Files
test2/scripts/startup/bl_operators/copy_global_transform.py
Sybren A. Stüvel 8b5c13ac28 Anim: do not access clipboard in Paste Global Transform poll function
Remove access to the clipboard from the Paste Global Transform operator
poll function, as it can cause slowdowns when there is a lot of data on
the clipboard.

This also means that the parsing code has to be a bit more lenient to the
contents of the clipboard. And, because the error message that there is
no matrix on the clipboard is now going to be shown more often, I made it
a bit more friendly.

Pull Request: https://projects.blender.org/blender/blender/pulls/147562
2025-10-09 11:01:25 +02:00

815 lines
29 KiB
Python

# SPDX-FileCopyrightText: 2021-2025 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
"""
Copy Global Transform
Simple operators for copying world-space transforms.
It's called "global" to avoid confusion with the Blender World data-block.
"""
import abc
from typing import Iterable, Optional, Any, TypeAlias
import bpy
from bpy.types import (
Context, Object, Operator, PoseBone,
Camera, ID, ActionChannelbag,
)
from mathutils import Matrix
_axis_enum_items = [
("x", "X", "", 1),
("y", "Y", "", 2),
("z", "Z", "", 3),
]
# Mapping from frame number to the dominant (in terms of genetics) key type.
# GENERATED is the only recessive key type, others are dominant.
KeyInfo: TypeAlias = dict[float, str]
def get_matrix(context: Context) -> Matrix:
bone = context.active_pose_bone
if bone:
# Convert matrix to world space
arm = context.active_object
mat = arm.matrix_world @ bone.matrix
else:
mat = context.active_object.matrix_world
return mat
def set_matrix(context: Context, mat: Matrix) -> None:
from bpy_extras.anim_utils import AutoKeying
bone = context.active_pose_bone
if bone:
# Convert matrix to local space
arm_eval = context.active_object.evaluated_get(context.view_layer.depsgraph)
bone.matrix = arm_eval.matrix_world.inverted() @ mat
AutoKeying.autokey_transformation(context, bone)
else:
context.active_object.matrix_world = mat
AutoKeying.autokey_transformation(context, context.active_object)
def _channelbag_for_id(animated_id: ID) -> ActionChannelbag | None:
# This is on purpose limited to the first layer and strip. To support more
# than 1 layer, a rewrite of the caller is needed.
adt = animated_id.animation_data
action = adt and adt.action
if action is None:
return None
slot = adt.action_slot
for layer in action.layers:
for strip in layer.strips:
assert strip.type == 'KEYFRAME'
channelbag = strip.channelbag(slot)
return channelbag
return None
def _selected_keyframes(context: Context) -> list[float]:
"""Return the list of frame numbers that have a selected key.
Only keys on the active bone/object are considered.
"""
bone = context.active_pose_bone
if bone:
return _selected_keyframes_for_bone(context.active_object, bone)
return _selected_keyframes_for_object(context.active_object)
def _selected_keyframes_for_bone(object: Object, bone: PoseBone) -> list[float]:
"""Return the list of frame numbers that have a selected key.
Only keys on the given pose bone are considered.
"""
name = bpy.utils.escape_identifier(bone.name)
return _selected_keyframes_for_action_slot(object, "pose.bones[\"{:s}\"].".format(name))
def _selected_keyframes_for_object(object: Object) -> list[float]:
"""Return the list of frame numbers that have a selected key.
Only keys on the given object are considered.
"""
return _selected_keyframes_for_action_slot(object, "")
def _selected_keyframes_for_action_slot(object: Object, rna_path_prefix: str) -> list[float]:
"""Return the list of frame numbers that have a selected key.
Only keys on the given object's Action Slot on FCurves starting with rna_path_prefix are considered.
