
register_class,
register_cli_command,
resource_path,
script_paths as _bpy_script_paths,
unregister_class,
unregister_cli_command,
user_resource as _user_resource,
system_resource,
)
import bpy as _bpy
import os as _os
import sys as _sys
import addon_utils as _addon_utils
_preferences = _bpy.context.preferences
_is_factory_startup = _bpy.app.factory_startup
# Directories added to the start of `sys.path` for all of Blender's "scripts" directories.
_script_module_dirs = "startup", "modules"
# Base scripts, this points to the directory containing: "modules" & "startup" (see `_script_module_dirs`).
# In Blender's code-base this is `./scripts`.
#
# NOTE: in virtually all cases this should match `BLENDER_SYSTEM_SCRIPTS` as this script is itself a system script,
# it must be in the `BLENDER_SYSTEM_SCRIPTS` by definition and there is no need for a look-up from `_bpy_script_paths`.
_script_base_dir = _os.path.dirname(_os.path.dirname(_os.path.dirname(_os.path.dirname(__file__))))
# Paths managed by `register_preset_path` & `unregister_preset_path`.
_preset_path_registry = set()
def execfile(filepath, *, mod=None):
"""
Execute a file path as a Python script.
:arg filepath: Path of the script to execute.
:type filepath: str
:arg mod: Optional cached module, the result of a previous execution.
:type mod: ModuleType | None
:return: The module which can be passed back in as ``mod``.
:rtype: ModuleType
"""
import importlib.util
mod_name = "__main__"
mod_spec = importlib.util.spec_from_file_location(mod_name, filepath)
if mod is None:
mod = importlib.util.module_from_spec(mod_spec)
# While the module name is not added to `sys.modules`, it's important to temporarily
# include this so statements such as `sys.modules[cls.__module__].__dict__` behave as expected.
# See: https://bugs.python.org/issue9499 for details.
modules = _sys.modules
mod_orig = modules.get(mod_name, None)
modules[mod_name] = mod
# No error suppression, just ensure `sys.modules[mod_name]` is properly restored in the case of an error.
try:
mod_spec.loader.exec_module(mod)
finally:
if mod_orig is None:
modules.pop(mod_name, None)
else:
modules[mod_name] = mod_orig
return mod
def _test_import(module_name, loaded_modules):
use_time = _bpy.app.debug_python
if module_name in loaded_modules:
return None
if "." in module_name:
print("Ignoring '{:s}', cannot import files containing multiple periods".format(module_name))
return None
if use_time:
import time
t = time.time()
try:
mod = __import__(module_name)
except Exception:
import traceback
traceback.print_exc()
return None
if use_time:
print("time {:s} {:.4f}".format(module_name, time.time() - t))
loaded_modules.add(mod.__name__) # should match mod.__name__ too
return mod
# Check before adding paths as reloading would add twice.
# Storing and restoring the full `sys.path` is risky as this may be intentionally modified
# by technical users/developers.
#
# Instead, track which paths have been added, clearing them before refreshing.
# This supports the case of loading a new preferences file which may reset scripts path.
_sys_path_ensure_paths = set()
def _sys_path_ensure_prepend(path):
if path not in _sys.path:
_sys.path.insert(0, path)
_sys_path_ensure_paths.add(path)
def _sys_path_ensure_append(path):
if path not in _sys.path:
_sys.path.append(path)
_sys_path_ensure_paths.add(path)
def modules_from_path(path, loaded_modules):
"""
Load all modules in a path and return them as a list.
:arg path: this path is scanned for scripts and packages.
:type path: str
:arg loaded_modules: already loaded module names, files matching these
names will be ignored.
:type loaded_modules: set[ModuleType]
:return: all loaded modules.
:rtype: list[ModuleType]
"""
modules = []
for mod_name, _mod_path in _bpy.path.module_names(path):
mod = _test_import(mod_name, loaded_modules)
if mod:
modules.append(mod)
return modules
# Store registered module names for reloading.
# Currently used for "startup" modules.
_registered_module_names = []
# Keep for comparisons, never ever reload this.
import _bpy_types
def _register_module_call(mod):
register = getattr(mod, "register", None)
if register:
try:
register()
except Exception:
import traceback
traceback.print_exc()
else:
print(
"\nWarning! {!r} has no register function, "
"this is now a requirement for registerable scripts".format(mod.__file__)
)
def _unregister_module_call(mod):
unregister = getattr(mod, "unregister", None)
if unregister:
try:
unregister()
except Exception:
import traceback
traceback.print_exc()
def load_scripts(*, reload_scripts=False, refresh_scripts=False, extensions=True):
"""
Load scripts and run each modules register function.
