115 lines
3.5 KiB
C++
115 lines
3.5 KiB
C++
/* SPDX-FileCopyrightText: 2005 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup editors
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "DNA_ID_enums.h"
|
|
#include "DNA_material_types.h"
|
|
#include "DNA_vec_types.h"
|
|
|
|
struct DEGEditorUpdateContext;
|
|
struct Depsgraph;
|
|
struct ID;
|
|
struct MTex;
|
|
struct Main;
|
|
struct Render;
|
|
struct Scene;
|
|
struct ScrArea;
|
|
struct bContext;
|
|
struct bScreen;
|
|
struct PreviewImage;
|
|
struct ViewLayer;
|
|
struct World;
|
|
struct wmWindow;
|
|
struct wmWindowManager;
|
|
|
|
/* `render_ops.cc` */
|
|
|
|
void ED_operatortypes_render();
|
|
|
|
/* `render_update.cc` */
|
|
|
|
void ED_render_engine_changed(Main *bmain, bool update_scene_data);
|
|
void ED_render_engine_area_exit(Main *bmain, ScrArea *area);
|
|
void ED_render_view_layer_changed(Main *bmain, bScreen *screen);
|
|
|
|
/* Callbacks handling data update events coming from depsgraph. */
|
|
|
|
void ED_render_id_flush_update(const DEGEditorUpdateContext *update_ctx, ID *id);
|
|
/**
|
|
* Update all 3D viewport render and draw engines on changes to the scene.
|
|
* This is called by the dependency graph when it detects changes.
|
|
*/
|
|
void ED_render_scene_update(const DEGEditorUpdateContext *update_ctx, bool updated);
|
|
/**
|
|
* Update 3D viewport render or draw engine on changes to the scene or view settings.
|
|
*/
|
|
void ED_render_view3d_update(Depsgraph *depsgraph, wmWindow *window, ScrArea *area, bool updated);
|
|
|
|
Scene *ED_render_job_get_scene(const bContext *C);
|
|
Scene *ED_render_job_get_current_scene(const bContext *C);
|
|
|
|
/**
|
|
* Render the preview method.
|
|
*/
|
|
enum ePreviewRenderMethod {
|
|
/** Preview is rendered for buttons window. */
|
|
PR_BUTS_RENDER = 0,
|
|
/** Preview is rendered for icons. hopefully fast enough for at least 32x32. */
|
|
PR_ICON_RENDER = 1,
|
|
/** No render, we just ensure deferred icon data gets generated. */
|
|
PR_ICON_DEFERRED = 2,
|
|
};
|
|
|
|
bool ED_check_engine_supports_preview(const Scene *scene);
|
|
const char *ED_preview_collection_name(ePreviewType pr_type);
|
|
|
|
void ED_preview_ensure_dbase(bool with_gpencil);
|
|
void ED_preview_free_dbase();
|
|
|
|
/**
|
|
* Check if \a id is supported by the automatic preview render.
|
|
*/
|
|
bool ED_preview_id_is_supported(const ID *id);
|
|
|
|
void ED_preview_set_visibility(Main *pr_main,
|
|
Scene *scene,
|
|
ViewLayer *view_layer,
|
|
ePreviewType pr_type,
|
|
ePreviewRenderMethod pr_method);
|
|
World *ED_preview_prepare_world(Main *pr_main,
|
|
const Scene *scene,
|
|
const World *world,
|
|
ID_Type id_type,
|
|
ePreviewRenderMethod pr_method);
|
|
|
|
void ED_preview_shader_job(const bContext *C,
|
|
void *owner,
|
|
ID *id,
|
|
ID *parent,
|
|
MTex *slot,
|
|
int sizex,
|
|
int sizey,
|
|
ePreviewRenderMethod method);
|
|
void ED_preview_icon_render(
|
|
const bContext *C, Scene *scene, PreviewImage *prv_img, ID *id, enum eIconSizes icon_size);
|
|
void ED_preview_icon_job(
|
|
const bContext *C, PreviewImage *prv_img, ID *id, enum eIconSizes icon_size, bool delay);
|
|
|
|
void ED_preview_restart_queue_free();
|
|
void ED_preview_restart_queue_add(ID *id, enum eIconSizes size);
|
|
void ED_preview_restart_queue_work(const bContext *C);
|
|
|
|
void ED_preview_kill_jobs(wmWindowManager *wm, Main *bmain);
|
|
|
|
void ED_preview_draw(const bContext *C, void *idp, void *parentp, void *slot, rcti *rect);
|
|
|
|
void ED_render_clear_mtex_copybuf();
|
|
|
|
void ED_render_internal_init();
|