"""
cbag = _channelbag_for_id(object)
if not cbag:
return []
keyframes = set()
for fcurve in cbag.fcurves:
if not fcurve.data_path.startswith(rna_path_prefix):
continue
for kp in fcurve.keyframe_points:
if not kp.select_control_point:
continue
keyframes.add(kp.co.x)
return sorted(keyframes)
def _copy_matrix_to_clipboard(window_manager: bpy.types.WindowManager, matrix: Matrix) -> None:
rows = [" {!r},".format(tuple(row)) for row in matrix]
as_string = "\n".join(rows)
window_manager.clipboard = "Matrix((\n{:s}\n))".format(as_string)
class OBJECT_OT_copy_global_transform(Operator):
bl_idname = "object.copy_global_transform"
bl_label = "Copy Global Transform"
bl_description = (
"Copies the matrix of the currently active object or pose bone to the clipboard. Uses world-space matrices"
)
# This operator cannot be un-done because it manipulates data outside Blender.
bl_options = {'REGISTER'}
@classmethod
def poll(cls, context: Context) -> bool:
return bool(context.active_pose_bone) or bool(context.active_object)
def execute(self, context: Context) -> set[str]:
mat = get_matrix(context)
_copy_matrix_to_clipboard(context.window_manager, mat)
return {'FINISHED'}
def get_relative_ob(context: Context) -> Optional[Object]:
"""Get the 'relative' object.
This is the object that's configured, or if that's empty, the active scene camera.
"""
rel_ob = context.scene.tool_settings.anim_relative_object
return rel_ob or context.scene.camera
class OBJECT_OT_copy_relative_transform(Operator):
bl_idname = "object.copy_relative_transform"
bl_label = "Copy Relative Transform"
bl_description = "Copies the matrix of the currently active object or pose bone to the clipboard. " \
"Uses matrices relative to a specific object or the active scene camera"
# This operator cannot be un-done because it manipulates data outside Blender.
bl_options = {'REGISTER'}
@classmethod
def poll(cls, context: Context) -> bool:
rel_ob = get_relative_ob(context)
if not rel_ob:
return False
return bool(context.active_pose_bone) or bool(context.active_object)
def execute(self, context: Context) -> set[str]:
rel_ob = get_relative_ob(context)
if not rel_ob:
self.report(
{'ERROR'},
"No 'Relative To' object found, set one explicitly or make sure there is an active object")
return {'CANCELLED'}
mat = rel_ob.matrix_world.inverted() @ get_matrix(context)
_copy_matrix_to_clipboard(context.window_manager, mat)
return {'FINISHED'}
class UnableToMirrorError(Exception):
"""Raised when mirroring is enabled but no mirror object/bone is set."""
class OBJECT_OT_paste_transform(Operator):
bl_idname = "object.paste_transform"
bl_label = "Paste Global Transform"
bl_description = (
"Pastes the matrix from the clipboard to the currently active pose bone or object. Uses world-space matrices"
)
bl_options = {'REGISTER', 'UNDO'}
_method_items = [
(
'CURRENT',
"Current Transform",
"Paste onto the current values only, only manipulating the animation data if auto-keying is enabled",
),
(
'EXISTING_KEYS',
"Selected Keys",
"Paste onto frames that have a selected key, potentially creating new keys on those frames",
),
(
'BAKE',
"Bake on Key Range",
"Paste onto all frames between the first and last selected key, creating new keyframes if necessary",
),
]
method: bpy.props.EnumProperty( # type: ignore
items=_method_items,
name="Paste Method",
description="Update the current transform, selected keyframes, or even create new keys",
options={'SKIP_SAVE'},
)
bake_step: bpy.props.IntProperty( # type: ignore
name="Frame Step",
description="Only used for baking. Step=1 creates a key on every frame, step=2 bakes on 2s, etc",