:arg reload_scripts: Causes all scripts to have their unregister method
called before loading.
:type reload_scripts: bool
:arg refresh_scripts: only load scripts which are not already loaded
as modules.
:type refresh_scripts: bool
:arg extensions: Loads additional scripts (add-ons & app-templates).
:type extensions: bool
"""
use_time = use_class_register_check = _bpy.app.debug_python
use_user = not _is_factory_startup
if use_time:
import time
t_main = time.time()
loaded_modules = set()
if refresh_scripts:
original_modules = _sys.modules.values()
if reload_scripts:
# just unload, don't change user defaults, this means we can sync
# to reload. note that they will only actually reload of the
# modification time changes. This `won't` work for packages so...
# its not perfect.
for addon_module_name in [ext.module for ext in _preferences.addons]:
_addon_utils.disable(addon_module_name)
def test_reload(mod):
import importlib
# reloading this causes internal errors
# because the classes from this module are stored internally
# possibly to refresh internal references too but for now, best not to.
if mod == _bpy_types:
return mod
try:
return importlib.reload(mod)
except Exception:
import traceback
traceback.print_exc()
def test_register(mod):
if refresh_scripts and mod in original_modules:
return
if reload_scripts and mod:
print("Reloading:", mod)
mod = test_reload(mod)
if mod:
_register_module_call(mod)
_registered_module_names.append(mod.__name__)
if reload_scripts:
# Module names -> modules.
#
# Reverse the modules so they are unregistered in the reverse order they're registered.
# While this isn't essential for the most part, it ensures any inter-dependencies can be handled properly.
registered_modules = [
mod for mod in map(_sys.modules.get, reversed(_registered_module_names))
if mod is not None
]
# This should never happen, only report this to notify developers that something unexpected happened.
if len(registered_modules) != len(_registered_module_names):
print(
"Warning: globally loaded modules not found in sys.modules:",
[mod_name for mod_name in _registered_module_names if mod_name not in _sys.modules]
)
_registered_module_names.clear()
# Loop over and unload all scripts.
for mod in registered_modules:
_unregister_module_call(mod)
for mod in registered_modules:
test_reload(mod)
del registered_modules
# Update key-maps to account for operators no longer existing.
# Typically unloading operators would refresh the event system (such as disabling an add-on)
# however reloading scripts re-enable all add-ons immediately (which may inspect key-maps).
# For this reason it's important to update key-maps which will have been tagged to update.
# Without this, add-on register functions accessing key-map properties can crash, see: #111702.
_bpy.context.window_manager.keyconfigs.update(keep_properties=True)
from _bpy_restrict_state import RestrictBlend
with RestrictBlend():
for base_path in script_paths(use_user=use_user):
for path_subdir in _script_module_dirs:
path = _os.path.join(base_path, path_subdir)
if _os.path.isdir(path):
_sys_path_ensure_prepend(path)
# Only add to `sys.modules` unless this is 'startup'.
if path_subdir == "startup":
for mod in modules_from_path(path, loaded_modules):
test_register(mod)
if reload_scripts:
# Update key-maps for key-map items referencing operators defined in "startup".
# Without this, key-map items wont be set properly, see: #113309.
_bpy.context.window_manager.keyconfigs.update()
if extensions:
load_scripts_extensions(reload_scripts=reload_scripts)
if reload_scripts:
_bpy.context.window_manager.tag_script_reload()
import gc
print("gc.collect() -> {:d}".format(gc.collect()))
if use_time:
print("Python Script Load Time {:.4f}".format(time.time() - t_main))
if use_class_register_check:
for cls in _bpy.types.bpy_struct.__subclasses__():
if getattr(cls, "is_registered", False):
for subcls in cls.__subclasses__():
if not subcls.is_registered:
print("Warning, unregistered class: {:s}({:s})".format(subcls.__name__, cls.__name__))
# Internal only, called on exit by `WM_exit_ex`.
def _on_exit():
# Disable all add-ons.
_addon_utils.disable_all()
# Call `unregister` function on internal startup module.
# Must only be used as part of Blender 'exit' process.
from _bpy_restrict_state import RestrictBlend
with RestrictBlend():
for mod_name in reversed(_registered_module_names):
if (mod := _sys.modules.get(mod_name)) is None:
print("Warning: module", repr(mod_name), "not found in sys.modules")
continue
_unregister_module_call(mod)
def load_scripts_extensions(*, reload_scripts=False):
"""
Load extensions scripts (add-ons and app-templates)
:arg reload_scripts: Causes all scripts to have their unregister method
called before loading.
