The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
308 lines
11 KiB
C++
308 lines
11 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2013 Blender Foundation */
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/** \file
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* \ingroup depsgraph
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*
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* Methods for constructing depsgraph.
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "PIL_time.h"
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#include "PIL_time_utildefines.h"
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#include "DNA_cachefile_types.h"
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#include "DNA_collection_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_simulation_types.h"
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#include "BKE_collection.h"
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#include "BKE_main.h"
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#include "BKE_scene.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_build.h"
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#include "DEG_depsgraph_debug.h"
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#include "builder/deg_builder_relations.h"
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#include "builder/pipeline_all_objects.h"
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#include "builder/pipeline_compositor.h"
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#include "builder/pipeline_from_ids.h"
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#include "builder/pipeline_render.h"
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#include "builder/pipeline_view_layer.h"
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#include "intern/debug/deg_debug.h"
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#include "intern/node/deg_node.h"
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#include "intern/node/deg_node_component.h"
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#include "intern/node/deg_node_id.h"
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#include "intern/node/deg_node_operation.h"
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#include "intern/depsgraph_registry.h"
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#include "intern/depsgraph_relation.h"
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#include "intern/depsgraph_tag.h"
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#include "intern/depsgraph_type.h"
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/* ****************** */
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/* External Build API */
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namespace deg = blender::deg;
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static deg::NodeType deg_build_scene_component_type(eDepsSceneComponentType component)
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{
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switch (component) {
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case DEG_SCENE_COMP_PARAMETERS:
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return deg::NodeType::PARAMETERS;
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case DEG_SCENE_COMP_ANIMATION:
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return deg::NodeType::ANIMATION;
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case DEG_SCENE_COMP_SEQUENCER:
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return deg::NodeType::SEQUENCER;
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}
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return deg::NodeType::UNDEFINED;
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}
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static deg::DepsNodeHandle *get_node_handle(DepsNodeHandle *node_handle)
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{
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return reinterpret_cast<deg::DepsNodeHandle *>(node_handle);
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}
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void DEG_add_scene_relation(DepsNodeHandle *node_handle,
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Scene *scene,
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eDepsSceneComponentType component,
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const char *description)
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{
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deg::NodeType type = deg_build_scene_component_type(component);
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deg::ComponentKey comp_key(&scene->id, type);
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deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
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deg_node_handle->builder->add_node_handle_relation(comp_key, deg_node_handle, description);
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}
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void DEG_add_object_relation(DepsNodeHandle *node_handle,
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Object *object,
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eDepsObjectComponentType component,
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const char *description)
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{
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deg::NodeType type = deg::nodeTypeFromObjectComponent(component);
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deg::ComponentKey comp_key(&object->id, type);
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deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
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deg_node_handle->builder->add_node_handle_relation(comp_key, deg_node_handle, description);
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}
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bool DEG_object_has_geometry_component(Object *object)
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{
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return deg::geometry_tag_to_component(&object->id) != deg::NodeType::UNDEFINED;
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}
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void DEG_add_collection_geometry_relation(DepsNodeHandle *node_handle,
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Collection *collection,
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const char *description)
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{
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deg::OperationKey operation_key{
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&collection->id, deg::NodeType::GEOMETRY, deg::OperationCode::GEOMETRY_EVAL_DONE};
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deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
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deg_node_handle->builder->add_node_handle_relation(operation_key, deg_node_handle, description);
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}
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void DEG_add_collection_geometry_customdata_mask(DepsNodeHandle *node_handle,
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Collection *collection,
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const CustomData_MeshMasks *masks)
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{
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FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (collection, ob) {
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DEG_add_customdata_mask(node_handle, ob, masks);
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if (ob->type == OB_EMPTY && ob->instance_collection != nullptr) {
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DEG_add_collection_geometry_customdata_mask(node_handle, ob->instance_collection, masks);
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}
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}
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FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
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}
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void DEG_add_simulation_relation(DepsNodeHandle *node_handle,
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Simulation *simulation,
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const char *description)
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{
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deg::OperationKey operation_key(
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&simulation->id, deg::NodeType::SIMULATION, deg::OperationCode::SIMULATION_EVAL);
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deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
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deg_node_handle->builder->add_node_handle_relation(operation_key, deg_node_handle, description);
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}
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void DEG_add_node_tree_output_relation(DepsNodeHandle *node_handle,
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bNodeTree *node_tree,
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const char *description)
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{
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deg::OperationKey ntree_output_key(
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&node_tree->id, deg::NodeType::NTREE_OUTPUT, deg::OperationCode::NTREE_OUTPUT);
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deg::OperationKey ntree_preprocess_key(&node_tree->id,
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deg::NodeType::NTREE_GEOMETRY_PREPROCESS,
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deg::OperationCode::NTREE_GEOMETRY_PREPROCESS);
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deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
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deg_node_handle->builder->add_node_handle_relation(
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ntree_output_key, deg_node_handle, description);
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deg_node_handle->builder->add_node_handle_relation(
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ntree_preprocess_key, deg_node_handle, description, deg::RELATION_FLAG_NO_FLUSH);
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}
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void DEG_add_object_cache_relation(DepsNodeHandle *node_handle,
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CacheFile *cache_file,
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eDepsObjectComponentType component,
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const char *description)
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{
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deg::NodeType type = deg::nodeTypeFromObjectComponent(component);
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deg::ComponentKey comp_key(&cache_file->id, type);
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deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
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deg_node_handle->builder->add_node_handle_relation(comp_key, deg_node_handle, description);
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}
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void DEG_add_bone_relation(DepsNodeHandle *node_handle,
