Files
test2/source/blender/blenkernel/particle_private.h
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

60 lines
1.5 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2018 Blender Foundation */
/** \file
* \ingroup bke
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct CurveMapping;
typedef struct ParticleChildModifierContext {
ParticleThreadContext *thread_ctx;
ParticleSimulationData *sim;
ParticleTexture *ptex;
ChildParticle *cpa;
const float *par_co; /* float3 */
const float *par_vel; /* float3 */
const float *par_rot; /* float4 */
const float *par_orco; /* float3 */
const float *orco; /* float3 */
ParticleCacheKey *parent_keys;
} ParticleChildModifierContext;
void do_kink(ParticleKey *state,
const float par_co[3],
const float par_vel[3],
const float par_rot[4],
float time,
float freq,
float shape,
float amplitude,
float flat,
short type,
short axis,
float obmat[4][4],
int smooth_start);
float do_clump(ParticleKey *state,
const float par_co[3],
float time,
const float orco_offset[3],
float clumpfac,
float clumppow,
float pa_clump,
bool use_clump_noise,
float clump_noise_size,
struct CurveMapping *clumpcurve);
void do_child_modifiers(const ParticleChildModifierContext *modifier_ctx,
float mat[4][4],
ParticleKey *state,
float t);
#ifdef __cplusplus
}
#endif