:type reload_scripts: bool
"""
# load template (if set)
if any(_bpy.utils.app_template_paths()):
import bl_app_template_utils
bl_app_template_utils.reset(reload_scripts=reload_scripts)
del bl_app_template_utils
# Deal with add-ons separately.
_initialize_once = getattr(_addon_utils, "_initialize_once", None)
if _initialize_once is not None:
# first time, use fast-path
_initialize_once()
del _addon_utils._initialize_once
else:
_addon_utils.reset_all(reload_scripts=reload_scripts)
del _initialize_once
def script_path_user():
"""returns the env var and falls back to home dir or None"""
path = _user_resource('SCRIPTS')
return _os.path.normpath(path) if path else None
def script_paths_pref():
"""Returns a list of user preference script directories."""
paths = []
for script_directory in _preferences.filepaths.script_directories:
directory = script_directory.directory
if directory:
paths.append(_os.path.normpath(directory))
return paths
def script_paths_system_environment():
"""Returns a list of system script directories from environment variables."""
if env_system_paths := _os.environ.get("BLENDER_SYSTEM_SCRIPTS"):
return [_os.path.normpath(p) for p in env_system_paths.split(_os.pathsep) if p]
return []
def script_paths(*, subdir=None, user_pref=True, check_all=False, use_user=True, use_system_environment=True):
"""
Returns a list of valid script paths.
:arg subdir: Optional subdir.
:type subdir: str
:arg user_pref: Include the user preference script paths.
:type user_pref: bool
:arg check_all: Include local, user and system paths rather just the paths Blender uses.
:type check_all: bool
:arg use_user: Include user paths
:type use_user: bool
:arg use_system_environment: Include BLENDER_SYSTEM_SCRIPTS variable path
:type use_system_environment: bool
:return: script paths.
:rtype: list[str]
"""
if check_all or use_user:
path_system, path_user = _bpy_script_paths()
base_paths = []
if check_all:
# Order: 'LOCAL', 'USER', 'SYSTEM' (where user is optional).
if path_local := resource_path('LOCAL'):
base_paths.append(_os.path.join(path_local, "scripts"))
if use_user:
base_paths.append(path_user)
base_paths.append(path_system) # Same as: `system_resource('SCRIPTS')`.
# Note that `_script_base_dir` may be either:
# - `os.path.join(bpy.utils.resource_path('LOCAL'), "scripts")`
# - `bpy.utils.system_resource('SCRIPTS')`.
# When `check_all` is enabled duplicate paths will be added however
# paths are de-duplicated so it wont cause problems.
base_paths.append(_script_base_dir)
if not check_all:
if use_user:
base_paths.append(path_user)
if user_pref:
base_paths.extend(script_paths_pref())
if use_system_environment:
base_paths.extend(script_paths_system_environment())
scripts = []
for path in base_paths:
if not path:
continue
path = _os.path.normpath(path)
if subdir is not None:
path = _os.path.join(path, subdir)
if path in scripts:
continue
if not _os.path.isdir(path):
continue
scripts.append(path)
return scripts
def refresh_script_paths():
"""
Run this after creating new script paths to update sys.path
"""
for path in _sys_path_ensure_paths:
try:
_sys.path.remove(path)
except ValueError:
pass
_sys_path_ensure_paths.clear()
for base_path in script_paths():
for path_subdir in _script_module_dirs:
path = _os.path.join(base_path, path_subdir)
if _os.path.isdir(path):
_sys_path_ensure_prepend(path)
for path in _addon_utils.paths():
_sys_path_ensure_append(path)
path = _os.path.join(path, "modules")
if _os.path.isdir(path):
_sys_path_ensure_append(path)
def app_template_paths(*, path=None):
"""
Returns valid application template paths.
:arg path: Optional subdir.
:type path: str
:return: App template paths.
:rtype: Iterator[str]
"""
subdir_args = (path,) if path is not None else ()
# Note: keep in sync with: Blender's 'BKE_appdir_app_template_any'.
# Uses BLENDER_USER_SCRIPTS
path_test = _user_resource('SCRIPTS', path=_os.path.join("startup", "bl_app_templates_user", *subdir_args))
if path_test and _os.path.isdir(path_test):
yield path_test
# Uses BLENDER_SYSTTEM_SCRIPTS
for path in script_paths_system_environment():
path_test = _os.path.join(path, "startup", "bl_app_templates_system", *subdir_args)
if _os.path.isdir(path_test):
yield path_test
# Uses default local or system location.
path_test = system_resource('SCRIPTS', path=_os.path.join("startup", "bl_app_templates_system", *subdir_args))
if path_test and _os.path.isdir(path_test):
yield path_test
def preset_paths(subdir):
"""
Returns a list of paths for a specific preset.
