This commit hides "UI attributes" described in T97452 from the UI lists in mesh, curve, and point cloud properties, and disallow accessing them in geometry nodes. Internal UI attributes like selection and hiding values should use the attribute system for simplicity and performance, but we don't want to expose those attributes in the attribute panel, which is meant for regular user interaction. Procedural access may be misleading or cause problems, as described in the design task above. These attributes are added by two upcoming patches: D14934, D14685 Differential Revision: https://developer.blender.org/D15069
136 lines
4.1 KiB
Python
136 lines
4.1 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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# <pep8 compliant>
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import bpy
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from bpy.types import Menu, Panel, UIList
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from rna_prop_ui import PropertyPanel
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class DataButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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engine = context.scene.render.engine
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return hasattr(context, 'pointcloud') and context.pointcloud and (engine in cls.COMPAT_ENGINES)
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class DATA_PT_context_pointcloud(DataButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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def draw(self, context):
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layout = self.layout
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ob = context.object
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pointcloud = context.pointcloud
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space = context.space_data
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if ob:
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layout.template_ID(ob, "data")
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elif pointcloud:
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layout.template_ID(space, "pin_id")
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class POINTCLOUD_MT_add_attribute(Menu):
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bl_label = "Add Attribute"
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@staticmethod
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def add_standard_attribute(layout, pointcloud, name, data_type, domain):
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exists = pointcloud.attributes.get(name) is not None
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col = layout.column()
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col.enabled = not exists
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col.operator_context = 'EXEC_DEFAULT'
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props = col.operator("geometry.attribute_add", text=name)
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props.name = name
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props.data_type = data_type
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props.domain = domain
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def draw(self, context):
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layout = self.layout
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pointcloud = context.pointcloud
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self.add_standard_attribute(layout, pointcloud, 'radius', 'FLOAT', 'POINT')
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self.add_standard_attribute(layout, pointcloud, 'color', 'FLOAT_COLOR', 'POINT')
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self.add_standard_attribute(layout, pointcloud, 'id', 'INT', 'POINT')
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self.add_standard_attribute(layout, pointcloud, 'velocity', 'FLOAT_VECTOR', 'POINT')
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layout.separator()
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layout.operator_context = 'INVOKE_DEFAULT'
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layout.operator("geometry.attribute_add", text="Custom...")
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class POINTCLOUD_UL_attributes(UIList):
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def filter_items(self, context, data, property):
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attributes = getattr(data, property)
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flags = []
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indices = [i for i in range(len(attributes))]
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for index, item in enumerate(attributes):
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flags.append(self.bitflag_filter_item if item.is_internal else 0)
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return flags, indices
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def draw_item(self, _context, layout, _data, attribute, _icon, _active_data, _active_propname, _index):
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data_type = attribute.bl_rna.properties['data_type'].enum_items[attribute.data_type]
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split = layout.split(factor=0.75)
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split.emboss = 'NONE'
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split.prop(attribute, "name", text="")
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sub = split.row()
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sub.alignment = 'RIGHT'
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sub.active = False
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sub.label(text=data_type.name)
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class DATA_PT_pointcloud_attributes(DataButtonsPanel, Panel):
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bl_label = "Attributes"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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def draw(self, context):
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pointcloud = context.pointcloud
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layout = self.layout
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row = layout.row()
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col = row.column()
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col.template_list(
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"POINTCLOUD_UL_attributes",
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"attributes",
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pointcloud,
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"attributes",
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pointcloud.attributes,
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"active_index",
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rows=3,
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)
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col = row.column(align=True)
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col.menu("POINTCLOUD_MT_add_attribute", icon='ADD', text="")
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col.operator("geometry.attribute_remove", icon='REMOVE', text="")
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class DATA_PT_custom_props_pointcloud(DataButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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_context_path = "object.data"
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_property_type = bpy.types.PointCloud if hasattr(bpy.types, "PointCloud") else None
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classes = (
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DATA_PT_context_pointcloud,
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DATA_PT_pointcloud_attributes,
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DATA_PT_custom_props_pointcloud,
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POINTCLOUD_MT_add_attribute,
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POINTCLOUD_UL_attributes,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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