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Object *object,
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const char *bone_name,
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eDepsObjectComponentType component,
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const char *description)
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{
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deg::NodeType type = deg::nodeTypeFromObjectComponent(component);
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deg::ComponentKey comp_key(&object->id, type, bone_name);
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deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
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deg_node_handle->builder->add_node_handle_relation(comp_key, deg_node_handle, description);
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}
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void DEG_add_object_pointcache_relation(struct DepsNodeHandle *node_handle,
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struct Object *object,
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eDepsObjectComponentType component,
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const char *description)
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{
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deg::NodeType type = deg::nodeTypeFromObjectComponent(component);
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deg::ComponentKey comp_key(&object->id, type);
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deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
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deg::DepsgraphRelationBuilder *relation_builder = deg_node_handle->builder;
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/* Add relation from source to the node handle. */
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relation_builder->add_node_handle_relation(comp_key, deg_node_handle, description);
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/* Node deduct point cache component and connect source to it. */
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ID *id = DEG_get_id_from_handle(node_handle);
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deg::ComponentKey point_cache_key(id, deg::NodeType::POINT_CACHE);
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deg::Relation *rel = relation_builder->add_relation(comp_key, point_cache_key, "Point Cache");
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if (rel != nullptr) {
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rel->flag |= deg::RELATION_FLAG_FLUSH_USER_EDIT_ONLY;
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}
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else {
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fprintf(stderr, "Error in point cache relation from %s to ^%s.\n", object->id.name, id->name);
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}
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}
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void DEG_add_generic_id_relation(struct DepsNodeHandle *node_handle,
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struct ID *id,
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const char *description)
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{
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deg::OperationKey operation_key(
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id, deg::NodeType::GENERIC_DATABLOCK, deg::OperationCode::GENERIC_DATABLOCK_UPDATE);
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deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
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deg_node_handle->builder->add_node_handle_relation(operation_key, deg_node_handle, description);
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}
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void DEG_add_depends_on_transform_relation(struct DepsNodeHandle *node_handle,
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const char *description)
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{
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deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
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deg_node_handle->builder->add_depends_on_transform_relation(deg_node_handle, description);
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}
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void DEG_add_special_eval_flag(struct DepsNodeHandle *node_handle, ID *id, uint32_t flag)
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{
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deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
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deg_node_handle->builder->add_special_eval_flag(id, flag);
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}
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void DEG_add_customdata_mask(struct DepsNodeHandle *node_handle,
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struct Object *object,
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const CustomData_MeshMasks *masks)
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{
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deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
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deg_node_handle->builder->add_customdata_mask(object, deg::DEGCustomDataMeshMasks(masks));
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}
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struct ID *DEG_get_id_from_handle(struct DepsNodeHandle *node_handle)
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{
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deg::DepsNodeHandle *deg_handle = get_node_handle(node_handle);
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return deg_handle->node->owner->owner->id_orig;
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}
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struct Depsgraph *DEG_get_graph_from_handle(struct DepsNodeHandle *node_handle)
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{
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deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
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deg::DepsgraphRelationBuilder *relation_builder = deg_node_handle->builder;
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return reinterpret_cast<Depsgraph *>(relation_builder->getGraph());
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}
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/* ******************** */
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/* Graph Building API's */
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void DEG_graph_build_from_view_layer(Depsgraph *graph)
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{
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deg::ViewLayerBuilderPipeline builder(graph);
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builder.build();
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}
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void DEG_graph_build_for_all_objects(struct Depsgraph *graph)
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{
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deg::AllObjectsBuilderPipeline builder(graph);
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builder.build();
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}
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void DEG_graph_build_for_render_pipeline(Depsgraph *graph)
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{
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deg::RenderBuilderPipeline builder(graph);
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builder.build();
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}
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void DEG_graph_build_for_compositor_preview(Depsgraph *graph, bNodeTree *nodetree)
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{
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deg::CompositorBuilderPipeline builder(graph, nodetree);
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builder.build();
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}
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void DEG_graph_build_from_ids(Depsgraph *graph, ID **ids, const int num_ids)
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{
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deg::FromIDsBuilderPipeline builder(graph, blender::Span(ids, num_ids));
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builder.build();
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}
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void DEG_graph_tag_relations_update(Depsgraph *graph)
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{
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DEG_DEBUG_PRINTF(graph, TAG, "%s: Tagging relations for update.\n", __func__);
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deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(graph);
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deg_graph->need_update_relations = true;
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/* NOTE: When relations are updated, it's quite possible that
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* we've got new bases in the scene. This means, we need to
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* re-create flat array of bases in view layer.
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*
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* TODO(sergey): Try to make it so we don't flush updates
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* to the whole depsgraph. */
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deg::IDNode *id_node = deg_graph->find_id_node(°_graph->scene->id);
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if (id_node != nullptr) {
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id_node->tag_update(deg_graph, deg::DEG_UPDATE_SOURCE_RELATIONS);
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}
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}
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void DEG_graph_relations_update(Depsgraph *graph)
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{
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deg::Depsgraph *deg_graph = (deg::Depsgraph *)graph;
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if (!deg_graph->need_update_relations) {
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/* Graph is up to date, nothing to do. */
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return;
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}
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DEG_graph_build_from_view_layer(graph);
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}
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void DEG_relations_tag_update(Main *bmain)
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{
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DEG_GLOBAL_DEBUG_PRINTF(TAG, "%s: Tagging relations for update.\n", __func__);
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for (deg::Depsgraph *depsgraph : deg::get_all_registered_graphs(bmain)) {
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DEG_graph_tag_relations_update(reinterpret_cast<Depsgraph *>(depsgraph));
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}
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}
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