:arg subdir: preset subdirectory (must not be an absolute path).
:type subdir: str
:return: Script paths.
:rtype: list[str]
"""
dirs = []
for path in script_paths(subdir="presets"):
directory = _os.path.join(path, subdir)
if not directory.startswith(path):
raise Exception("invalid subdir given {!r}".format(subdir))
elif _os.path.isdir(directory):
dirs.append(directory)
# Find addons preset paths
for path in _addon_utils.paths():
directory = _os.path.join(path, "presets", subdir)
if _os.path.isdir(directory):
dirs.append(directory)
for path in _preset_path_registry:
directory = _os.path.join(path, "presets", subdir)
if _os.path.isdir(directory):
dirs.append(directory)
return dirs
def register_preset_path(path):
"""
Register a preset search path.
:arg path: preset directory (must be an absolute path).
This path must contain a "presets" subdirectory which will typically contain presets for add-ons.
You may call ``bpy.utils.register_preset_path(os.path.dirname(__file__))`` from an add-ons ``__init__.py`` file.
When the ``__init__.py`` is in the same location as a ``presets`` directory.
For example an operators preset would be located under: ``presets/operator/{operator.id}/``
where ``operator.id`` is the ``bl_idname`` of the operator.
:type path: str
:return: success
:rtype: bool
"""
set_len = len(_preset_path_registry)
_preset_path_registry.add(path)
if set_len == len(_preset_path_registry):
print("Warning: preset path already registered", path)
return False
return True
def unregister_preset_path(path):
"""
Unregister a preset search path.
:arg path: preset directory (must be an absolute path).
This must match the registered path exactly.
:type path: str
:return: success
:rtype: bool
"""
set_len = len(_preset_path_registry)
_preset_path_registry.discard(path)
if set_len == len(_preset_path_registry):
print("Warning: preset path not registered", path)
return False
return True
def _is_path_parent_of(parent_path, path):
try:
if _os.path.samefile(
_os.path.commonpath([parent_path]),
_os.path.commonpath([parent_path, path])
):
return True
# NOTE: skipping in the case files can't be found isn't ideal because
# `/a/b` is logically *inside* `/a/` irrespective of the permissions or existence of either paths.
# Nevertheless, skip them as it's impractical to operate on paths that can't be accessed.
# In all likelihood the caller is also unable to properly handle the result.
except FileNotFoundError:
# The path we tried to look up doesn't exist.
pass
except ValueError:
# Happens on Windows when paths don't have the same drive.
pass
except PermissionError:
# When either of the paths don't have permissions to access.
pass
return False
def is_path_builtin(path):
"""
Returns True if the path is one of the built-in paths used by Blender.
:arg path: Path you want to check if it is in the built-in settings directory
:type path: str
:rtype: bool
"""
# Note that this function isn't optimized for speed,
# it's intended to be used to check if it's OK to remove presets.
#
# If this is used in a draw-loop for example, we could cache some of the values.
user_path = resource_path('USER')
for res in ('SYSTEM', 'LOCAL'):
parent_path = resource_path(res)
if not parent_path or parent_path == user_path:
# Make sure that the current path is not empty string and that it is
# not the same as the user config path. IE "~/.config/blender" on Linux
# This can happen on portable installs.
continue
if _is_path_parent_of(parent_path, path):
return True
return False
def is_path_extension(path):
"""
Returns True if the path is from an extensions repository.
:arg path: Path to check if it is within an extension repository.
:type path: str
:rtype: bool
"""
for repo in _preferences.extensions.repos:
if not repo.enabled:
continue
# NOTE: since these paths are user defined, they can be anything.
# Empty or malformed paths will be skipped.
if _is_path_parent_of(repo.directory, path):
return True
return False
def smpte_from_seconds(time, *, fps=None, fps_base=None):
"""
Returns an SMPTE formatted string from the *time*:
``HH:MM:SS:FF``.
If *fps* and *fps_base* are not given the current scene is used.
:arg time: time in seconds.
:type time: int | float | datetime.timedelta
:return: the frame string.
:rtype: str
"""
return smpte_from_frame(
time_to_frame(time, fps=fps, fps_base=fps_base),
fps=fps,
fps_base=fps_base,
)
def smpte_from_frame(frame, *, fps=None, fps_base=None):
"""
Returns an SMPTE formatted string from the *frame*:
``HH:MM:SS:FF``.
If *fps* and *fps_base* are not given the current scene is used.
:arg frame: frame number.
:type frame: int | float
:return: the frame string.