min=1,
soft_min=1,
soft_max=5,
options={'SKIP_SAVE'},
)
use_mirror: bpy.props.BoolProperty( # type: ignore
name="Mirror Transform",
description="When pasting, mirror the transform relative to a specific object or bone",
default=False,
options={'SKIP_SAVE'},
)
mirror_axis_loc: bpy.props.EnumProperty( # type: ignore
items=_axis_enum_items,
name="Location Axis",
description="Coordinate axis used to mirror the location part of the transform",
default='x',
options={'SKIP_SAVE'},
)
mirror_axis_rot: bpy.props.EnumProperty( # type: ignore
items=_axis_enum_items,
name="Rotation Axis",
description="Coordinate axis used to mirror the rotation part of the transform",
default='z',
options={'SKIP_SAVE'},
)
use_relative: bpy.props.BoolProperty( # type: ignore
name="Use Relative Paste",
description="When pasting, assume the pasted matrix is relative to another object (set in the user interface)",
default=False,
options={'SKIP_SAVE'},
)
@classmethod
def poll(cls, context: Context) -> bool:
if not context.active_pose_bone and not context.active_object:
cls.poll_message_set("Select an object or pose bone")
return False
return True
@classmethod
def string_to_matrix(cls, value: str) -> Matrix | None:
if value.startswith("Matrix"):
return cls.parse_matrix(value)
if value.startswith("<Matrix 4x4"):
return cls.parse_repr_m4(value[12:-1])
if value:
return cls.parse_print_m4(value)
return None
@staticmethod
def parse_matrix(value: str) -> Matrix | None:
import ast
try:
return Matrix(ast.literal_eval(value[6:]))
except Exception:
# ast.literal_eval() can raise a slew of exceptions, all of
# which means that it's not a matrix on the clipboard.
return None
@staticmethod
def parse_print_m4(value: str) -> Optional[Matrix]:
"""Parse output from Blender's print_m4() function.
Expects four lines of space-separated floats.
"""
lines = value.strip().splitlines()
if len(lines) != 4:
return None
try:
floats = tuple(tuple(float(item) for item in line.split()) for line in lines)
except ValueError:
# Apprently not the expected format.
return None
return Matrix(floats)
@staticmethod
def parse_repr_m4(value: str) -> Optional[Matrix]:
"""Four lines of (a, b, c, d) floats."""
lines = value.strip().splitlines()
if len(lines) != 4:
return None
try:
floats = tuple(tuple(float(item.strip()) for item in line.strip()[1:-1].split(',')) for line in lines)
except ValueError:
# Apprently not the expected format.
return None
return Matrix(floats)
def execute(self, context: Context) -> set[str]:
clipboard = context.window_manager.clipboard.strip()
mat = self.string_to_matrix(clipboard)
if mat is None:
self.report({'ERROR'}, "Clipboard does not contain a matrix")
return {'CANCELLED'}
try:
mat = self._preprocess_matrix(context, mat)
except UnableToMirrorError:
self.report({'ERROR'}, "Unable to mirror, no mirror object/bone configured")
return {'CANCELLED'}
applicator = {
'CURRENT': self._paste_current,
'EXISTING_KEYS': self._paste_existing_keys,
'BAKE': self._paste_bake,
}[self.method]
return applicator(context, mat)
def _preprocess_matrix(self, context: Context, matrix: Matrix) -> Matrix:
if self.use_relative:
matrix = self._relative_to_world(context, matrix)
if self.use_mirror:
matrix = self._mirror_matrix(context, matrix)
return matrix
def _relative_to_world(self, context: Context, matrix: Matrix) -> Matrix:
rel_ob = get_relative_ob(context)
if not rel_ob:
return matrix
rel_ob_eval = rel_ob.evaluated_get(context.view_layer.depsgraph)
return rel_ob_eval.matrix_world @ matrix
def _mirror_matrix(self, context: Context, matrix: Matrix) -> Matrix:
