The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
37 lines
1.3 KiB
C
37 lines
1.3 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2018 Blender Foundation */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#include "BKE_subdiv.h"
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/* NOTE: Was initially used to get proper enumerator types, but this makes
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* it tricky to compile without OpenSubdiv. */
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/* #include "opensubdiv_converter_capi.h" */
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struct Mesh;
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struct OpenSubdiv_Converter;
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struct SubdivSettings;
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void BKE_subdiv_converter_init_for_mesh(struct OpenSubdiv_Converter *converter,
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const struct SubdivSettings *settings,
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const struct Mesh *mesh);
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/* NOTE: Frees converter data, but not converter itself. This means, that if
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* converter was allocated on heap, it is up to the user to free that memory. */
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void BKE_subdiv_converter_free(struct OpenSubdiv_Converter *converter);
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/* ============================ INTERNAL HELPERS ============================ */
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/* TODO(sergey): Find a way to make it OpenSubdiv_VtxBoundaryInterpolation,
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* without breaking compilation without OpenSubdiv. */
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int BKE_subdiv_converter_vtx_boundary_interpolation_from_settings(const SubdivSettings *settings);
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/* TODO(sergey): Find a way to make it OpenSubdiv_FVarLinearInterpolation,
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* without breaking compilation without OpenSubdiv. */
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int BKE_subdiv_converter_fvar_linear_from_settings(const SubdivSettings *settings);
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