The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2019 Blender Foundation */
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/** \file
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* \ingroup depsgraph
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*/
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#pragma once
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#include "DNA_ID.h"
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#include "intern/eval/deg_eval_runtime_backup_animation.h"
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#include "intern/eval/deg_eval_runtime_backup_gpencil.h"
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#include "intern/eval/deg_eval_runtime_backup_movieclip.h"
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#include "intern/eval/deg_eval_runtime_backup_object.h"
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#include "intern/eval/deg_eval_runtime_backup_scene.h"
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#include "intern/eval/deg_eval_runtime_backup_sound.h"
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#include "intern/eval/deg_eval_runtime_backup_volume.h"
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namespace blender::deg {
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struct Depsgraph;
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class RuntimeBackup {
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public:
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explicit RuntimeBackup(const Depsgraph *depsgraph);
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/* NOTE: Will reset all runtime fields which has been backed up to nullptr. */
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void init_from_id(ID *id);
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/* Restore fields to the given ID. */
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void restore_to_id(ID *id);
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/* Denotes whether init_from_id did put anything into the backup storage.
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* This will not be the case when init_from_id() is called for an ID which has never been
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* copied-on-write. In this case there is no need to backup or restore anything.
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*
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* It also allows to have restore() logic to be symmetrical to init() without need to worry
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* that init() might not have happened.
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*
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* In practice this is used by audio system to lock audio while scene is going through
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* copy-on-write mechanism. */
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bool have_backup;
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/* Struct members of the ID pointer. */
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struct {
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void *py_instance;
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} id_data;
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AnimationBackup animation_backup;
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SceneBackup scene_backup;
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SoundBackup sound_backup;
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ObjectRuntimeBackup object_backup;
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DrawDataList drawdata_backup;
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DrawDataList *drawdata_ptr;
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MovieClipBackup movieclip_backup;
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VolumeBackup volume_backup;
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GPencilBackup gpencil_backup;
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};
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} // namespace blender::deg
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