mirror_ob = context.scene.tool_settings.anim_mirror_object
mirror_bone = context.scene.tool_settings.anim_mirror_bone
# No mirror object means "current armature object".
ctx_ob = context.object
if not mirror_ob and mirror_bone and ctx_ob and ctx_ob.type == 'ARMATURE':
mirror_ob = ctx_ob
if not mirror_ob:
raise UnableToMirrorError()
if mirror_ob.type == 'ARMATURE' and mirror_bone:
return self._mirror_over_bone(matrix, mirror_ob, mirror_bone)
return self._mirror_over_ob(matrix, mirror_ob)
def _mirror_over_ob(self, matrix: Matrix, mirror_ob: bpy.types.Object) -> Matrix:
mirror_matrix = mirror_ob.matrix_world
return self._mirror_over_matrix(matrix, mirror_matrix)
def _mirror_over_bone(self, matrix: Matrix, mirror_ob: bpy.types.Object, mirror_bone_name: str) -> Matrix:
bone = mirror_ob.pose.bones[mirror_bone_name]
mirror_matrix = mirror_ob.matrix_world @ bone.matrix
return self._mirror_over_matrix(matrix, mirror_matrix)
def _mirror_over_matrix(self, matrix: Matrix, mirror_matrix: Matrix) -> Matrix:
# Compute the matrix in the space of the mirror matrix:
mat_local = mirror_matrix.inverted() @ matrix
# Decompose the matrix, as we don't want to touch the scale. This
# operator should only mirror the translation and rotation components.
trans, rot_q, scale = mat_local.decompose()
# Mirror the translation component:
axis_index = ord(self.mirror_axis_loc) - ord('x')
trans[axis_index] *= -1
# Flip the rotation, and use a rotation order that applies the to-be-flipped axes first.
match self.mirror_axis_rot:
case 'x':
rot_e = rot_q.to_euler('XYZ')
rot_e.x *= -1 # Flip the requested rotation axis.
rot_e.y *= -1 # Also flip the bone roll.
case 'y':
rot_e = rot_q.to_euler('YZX')
rot_e.y *= -1 # Flip the requested rotation axis.
rot_e.z *= -1 # Also flip another axis? Not sure how to handle this one.
case 'z':
rot_e = rot_q.to_euler('ZYX')
rot_e.z *= -1 # Flip the requested rotation axis.
rot_e.y *= -1 # Also flip the bone roll.
# Recompose the local matrix:
mat_local = Matrix.LocRotScale(trans, rot_e, scale)
# Go back to world space:
mirrored_world = mirror_matrix @ mat_local
return mirrored_world
@staticmethod
def _paste_current(context: Context, matrix: Matrix) -> set[str]:
set_matrix(context, matrix)
return {'FINISHED'}
def _paste_existing_keys(self, context: Context, matrix: Matrix) -> set[str]:
if not context.scene.tool_settings.use_keyframe_insert_auto:
self.report({'ERROR'}, "This mode requires auto-keying to work properly")
return {'CANCELLED'}
frame_numbers = _selected_keyframes(context)
if not frame_numbers:
self.report({'WARNING'}, "No selected frames found")
return {'CANCELLED'}
self._paste_on_frames(context, frame_numbers, matrix)
return {'FINISHED'}
def _paste_bake(self, context: Context, matrix: Matrix) -> set[str]:
if not context.scene.tool_settings.use_keyframe_insert_auto:
self.report({'ERROR'}, "This mode requires auto-keying to work properly")
return {'CANCELLED'}
bake_step = max(1, self.bake_step)
