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test2/source/blender/depsgraph/intern/depsgraph_physics.cc
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

230 lines
8.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2018 Blender Foundation */
/** \file
* \ingroup depsgraph
*
* Physics utilities for effectors and collision.
*/
#include "intern/depsgraph_physics.h"
#include "MEM_guardedalloc.h"
#include "BLI_compiler_compat.h"
#include "BLI_listbase.h"
#include "BKE_collision.h"
#include "BKE_effect.h"
#include "BKE_modifier.h"
#include "DNA_collection_types.h"
#include "DNA_object_force_types.h"
#include "DNA_object_types.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_physics.h"
#include "DEG_depsgraph_query.h"
#include "depsgraph.h"
namespace deg = blender::deg;
/*************************** Evaluation Query API *****************************/
static ePhysicsRelationType modifier_to_relation_type(uint modifier_type)
{
switch (modifier_type) {
case eModifierType_Collision:
return DEG_PHYSICS_COLLISION;
case eModifierType_Fluid:
return DEG_PHYSICS_SMOKE_COLLISION;
case eModifierType_DynamicPaint:
return DEG_PHYSICS_DYNAMIC_BRUSH;
}
BLI_assert_msg(0, "Unknown collision modifier type");
return DEG_PHYSICS_RELATIONS_NUM;
}
/* Get ID from an ID type object, in a safe manner. This means that object can be nullptr,
* in which case the function returns nullptr.
*/
template<class T> static ID *object_id_safe(T *object)
{
if (object == nullptr) {
return nullptr;
}
return &object->id;
}
ListBase *DEG_get_effector_relations(const Depsgraph *graph, Collection *collection)
{
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
blender::Map<const ID *, ListBase *> *hash = deg_graph->physics_relations[DEG_PHYSICS_EFFECTOR];
if (hash == nullptr) {
return nullptr;
}
/* NOTE: nullptr is a valid lookup key here as it means that the relation is not bound to a
* specific collection. */
ID *collection_orig = DEG_get_original_id(object_id_safe(collection));
return hash->lookup_default(collection_orig, nullptr);
}
ListBase *DEG_get_collision_relations(const Depsgraph *graph,
Collection *collection,
uint modifier_type)
{
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
const ePhysicsRelationType type = modifier_to_relation_type(modifier_type);
blender::Map<const ID *, ListBase *> *hash = deg_graph->physics_relations[type];
if (hash == nullptr) {
return nullptr;
}
/* NOTE: nullptr is a valid lookup key here as it means that the relation is not bound to a
* specific collection. */
ID *collection_orig = DEG_get_original_id(object_id_safe(collection));
return hash->lookup_default(collection_orig, nullptr);
}
/********************** Depsgraph Building API ************************/
void DEG_add_collision_relations(DepsNodeHandle *handle,
Object *object,
Collection *collection,
uint modifier_type,
DEG_CollobjFilterFunction filter_function,
const char *name)
{
Depsgraph *depsgraph = DEG_get_graph_from_handle(handle);
deg::Depsgraph *deg_graph = (deg::Depsgraph *)depsgraph;
ListBase *relations = build_collision_relations(deg_graph, collection, modifier_type);
LISTBASE_FOREACH (CollisionRelation *, relation, relations) {
Object *ob1 = relation->ob;
if (ob1 == object) {
continue;
}
if (filter_function == nullptr ||
filter_function(ob1, BKE_modifiers_findby_type(ob1, (ModifierType)modifier_type))) {
DEG_add_object_pointcache_relation(handle, ob1, DEG_OB_COMP_TRANSFORM, name);
DEG_add_object_pointcache_relation(handle, ob1, DEG_OB_COMP_GEOMETRY, name);
}
}
}
void DEG_add_forcefield_relations(DepsNodeHandle *handle,
Object *object,
EffectorWeights *effector_weights,
bool add_absorption,
int skip_forcefield,
const char *name)
{
Depsgraph *depsgraph = DEG_get_graph_from_handle(handle);
deg::Depsgraph *deg_graph = (deg::Depsgraph *)depsgraph;
ListBase *relations = build_effector_relations(deg_graph, effector_weights->group);
LISTBASE_FOREACH (EffectorRelation *, relation, relations) {
if (relation->ob == object) {
continue;
}
if (relation->pd->forcefield == skip_forcefield) {
continue;
}
/* Relation to forcefield object, optionally including geometry.