:rtype: str
"""
if fps is None:
fps = _bpy.context.scene.render.fps
if fps_base is None:
fps_base = _bpy.context.scene.render.fps_base
fps = fps / fps_base
sign = "-" if frame < 0 else ""
frame = abs(frame)
return (
"{:s}{:02d}:{:02d}:{:02d}:{:02d}".format(
sign,
int(frame / (3600 * fps)), # HH
int((frame / (60 * fps)) % 60), # MM
int((frame / fps) % 60), # SS
int(frame % fps), # FF
)
)
def time_from_frame(frame, *, fps=None, fps_base=None):
"""
Returns the time from a frame number .
If *fps* and *fps_base* are not given the current scene is used.
:arg frame: number.
:type frame: int | float
:return: the time in seconds.
:rtype: datetime.timedelta
"""
if fps is None:
fps = _bpy.context.scene.render.fps
if fps_base is None:
fps_base = _bpy.context.scene.render.fps_base
fps = fps / fps_base
from datetime import timedelta
return timedelta(0, frame / fps)
def time_to_frame(time, *, fps=None, fps_base=None):
"""
Returns a float frame number from a time given in seconds or
as a datetime.timedelta object.
If *fps* and *fps_base* are not given the current scene is used.
:arg time: time in seconds.
:type time: float | int | datetime.timedelta
:return: The frame.
:rtype: float | int | datetime.timedelta
"""
if fps is None:
fps = _bpy.context.scene.render.fps
if fps_base is None:
fps_base = _bpy.context.scene.render.fps_base
fps = fps / fps_base
from datetime import timedelta
if isinstance(time, timedelta):
time = time.total_seconds()
return time * fps
def preset_find(name, preset_path, *, display_name=False, ext=".py"):
if not name:
return None
for directory in preset_paths(preset_path):
if display_name:
filename = ""
for fn in _os.listdir(directory):
if fn.endswith(ext) and name == _bpy.path.display_name(fn, title_case=False):
filename = fn
break
else:
filename = name + ext
if filename:
filepath = _os.path.join(directory, filename)
if _os.path.exists(filepath):
return filepath
def keyconfig_init():
# Key configuration initialization and refresh, called from the Blender
# window manager on startup and refresh.
default_config = "Blender"
active_config = _preferences.keymap.active_keyconfig
# Load the default key configuration.
filepath = preset_find(default_config, "keyconfig")
keyconfig_set(filepath)
# Set the active key configuration if different.
if default_config != active_config:
filepath = preset_find(active_config, "keyconfig")
if filepath:
keyconfig_set(filepath)
def keyconfig_set(filepath, *, report=None):
from os.path import basename, splitext
if _bpy.app.debug_python:
print("loading preset:", filepath)
keyconfigs = _bpy.context.window_manager.keyconfigs
name = splitext(basename(filepath))[0]
# Store the old key-configuration case of error, to know if it should be removed or not on failure.
kc_old = keyconfigs.get(name)
try:
error_msg = ""
execfile(filepath)
except Exception:
import traceback
error_msg = traceback.format_exc()
kc_new = keyconfigs.get(name)
if error_msg:
if report is not None:
report({'ERROR'}, error_msg)
print(error_msg)
if (kc_new is not None) and (kc_new != kc_old):
keyconfigs.remove(kc_new)
return False
# Get name, exception for default keymap to keep backwards compatibility.
if kc_new is None:
if report is not None:
report({'ERROR'}, "Failed to load keymap {!r}".format(filepath))
return False
else:
keyconfigs.active = kc_new
return True
def user_resource(resource_type, *, path="", create=False):
"""
Return a user resource path (normally from the users home directory).
:arg resource_type: Resource type in ['DATAFILES', 'CONFIG', 'SCRIPTS', 'EXTENSIONS'].
:type resource_type: str
:arg path: Optional subdirectory.
:type path: str
:arg create: Treat the path as a directory and create it if its not existing.
:type create: bool
:return: a path.
:rtype: str
"""
target_path = _user_resource(resource_type, path=path)
if create:
# should always be true.
if target_path:
# create path if not existing.
if not _os.path.exists(target_path):
try:
_os.makedirs(target_path)
except Exception:
import traceback
traceback.print_exc()
target_path = ""
elif not _os.path.isdir(target_path):
print("Path {!r} found but isn't a directory!".format(target_path))
target_path = ""
return target_path
def extension_path_user(package, *, path="", create=False):
"""
Return a user writable directory associated with an extension.
.. note::
This allows each extension to have its own user directory to store files.
The location of the extension it self is not a suitable place to store files
because it is cleared each upgrade and the users may not have write permissions
to the repository (typically "System" repositories).
:arg package: The ``__package__`` of the extension.
:type package: str
:arg path: Optional subdirectory.
:type path: str
:arg create: Treat the path as a directory and create it if its not existing.