# Put the clamped bake step back into RNA for the redo panel.
self.bake_step = bake_step
frame_start, frame_end = self._determine_bake_range(context)
frame_range = range(round(frame_start), round(frame_end) + bake_step, bake_step)
self._paste_on_frames(context, frame_range, matrix)
return {'FINISHED'}
def _determine_bake_range(self, context: Context) -> tuple[float, float]:
frame_numbers = _selected_keyframes(context)
if frame_numbers:
# Note that these could be the same frame, if len(frame_numbers) == 1:
return frame_numbers[0], frame_numbers[-1]
if context.scene.use_preview_range:
self.report({'INFO'}, "No selected keys, pasting over preview range")
return context.scene.frame_preview_start, context.scene.frame_preview_end
self.report({'INFO'}, "No selected keys, pasting over scene range")
return context.scene.frame_start, context.scene.frame_end
def _paste_on_frames(self, context: Context, frame_numbers: Iterable[float], matrix: Matrix) -> None:
current_frame = context.scene.frame_current_final
try:
for frame in frame_numbers:
context.scene.frame_set(int(frame), subframe=frame % 1.0)
set_matrix(context, matrix)
finally:
context.scene.frame_set(int(current_frame), subframe=current_frame % 1.0)
class Transformable(metaclass=abc.ABCMeta):
"""Interface for a bone or an object."""
def __init__(self) -> None:
self._key_info_cache: Optional[KeyInfo] = None
@abc.abstractmethod
def matrix_world(self) -> Matrix:
pass
def set_matrix_world(self, context: Context, matrix: Matrix) -> None:
"""Set the world matrix, without autokeying."""
self._set_matrix_world(context, matrix)
def set_matrix_world_autokey(self, context: Context, matrix: Matrix) -> None:
"""Set the world matrix, and autokey the resulting transform."""
self._set_matrix_world(context, matrix)
self._autokey_matrix_world(context)
@abc.abstractmethod
def _set_matrix_world(self, context: Context, matrix: Matrix) -> None:
pass
@abc.abstractmethod
def _autokey_matrix_world(self, context: Context) -> None:
pass
@abc.abstractmethod
def _my_fcurves(self) -> Iterable[bpy.types.FCurve]:
pass
def key_info(self) -> KeyInfo:
if self._key_info_cache is not None:
return self._key_info_cache
keyinfo: KeyInfo = {}
for fcurve in self._my_fcurves():
for kp in fcurve.keyframe_points:
frame = kp.co.x
if kp.type == 'GENERATED' and frame in keyinfo:
# Don't bother overwriting other key types.
continue
keyinfo[frame] = kp.type
self._key_info_cache = keyinfo
return keyinfo
def remove_keys_of_type(
self,
key_type: str,
*,
frame_start: float | int = float("-inf"),
frame_end: float | int = float("inf")) -> None:
self._key_info_cache = None
for fcurve in self._my_fcurves():
to_remove = [
kp for kp in fcurve.keyframe_points if kp.type == key_type and (frame_start <= kp.co.x <= frame_end)
]
for kp in reversed(to_remove):
fcurve.keyframe_points.remove(kp, fast=True)
fcurve.keyframe_points.handles_recalc()
class TransformableObject(Transformable):
object: Object
def __init__(self, object: Object) -> None:
super().__init__()
self.object = object
def __str__(self) -> str:
return "TransformableObject({:s})".format(self.object.name)
def matrix_world(self) -> Matrix:
return self.object.matrix_world
def _set_matrix_world(self, _context: Context, matrix: Matrix) -> None:
self.object.matrix_world = matrix
def _autokey_matrix_world(self, context: Context) -> None:
from bpy_extras.anim_utils import AutoKeying
AutoKeying.autokey_transformation(context, self.object)
def __hash__(self) -> int:
return hash(self.object.as_pointer())
def _my_fcurves(self) -> Iterable[bpy.types.FCurve]:
cbag = _channelbag_for_id(self.object)
if not cbag:
return
yield from cbag.fcurves
class TransformableBone(Transformable):
arm_object: Object
pose_bone: PoseBone
def __init__(self, pose_bone: PoseBone) -> None:
super().__init__()
self.arm_object = pose_bone.id_data
self.pose_bone = pose_bone
def __str__(self) -> str:
return "TransformableBone({:s}, bone={:s})".format(self.arm_object.name, self.pose_bone.name)
def matrix_world(self) -> Matrix:
mat = self.arm_object.matrix_world @ self.pose_bone.matrix
return mat
def _set_matrix_world(self, context: Context, matrix: Matrix) -> None:
# Convert matrix to armature-local space
arm_eval = self.arm_object.evaluated_get(context.view_layer.depsgraph)
self.pose_bone.matrix = arm_eval.matrix_world.inverted() @ matrix
def _autokey_matrix_world(self, context: Context) -> None:
from bpy_extras.anim_utils import AutoKeying
AutoKeying.autokey_transformation(context, self.pose_bone)
def __hash__(self) -> int:
return hash(self.pose_bone.as_pointer())
def _my_fcurves(self) -> Iterable[bpy.types.FCurve]:
cbag = _channelbag_for_id(self.arm_object)
if not cbag:
return
rna_prefix = self.pose_bone.path_from_id() + "."
