Files
test2/source/blender/editors/include/ED_scene.h
Campbell Barton 1ddbe7cadd Cleanup: move doc-strings into headers, remove duplicates
In some cases move implementation details into the function body.
2023-03-29 14:37:34 +11:00

50 lines
1.4 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*/
#pragma once
#include "BLI_compiler_attrs.h"
#ifdef __cplusplus
extern "C" {
#endif
enum eSceneCopyMethod;
struct Scene *ED_scene_add(struct Main *bmain,
struct bContext *C,
struct wmWindow *win,
enum eSceneCopyMethod method) ATTR_NONNULL();
/**
* Add a new scene in the sequence editor.
*
* Special mode for adding a scene assigned to sequencer strip.
*/
struct Scene *ED_scene_sequencer_add(struct Main *bmain,
struct bContext *C,
enum eSceneCopyMethod method,
const bool assign_strip);
/**
* \note Only call outside of area/region loops.
* \return true if successful.
*/
bool ED_scene_delete(struct bContext *C, struct Main *bmain, struct Scene *scene) ATTR_NONNULL();
/**
* Depsgraph updates after scene becomes active in a window.
*/
void ED_scene_change_update(struct Main *bmain, struct Scene *scene, struct ViewLayer *layer)
ATTR_NONNULL();
bool ED_scene_view_layer_delete(struct Main *bmain,
struct Scene *scene,
struct ViewLayer *layer,
struct ReportList *reports) ATTR_NONNULL(1, 2, 3);
void ED_operatortypes_scene(void);
#ifdef __cplusplus
}
#endif