30 lines
970 B
C
30 lines
970 B
C
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#include "BLI_string_ref.hh"
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struct ImBuf;
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struct Mesh;
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/**
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* Generate a margin around the textures uv islands by copying pixels from the adjacent polygon.
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*
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* \param ibuf: the texture image.
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* \param mask: pixels with a mask value of 1 are not written to.
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* \param margin: the size of the margin in pixels.
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* \param me: the mesh to use the polygons of.
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* \param uv_layer: The UV layer to use.
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*/
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void RE_generate_texturemargin_adjacentfaces(struct ImBuf *ibuf,
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char *mask,
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int margin,
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struct Mesh const *me,
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blender::StringRef uv_layer,
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const float uv_offset[2]);
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