for fcurve in cbag.fcurves:
if fcurve.data_path.startswith(rna_prefix):
yield fcurve
class FixToCameraCommon:
"""Common functionality for the Fix To Scene Camera operator + its 'delete' button."""
keytype = 'GENERATED'
# Operator method stubs to avoid PyLance/MyPy errors:
@classmethod
def poll_message_set(cls, message: str) -> None:
super().poll_message_set(message)
def report(self, level: set[str], message: str) -> None:
super().report(level, message)
# Implement in subclass:
def _execute(self, context: Context, transformables: list[Transformable]) -> None:
raise NotImplementedError()
@classmethod
def poll(cls, context: Context) -> bool:
if not context.active_pose_bone and not context.active_object:
cls.poll_message_set("Select an object or pose bone")
return False
if context.mode not in {'POSE', 'OBJECT'}:
cls.poll_message_set("Switch to Pose or Object mode")
return False
if not context.scene.camera:
cls.poll_message_set("The Scene needs a camera")
return False
return True
def execute(self, context: Context) -> set[str]:
match context.mode:
case 'OBJECT':
transformables = self._transformable_objects(context)
case 'POSE':
transformables = self._transformable_pbones(context)
case mode:
self.report({'ERROR'}, 'Unsupported mode: %r' % mode)
return {'CANCELLED'}
restore_frame = context.scene.frame_current
restore_matrices = [(transformable, transformable.matrix_world().copy()) for transformable in transformables]
try:
self._execute(context, transformables)
finally:
# Restore the state of the scene & the transformables. This is necessary
# as not all properties may have been auto-keyed (for example 'only
# available' enabled, and rotation is not actually keyed yet), so we can't
# assume that going to the original frame restores the entire matrix.
context.scene.frame_set(restore_frame)
for transformable, matrix in restore_matrices:
transformable.set_matrix_world(context, matrix)
return {'FINISHED'}
def _transformable_objects(self, context: Context) -> list[Transformable]:
return [TransformableObject(object=ob) for ob in context.selected_editable_objects]
def _transformable_pbones(self, context: Context) -> list[Transformable]:
return [TransformableBone(pose_bone=bone) for bone in context.selected_pose_bones]
class OBJECT_OT_fix_to_camera(FixToCameraCommon, Operator):
bl_idname = "object.fix_to_camera"
bl_label = "Fix to Scene Camera"
bl_description = "Generate new keys to fix the selected object/bone to the camera on unkeyed frames"
bl_options = {'REGISTER', 'UNDO'}
use_location: bpy.props.BoolProperty( # type: ignore
name="Location",
description="Create Location keys when fixing to the scene camera",
default=True,
)
use_rotation: bpy.props.BoolProperty( # type: ignore
name="Rotation",
description="Create Rotation keys when fixing to the scene camera",
default=True,
)
use_scale: bpy.props.BoolProperty( # type: ignore
name="Scale",
description="Create Scale keys when fixing to the scene camera",
default=True,
)
def _get_matrices(self, camera: Camera, transformables: list[Transformable]) -> dict[Transformable, Matrix]:
camera_mat_inv = camera.matrix_world.inverted()
return {t: camera_mat_inv @ t.matrix_world() for t in transformables}
def _execute(self, context: Context, transformables: list[Transformable]) -> None:
from bpy_extras.anim_utils import AutoKeying
depsgraph = context.view_layer.depsgraph
scene = context.scene
scene.frame_set(scene.frame_start)
camera_eval = scene.camera.evaluated_get(depsgraph)
last_camera_name = scene.camera.name
matrices = self._get_matrices(camera_eval, transformables)
if scene.use_preview_range:
frame_start = scene.frame_preview_start
frame_end = scene.frame_preview_end
else:
frame_start = scene.frame_start
frame_end = scene.frame_end
with AutoKeying.options(
keytype=self.keytype,
use_loc=self.use_location,
use_rot=self.use_rotation,
use_scale=self.use_scale,
force_autokey=True,
):
for frame in range(frame_start, frame_end + scene.frame_step, scene.frame_step):
scene.frame_set(frame)
camera_eval = scene.camera.evaluated_get(depsgraph)
cam_matrix_world = camera_eval.matrix_world
camera_mat_inv = cam_matrix_world.inverted()
if scene.camera.name != last_camera_name:
# The scene camera changed, so the previous
# relative-to-camera matrices can no longer be used.
matrices = self._get_matrices(camera_eval, transformables)
last_camera_name = scene.camera.name
for t, camera_rel_matrix in matrices.items():
key_info = t.key_info()
key_type = key_info.get(frame, "")
if key_type not in {self.keytype, ""}:
# Manually set key, remember the current camera-relative matrix.
matrices[t] = camera_mat_inv @ t.matrix_world()
continue
# No key, or a generated one. Overwrite it with a new transform.
t.set_matrix_world_autokey(context, cam_matrix_world @ camera_rel_matrix)
class OBJECT_OT_delete_fix_to_camera_keys(Operator, FixToCameraCommon):
bl_idname = "object.delete_fix_to_camera_keys"
bl_label = "Delete Generated Keys"
bl_description = "Delete all keys that were generated by the 'Fix to Scene Camera' operator"
bl_options = {'REGISTER', 'UNDO'}
def _execute(self, context: Context, transformables: list[Transformable]) -> None:
scene = context.scene
if scene.use_preview_range:
frame_start = scene.frame_preview_start
frame_end = scene.frame_preview_end
else:
frame_start = scene.frame_start
frame_end = scene.frame_end
for t in transformables:
t.remove_keys_of_type(self.keytype, frame_start=frame_start, frame_end=frame_end)
# Messagebus subscription to monitor changes & refresh panels.
_msgbus_owner = object()
def _refresh_3d_panels():
refresh_area_types = {'VIEW_3D'}
for win in bpy.context.window_manager.windows:
for area in win.screen.areas:
if area.type not in refresh_area_types:
continue
area.tag_redraw()
classes = (
OBJECT_OT_copy_global_transform,
OBJECT_OT_copy_relative_transform,
OBJECT_OT_paste_transform,
OBJECT_OT_fix_to_camera,
OBJECT_OT_delete_fix_to_camera_keys,
)
def _register_message_bus() -> None:
bpy.msgbus.subscribe_rna(
key=(bpy.types.ToolSettings, "use_keyframe_insert_auto"),
owner=_msgbus_owner,
args=(),
notify=_refresh_3d_panels,
options={'PERSISTENT'},
)
def _unregister_message_bus() -> None:
bpy.msgbus.clear_by_owner(_msgbus_owner)
@bpy.app.handlers.persistent # type: ignore
def _on_blendfile_load_post(_none: Any, _other_none: Any) -> None:
# The parameters are required, but both are None.
_register_message_bus()
def register():
bpy.app.handlers.load_post.append(_on_blendfile_load_post)
def unregister():
_unregister_message_bus()
bpy.app.handlers.load_post.remove(_on_blendfile_load_post)