:type create: bool
:return: a path.
:rtype: str
"""
from addon_utils import _extension_module_name_decompose
# Handles own errors.
repo_module, pkg_idname = _extension_module_name_decompose(package)
target_path = _user_resource('EXTENSIONS')
# Should always be true.
if target_path:
if path:
target_path = _os.path.join(target_path, ".user", repo_module, pkg_idname, path)
else:
target_path = _os.path.join(target_path, ".user", repo_module, pkg_idname)
if create:
# create path if not existing.
if not _os.path.exists(target_path):
try:
_os.makedirs(target_path)
except Exception:
import traceback
traceback.print_exc()
target_path = ""
elif not _os.path.isdir(target_path):
print("Path {!r} found but isn't a directory!".format(target_path))
target_path = ""
return target_path
def register_classes_factory(classes):
"""
Utility function to create register and unregister functions
which simply registers and unregisters a sequence of classes.
"""
def register():
for cls in classes:
register_class(cls)
def unregister():
for cls in reversed(classes):
unregister_class(cls)
return register, unregister
def register_submodule_factory(module_name, submodule_names):
"""
Utility function to create register and unregister functions
which simply load submodules,
calling their register & unregister functions.
.. note::
Modules are registered in the order given,
unregistered in reverse order.
:arg module_name: The module name, typically ``__name__``.
:type module_name: str
:arg submodule_names: List of submodule names to load and unload.
:type submodule_names: list[str]
:return: register and unregister functions.
:rtype: tuple[Callable[[], None], Callable[[], None]]
"""
module = None
submodules = []
def register():
nonlocal module
module = __import__(name=module_name, fromlist=submodule_names)
submodules[:] = [(getattr(module, mod_name), mod_name) for mod_name in submodule_names]
for mod, _mod_name in submodules:
mod.register()
def unregister():
from sys import modules
for mod, mod_name in reversed(submodules):
mod.unregister()
delattr(module, mod_name)
del modules[mod.__name__]
submodules.clear()
return register, unregister
# -----------------------------------------------------------------------------
# Tool Registration
def register_tool(tool_cls, *, after=None, separator=False, group=False):
"""
Register a tool in the toolbar.
:arg tool_cls: A tool subclass.
:type tool_cls: type[:class:`bpy.types.WorkSpaceTool`]
:arg after: Optional identifiers this tool will be added after.
:type after: Sequence[str] | set[str] | None
:arg separator: When true, add a separator before this tool.
:type separator: bool
:arg group: When true, add a new nested group of tools.
:type group: bool
"""
space_type = tool_cls.bl_space_type
context_mode = tool_cls.bl_context_mode
from bl_ui.space_toolsystem_common import (
ToolSelectPanelHelper,
ToolDef,
)
cls = ToolSelectPanelHelper._tool_class_from_space_type(space_type)
if cls is None:
raise Exception("Space type {!r} has no toolbar".format(space_type))
tools = cls._tools[context_mode]
# First sanity check
from bpy.types import WorkSpaceTool
tools_id = {
item.idname for item in ToolSelectPanelHelper._tools_flatten(tools)
if item is not None
}
if not issubclass(tool_cls, WorkSpaceTool):
raise Exception("Expected WorkSpaceTool subclass, not {!r}".format(type(tool_cls)))
if tool_cls.bl_idname in tools_id:
raise Exception("Tool {!r} already exists!".format(tool_cls.bl_idname))
del tools_id, WorkSpaceTool
# Convert the class into a ToolDef.
def tool_from_class(tool_cls):
# Convert class to tuple, store in the class for removal.
tool_def = ToolDef.from_dict({
"idname": tool_cls.bl_idname,
"label": tool_cls.bl_label,
"description": getattr(tool_cls, "bl_description", tool_cls.__doc__),
"icon": getattr(tool_cls, "bl_icon", None),
"cursor": getattr(tool_cls, "bl_cursor", None),
"options": getattr(tool_cls, "bl_options", None),
"widget": getattr(tool_cls, "bl_widget", None),
"widget_properties": getattr(tool_cls, "bl_widget_properties", None),
"keymap": getattr(tool_cls, "bl_keymap", None),
"data_block": getattr(tool_cls, "bl_data_block", None),
"operator": getattr(tool_cls, "bl_operator", None),
"draw_settings": getattr(tool_cls, "draw_settings", None),
"draw_cursor": getattr(tool_cls, "draw_cursor", None),
})
tool_cls._bl_tool = tool_def
keymap_data = tool_def.keymap
if keymap_data is not None and callable(keymap_data[0]):
