For realtime use cases, storing the geometry's state in memory at every frame can be prohibitively expensive. This commit adds an option to disable the caching, stored per object and accessible in the baking panel. The default is still to enable caching. Pull Request: https://projects.blender.org/blender/blender/pulls/107767
223 lines
6.2 KiB
C++
223 lines
6.2 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BKE_curves.hh"
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#include "BKE_simulation_state.hh"
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#include "BKE_simulation_state_serialize.hh"
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#include "DNA_curves_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_node_types.h"
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#include "DNA_pointcloud_types.h"
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#include "BLI_fileops.hh"
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#include "BLI_hash_md5.h"
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#include "BLI_path_util.h"
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namespace blender::bke::sim {
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GeometrySimulationStateItem::GeometrySimulationStateItem(GeometrySet geometry)
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: geometry(std::move(geometry))
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{
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}
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PrimitiveSimulationStateItem::PrimitiveSimulationStateItem(const CPPType &type, const void *value)
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: type_(type)
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{
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value_ = MEM_mallocN_aligned(type.size(), type.alignment(), __func__);
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type.copy_construct(value, value_);
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}
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PrimitiveSimulationStateItem::~PrimitiveSimulationStateItem()
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{
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type_.destruct(value_);
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MEM_freeN(value_);
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}
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StringSimulationStateItem::StringSimulationStateItem(std::string value) : value_(std::move(value))
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{
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}
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void ModifierSimulationCache::try_discover_bake(const StringRefNull meta_dir,
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const StringRefNull bdata_dir)
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{
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if (failed_finding_bake_) {
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return;
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}
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if (!BLI_is_dir(meta_dir.c_str()) || !BLI_is_dir(bdata_dir.c_str())) {
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failed_finding_bake_ = true;
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return;
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}
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direntry *dir_entries = nullptr;
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const int dir_entries_num = BLI_filelist_dir_contents(meta_dir.c_str(), &dir_entries);
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BLI_SCOPED_DEFER([&]() { BLI_filelist_free(dir_entries, dir_entries_num); });
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if (dir_entries_num == 0) {
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failed_finding_bake_ = true;
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return;
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}
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this->reset();
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{
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std::lock_guard lock(states_at_frames_mutex_);
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for (const int i : IndexRange(dir_entries_num)) {
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const direntry &dir_entry = dir_entries[i];
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const StringRefNull dir_entry_path = dir_entry.path;
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if (!dir_entry_path.endswith(".json")) {
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continue;
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}
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char modified_file_name[FILENAME_MAX];
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STRNCPY(modified_file_name, dir_entry.relname);
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BLI_str_replace_char(modified_file_name, '_', '.');
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const SubFrame frame = std::stof(modified_file_name);
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auto new_state_at_frame = std::make_unique<ModifierSimulationStateAtFrame>();
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new_state_at_frame->frame = frame;
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new_state_at_frame->state.bdata_dir_ = bdata_dir;
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new_state_at_frame->state.meta_path_ = dir_entry.path;
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new_state_at_frame->state.owner_ = this;
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states_at_frames_.append(std::move(new_state_at_frame));
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}
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}
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bdata_sharing_ = std::make_unique<BDataSharing>();
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cache_state_ = CacheState::Baked;
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}
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bool ModifierSimulationCache::has_state_at_frame(const SubFrame &frame) const
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{
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std::lock_guard lock(states_at_frames_mutex_);
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for (const auto &item : states_at_frames_) {
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if (item->frame == frame) {
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return true;
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}
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}
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return false;
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}
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bool ModifierSimulationCache::has_states() const
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{
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std::lock_guard lock(states_at_frames_mutex_);
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return !states_at_frames_.is_empty();
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}
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const ModifierSimulationState *ModifierSimulationCache::get_state_at_exact_frame(
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const SubFrame &frame) const
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{
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std::lock_guard lock(states_at_frames_mutex_);
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for (const auto &item : states_at_frames_) {
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if (item->frame == frame) {
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return &item->state;
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}
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}
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return nullptr;
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}
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ModifierSimulationState &ModifierSimulationCache::get_state_at_frame_for_write(
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const SubFrame &frame)
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{
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std::lock_guard lock(states_at_frames_mutex_);
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for (const auto &item : states_at_frames_) {
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if (item->frame == frame) {
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return item->state;
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}
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}
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states_at_frames_.append(std::make_unique<ModifierSimulationStateAtFrame>());
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states_at_frames_.last()->frame = frame;
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states_at_frames_.last()->state.owner_ = this;
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return states_at_frames_.last()->state;
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}
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StatesAroundFrame ModifierSimulationCache::get_states_around_frame(const SubFrame &frame) const
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{
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std::lock_guard lock(states_at_frames_mutex_);
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StatesAroundFrame states_around_frame;
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for (const auto &item : states_at_frames_) {
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if (item->frame < frame) {
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if (states_around_frame.prev == nullptr || item->frame > states_around_frame.prev->frame) {
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states_around_frame.prev = item.get();
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}
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}
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if (item->frame == frame) {
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if (states_around_frame.current == nullptr) {
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states_around_frame.current = item.get();
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}
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}
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if (item->frame > frame) {
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if (states_around_frame.next == nullptr || item->frame < states_around_frame.next->frame) {
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states_around_frame.next = item.get();
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}
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}
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}
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return states_around_frame;
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}
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const SimulationZoneState *ModifierSimulationState::get_zone_state(
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const SimulationZoneID &zone_id) const
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{
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std::lock_guard lock{mutex_};
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if (auto *ptr = zone_states_.lookup_ptr(zone_id)) {
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return ptr->get();
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}
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return nullptr;
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}
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SimulationZoneState &ModifierSimulationState::get_zone_state_for_write(
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const SimulationZoneID &zone_id)
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{
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std::lock_guard lock{mutex_};
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return *zone_states_.lookup_or_add_cb(zone_id,
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[]() { return std::make_unique<SimulationZoneState>(); });
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}
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void ModifierSimulationState::ensure_bake_loaded() const
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{
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std::scoped_lock lock{mutex_};
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if (bake_loaded_) {
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return;
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}
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if (!meta_path_ || !bdata_dir_) {
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return;
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}
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const std::shared_ptr<io::serialize::Value> io_root_value = io::serialize::read_json_file(
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*meta_path_);
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if (!io_root_value) {
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return;
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}
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const DictionaryValue *io_root = io_root_value->as_dictionary_value();
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if (!io_root) {
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return;
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}
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const DiskBDataReader bdata_reader{*bdata_dir_};
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deserialize_modifier_simulation_state(*io_root,
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bdata_reader,
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*owner_->bdata_sharing_,
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const_cast<ModifierSimulationState &>(*this));
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bake_loaded_ = true;
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}
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void ModifierSimulationCache::clear_prev_states()
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{
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std::lock_guard lock(states_at_frames_mutex_);
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std::unique_ptr<ModifierSimulationStateAtFrame> temp = std::move(states_at_frames_.last());
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states_at_frames_.clear_and_shrink();
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bdata_sharing_.reset();
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states_at_frames_.append(std::move(temp));
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}
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void ModifierSimulationCache::reset()
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{
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std::lock_guard lock(states_at_frames_mutex_);
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states_at_frames_.clear();
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bdata_sharing_.reset();
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cache_state_ = CacheState::Valid;
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}
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} // namespace blender::bke::sim
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