* Use special point cache relations for automatic cache clearing. */
DEG_add_object_pointcache_relation(handle, relation->ob, DEG_OB_COMP_TRANSFORM, name);
if (relation->psys || ELEM(relation->pd->shape, PFIELD_SHAPE_SURFACE, PFIELD_SHAPE_POINTS) ||
relation->pd->forcefield == PFIELD_GUIDE) {
/* TODO(sergey): Consider going more granular with more dedicated
* particle system operation. */
DEG_add_object_pointcache_relation(handle, relation->ob, DEG_OB_COMP_GEOMETRY, name);
}
/* Smoke flow relations. */
if (relation->pd->forcefield == PFIELD_FLUIDFLOW && relation->pd->f_source != nullptr) {
DEG_add_object_pointcache_relation(
handle, relation->pd->f_source, DEG_OB_COMP_TRANSFORM, "Fluid Force Domain");
DEG_add_object_pointcache_relation(
handle, relation->pd->f_source, DEG_OB_COMP_GEOMETRY, "Fluid Force Domain");
}
/* Absorption forces need collision relation. */
if (add_absorption && (relation->pd->flag & PFIELD_VISIBILITY)) {
DEG_add_collision_relations(
handle, object, nullptr, eModifierType_Collision, nullptr, "Force Absorption");
}
}
}
/******************************** Internal API ********************************/
namespace blender::deg {
ListBase *build_effector_relations(Depsgraph *graph, Collection *collection)
{
Map<const ID *, ListBase *> *hash = graph->physics_relations[DEG_PHYSICS_EFFECTOR];
if (hash == nullptr) {
graph->physics_relations[DEG_PHYSICS_EFFECTOR] = new Map<const ID *, ListBase *>();
hash = graph->physics_relations[DEG_PHYSICS_EFFECTOR];
}
/* If collection is nullptr still use it as a key.
* In this case the BKE_effector_relations_create() will create relates for all bases in the
* view layer.
*/
ID *collection_id = object_id_safe(collection);
return hash->lookup_or_add_cb(collection_id, [&]() {
::Depsgraph *depsgraph = reinterpret_cast<::Depsgraph *>(graph);
return BKE_effector_relations_create(depsgraph, graph->scene, graph->view_layer, collection);
});
}
ListBase *build_collision_relations(Depsgraph *graph, Collection *collection, uint modifier_type)
{
const ePhysicsRelationType type = modifier_to_relation_type(modifier_type);
Map<const ID *, ListBase *> *hash = graph->physics_relations[type];
if (hash == nullptr) {
graph->physics_relations[type] = new Map<const ID *, ListBase *>();
hash = graph->physics_relations[type];
}
/* If collection is nullptr still use it as a key.
* In this case the BKE_collision_relations_create() will create relates for all bases in the
* view layer.
*/
ID *collection_id = object_id_safe(collection);
return hash->lookup_or_add_cb(collection_id, [&]() {
::Depsgraph *depsgraph = reinterpret_cast<::Depsgraph *>(graph);
return BKE_collision_relations_create(depsgraph, collection, modifier_type);
});
}
void clear_physics_relations(Depsgraph *graph)
{
for (int i = 0; i < DEG_PHYSICS_RELATIONS_NUM; i++) {
Map<const ID *, ListBase *> *hash = graph->physics_relations[i];
if (hash) {
const ePhysicsRelationType type = (ePhysicsRelationType)i;
switch (type) {
case DEG_PHYSICS_EFFECTOR:
for (ListBase *list : hash->values()) {
BKE_effector_relations_free(list);
}
break;
case DEG_PHYSICS_COLLISION:
case DEG_PHYSICS_SMOKE_COLLISION:
case DEG_PHYSICS_DYNAMIC_BRUSH:
for (ListBase *list : hash->values()) {
BKE_collision_relations_free(list);
}
break;
case DEG_PHYSICS_RELATIONS_NUM:
break;
}
delete hash;
graph->physics_relations[i] = nullptr;
}
}
}
} // namespace blender::deg