from bpy import context
wm = context.window_manager
keyconfigs = wm.keyconfigs
kc_default = keyconfigs.default
# Note that Blender's default tools use the default key-config for both.
# We need to use the add-ons for 3rd party tools so reloading the key-map doesn't clear them.
kc = keyconfigs.addon
if kc is not None:
if context_mode is None:
context_descr = "All"
else:
context_descr = context_mode.replace("_", " ").title()
cls._km_action_simple(kc_default, kc, context_descr, tool_def.label, keymap_data)
return tool_def
tool_converted = tool_from_class(tool_cls)
if group:
# Create a new group
tool_converted = (tool_converted,)
tool_def_insert = (
(None, tool_converted) if separator else
(tool_converted,)
)
def skip_to_end_of_group(seq, i):
i_prev = i
while i < len(seq) and seq[i] is not None:
i_prev = i
i += 1
return i_prev
changed = False
if after is not None:
for i, item in enumerate(tools):
if item is None:
pass
elif isinstance(item, ToolDef):
if item.idname in after:
i = skip_to_end_of_group(item, i)
tools[i + 1:i + 1] = tool_def_insert
changed = True
break
elif isinstance(item, tuple):
for j, sub_item in enumerate(item, 1):
if isinstance(sub_item, ToolDef):
if sub_item.idname in after:
if group:
# Can't add a group within a group,
# add a new group after this group.
i = skip_to_end_of_group(tools, i)
tools[i + 1:i + 1] = tool_def_insert
else:
j = skip_to_end_of_group(item, j)
item = item[:j + 1] + tool_def_insert + item[j + 1:]
tools[i] = item
changed = True
break
if changed:
break
if not changed:
print("bpy.utils.register_tool: could not find 'after'", after)
if not changed:
tools.extend(tool_def_insert)
def unregister_tool(tool_cls):
space_type = tool_cls.bl_space_type
context_mode = tool_cls.bl_context_mode
from bl_ui.space_toolsystem_common import ToolSelectPanelHelper
cls = ToolSelectPanelHelper._tool_class_from_space_type(space_type)
if cls is None:
raise Exception("Space type {!r} has no toolbar".format(space_type))
tools = cls._tools[context_mode]
tool_def = tool_cls._bl_tool
try:
i = tools.index(tool_def)
except ValueError:
i = -1
def tool_list_clean(tool_list):
# Trim separators.
while tool_list and tool_list[-1] is None:
del tool_list[-1]
while tool_list and tool_list[0] is None:
del tool_list[0]
# Remove duplicate separators.
for i in range(len(tool_list) - 1, -1, -1):
is_none = tool_list[i] is None
if is_none and prev_is_none:
del tool_list[i]
prev_is_none = is_none
changed = False
if i != -1:
del tools[i]
tool_list_clean(tools)
changed = True
if not changed:
for i, item in enumerate(tools):
if isinstance(item, tuple):
try:
j = item.index(tool_def)
except ValueError:
j = -1
if j != -1:
item_clean = list(item)
del item_clean[j]
tool_list_clean(item_clean)
if item_clean:
tools[i] = tuple(item_clean)
else:
del tools[i]
tool_list_clean(tools)
del item_clean
# tuple(sub_item for sub_item in items if sub_item is not tool_def)
changed = True
break
if not changed:
raise Exception("Unable to remove {!r}".format(tool_cls))
del tool_cls._bl_tool
keymap_data = tool_def.keymap
if keymap_data is not None:
from bpy import context
wm = context.window_manager
keyconfigs = wm.keyconfigs
for kc in (keyconfigs.default, keyconfigs.addon):
if kc is None:
continue
km = kc.keymaps.get(keymap_data[0])
if km is None:
print("Warning keymap {!r} not found in {!r}!".format(keymap_data[0], kc.name))
else:
kc.keymaps.remove(km)
# -----------------------------------------------------------------------------
# Manual lookups, each function has to return a basepath and a sequence
# of...
# we start with the built-in default mapping
def _blender_default_map():
# NOTE(@ideasman42): Avoid importing this as there is no need to keep the lookup table in memory.
# As this runs when the user accesses the "Online Manual", the overhead loading the file is acceptable.
# In my tests it's under 1/100th of a second loading from a `pyc`.
ref_mod = execfile(_os.path.join(_script_base_dir, "modules", "_rna_manual_reference.py"))
return (ref_mod.url_manual_prefix, ref_mod.url_manual_mapping)
# hooks for doc lookups
_manual_map = [_blender_default_map]
def register_manual_map(manual_hook):
_manual_map.append(manual_hook)
def unregister_manual_map(manual_hook):
_manual_map.remove(manual_hook)
def manual_map():
# reverse so default is called last
for cb in reversed(_manual_map):
try:
prefix, url_manual_mapping = cb()
except Exception:
print("Error calling {!r}".format(cb))
import traceback
traceback.print_exc()
continue
yield prefix, url_manual_mapping
# Languages which are supported by the user manual (commented when there is no translation).
_manual_language_codes = {
# "ab": "ab", #Abkhaz
# "am_ET": "am", # Amharic
"ar_EG": "ar", # Arabic
# "be": "be", # Belarusian
# "bg_BG": "bg", # Bulgarian
"ca_AD": "ca", # Catalan
# "cs_CZ": "cz", # Czech
# "da": "da", # Danish
"de_DE": "de", # German
"el_GR": "el", # Greek
# "eo": "eo", # Esperanto
"es": "es", # Spanish
# "et_EE": "et", # Estonian
# "eu_EU": "eu", # Basque
# "fa_IR": "fa", # Persian
"fi_FI": "fi", # Finnish
"fr_FR": "fr", # French
# "ha": "ha", # Hausa
# "he_IL": "he", # Hebrew
# "hi_IN": "hi", # Hindi
# "hr_HR": "hr", # Croatian
# "hu_HU": "hu", # Hungarian
"id_ID": "id", # Indonesian
"it_IT": "it", # Italian
"ja_JP": "ja", # Japanese
# "ka": "ka", # Georgian
# "kk_KZ": "kk", # kazakh
# "km": "km", # Khmer
"ko_KR": "ko", # Korean
# "ky_KG": "ky", # Kyrgyz
# "nb": "nb", # Norwegian
# "ne_NP": "ne", # Nepali
"nl_NL": "nl", # Dutch
# "pl_PL": "pl", # Polish
"pt_PT": "pt", # Portuguese
# Portuguese - Brazil, for until we have a pt_BR version.
"pt_BR": "pt",
# "ro_RO": "ro", # Romanian
"ru_RU": "ru", # Russian
"sk_SK": "sk", # Slovak
# "sl": "sl", # Slovenian
"sr_RS": "sr", # Serbian
# "sv_SE": "sv", # Swedish
# "sw": "sw", # Swahili
# "ta": "ta", # Tamil
"th_TH": "th", # Thai
# "tr_TR": "tr", # Turkish
"uk_UA": "uk", # Ukrainian
# "uz_UZ": "uz", # Uzbek
"vi_VN": "vi", # Vietnamese
"zh_HANS": "zh-hans", # Simplified Chinese
"zh_HANT": "zh-hant", # Traditional Chinese
}
def manual_language_code(default="en"):
"""
:return:
The language code used for user manual URL component based on the current language user-preference,
falling back to the ``default`` when unavailable.
:rtype: str
"""
language = _bpy.context.preferences.view.language
if language == 'DEFAULT':
language = _os.getenv("LANG", "").split(".")[0]
return _manual_language_codes.get(language, default)
# Build an RNA path from struct/property/enum names.
def make_rna_paths(struct_name, prop_name, enum_name):
"""
Create RNA "paths" from given names.
:arg struct_name: Name of a RNA struct (like e.g. "Scene").
:type struct_name: str
:arg prop_name: Name of a RNA struct's property.
:type prop_name: str
:arg enum_name: Name of a RNA enum identifier.
:type enum_name: str
:return: A triple of three "RNA paths"
(most_complete_path, "struct.prop", "struct.prop:'enum'").
If no enum_name is given, the third element will always be void.
:rtype: tuple[str, str, str]
"""
src = src_rna = src_enum = ""
if struct_name:
if prop_name:
src = src_rna = ".".join((struct_name, prop_name))
if enum_name:
src = src_enum = "{:s}:'{:s}'".format(src_rna, enum_name)
else:
src = src_rna = struct_name
return src, src_rna, src_enum
def expose_bundled_modules():
"""
For Blender as a Python module, add bundled VFX library python bindings
to ``sys.path``. These may be used instead of dedicated packages, to ensure
the libraries are compatible with Blender.
"""
# For Blender executable there is nothing to do, already exposed.
if not _bpy.app.module:
return
# System installations do not bundle additional modules,
# these are expected to be installed on the system too.
if not _bpy.app.portable:
return
version_dir = _os.path.normpath(_os.path.join(_bpy.__file__, "..", "..", "..", ".."))
packages_dir = _os.path.join(version_dir, "python", "lib")
if _sys.platform != "win32":
packages_dir = _os.path.join(packages_dir, "python{:d}.{:d}".format(*_sys.version_info[:2]))
packages_dir = _os.path.join(packages_dir, "site-packages")
if packages_dir not in _sys.path:
_sys.path.insert(0, packages_dir)