Files
test2/source/blender/draw/intern/draw_cache.hh
Sietse Brouwer 7b3e063704 GPv3: Overlay for Weight Paint mode
This PR implements the viewport overlay for Weight Paint mode in GPv3.

In Weight Paint mode the stroke points are colored depending on their
weights in the active vertex group.

Pull Request: https://projects.blender.org/blender/blender/pulls/118273
2024-04-23 18:23:38 +02:00

292 lines
11 KiB
C++

/* SPDX-FileCopyrightText: 2016 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw
*/
#pragma once
#include "BLI_math_matrix_types.hh"
#include "BKE_volume_grid_fwd.hh"
struct GPUMaterial;
namespace blender::gpu {
class Batch;
class VertBuf;
} // namespace blender::gpu
struct ModifierData;
struct Object;
struct PTCacheEdit;
struct ParticleSystem;
struct Volume;
struct bGPDstroke;
struct bGPdata;
struct Scene;
/**
* Shape resolution level of detail.
*/
enum eDRWLevelOfDetail {
DRW_LOD_LOW = 0,
DRW_LOD_MEDIUM = 1,
DRW_LOD_HIGH = 2,
DRW_LOD_MAX, /* Max number of level of detail */
};
void DRW_shape_cache_free();
/* 3D cursor */
blender::gpu::Batch *DRW_cache_cursor_get(bool crosshair_lines);
/* Common Shapes */
blender::gpu::Batch *DRW_cache_groundline_get();
/* Grid */
blender::gpu::Batch *DRW_cache_grid_get();
/**
* Use this one for rendering full-screen passes. For 3D objects use #DRW_cache_quad_get().
*/
blender::gpu::Batch *DRW_cache_fullscreen_quad_get();
/* Just a regular quad with 4 vertices. */
blender::gpu::Batch *DRW_cache_quad_get();
/* Just a regular quad with 4 vertices - wires. */
blender::gpu::Batch *DRW_cache_quad_wires_get();
blender::gpu::Batch *DRW_cache_cube_get();
blender::gpu::Batch *DRW_cache_normal_arrow_get();
blender::gpu::Batch *DRW_cache_sphere_get(eDRWLevelOfDetail level_of_detail);
/* Dummy VBOs */
blender::gpu::Batch *DRW_gpencil_dummy_buffer_get();
/* Common Object */
blender::gpu::Batch *DRW_cache_object_all_edges_get(Object *ob);
blender::gpu::Batch *DRW_cache_object_edge_detection_get(Object *ob, bool *r_is_manifold);
blender::gpu::Batch *DRW_cache_object_surface_get(Object *ob);
blender::gpu::Batch *DRW_cache_object_loose_edges_get(Object *ob);
blender::gpu::Batch **DRW_cache_object_surface_material_get(Object *ob,
GPUMaterial **gpumat_array,
uint gpumat_array_len);
blender::gpu::Batch *DRW_cache_object_face_wireframe_get(Object *ob);
int DRW_cache_object_material_count_get(const Object *ob);
/**
* Returns the vertbuf used by shaded surface batch.
*/
blender::gpu::VertBuf *DRW_cache_object_pos_vertbuf_get(Object *ob);
/* Empties */
blender::gpu::Batch *DRW_cache_plain_axes_get();
blender::gpu::Batch *DRW_cache_single_arrow_get();
blender::gpu::Batch *DRW_cache_empty_cube_get();
blender::gpu::Batch *DRW_cache_circle_get();
blender::gpu::Batch *DRW_cache_empty_sphere_get();
blender::gpu::Batch *DRW_cache_empty_cylinder_get();
blender::gpu::Batch *DRW_cache_empty_cone_get();
blender::gpu::Batch *DRW_cache_empty_capsule_cap_get();
blender::gpu::Batch *DRW_cache_empty_capsule_body_get();
/* Force Field */
blender::gpu::Batch *DRW_cache_field_wind_get();
blender::gpu::Batch *DRW_cache_field_force_get();
blender::gpu::Batch *DRW_cache_field_vortex_get();
/* Screen-aligned circle. */
blender::gpu::Batch *DRW_cache_field_curve_get();
blender::gpu::Batch *DRW_cache_field_tube_limit_get();
blender::gpu::Batch *DRW_cache_field_cone_limit_get();
/* Screen-aligned dashed circle */
blender::gpu::Batch *DRW_cache_field_sphere_limit_get();
/* Lights */
blender::gpu::Batch *DRW_cache_light_icon_inner_lines_get();
blender::gpu::Batch *DRW_cache_light_icon_outer_lines_get();
blender::gpu::Batch *DRW_cache_light_icon_sun_rays_get();
blender::gpu::Batch *DRW_cache_light_point_lines_get();
blender::gpu::Batch *DRW_cache_light_sun_lines_get();
blender::gpu::Batch *DRW_cache_light_spot_lines_get();
blender::gpu::Batch *DRW_cache_light_area_disk_lines_get();
blender::gpu::Batch *DRW_cache_light_area_square_lines_get();
blender::gpu::Batch *DRW_cache_light_spot_volume_get();
/* Camera */
blender::gpu::Batch *DRW_cache_camera_frame_get();
blender::gpu::Batch *DRW_cache_camera_volume_get();
blender::gpu::Batch *DRW_cache_camera_volume_wire_get();
blender::gpu::Batch *DRW_cache_camera_tria_wire_get();
blender::gpu::Batch *DRW_cache_camera_tria_get();
blender::gpu::Batch *DRW_cache_camera_distances_get();
/* Speaker */
blender::gpu::Batch *DRW_cache_speaker_get();
/* Probe */
blender::gpu::Batch *DRW_cache_lightprobe_cube_get();
blender::gpu::Batch *DRW_cache_lightprobe_grid_get();
blender::gpu::Batch *DRW_cache_lightprobe_planar_get();
/* Bones */
blender::gpu::Batch *DRW_cache_bone_octahedral_get();
blender::gpu::Batch *DRW_cache_bone_octahedral_wire_get();
blender::gpu::Batch *DRW_cache_bone_box_get();
blender::gpu::Batch *DRW_cache_bone_box_wire_get();
blender::gpu::Batch *DRW_cache_bone_envelope_solid_get();
blender::gpu::Batch *DRW_cache_bone_envelope_outline_get();
blender::gpu::Batch *DRW_cache_bone_point_get();
blender::gpu::Batch *DRW_cache_bone_point_wire_outline_get();
blender::gpu::Batch *DRW_cache_bone_stick_get();
blender::gpu::Batch *DRW_cache_bone_arrows_get();
blender::gpu::Batch *DRW_cache_bone_dof_sphere_get();
blender::gpu::Batch *DRW_cache_bone_dof_lines_get();
/* Meshes */
blender::gpu::Batch *DRW_cache_mesh_all_verts_get(Object *ob);
blender::gpu::Batch *DRW_cache_mesh_all_edges_get(Object *ob);
blender::gpu::Batch *DRW_cache_mesh_loose_edges_get(Object *ob);
blender::gpu::Batch *DRW_cache_mesh_edge_detection_get(Object *ob, bool *r_is_manifold);
blender::gpu::Batch *DRW_cache_mesh_surface_get(Object *ob);
blender::gpu::Batch *DRW_cache_mesh_surface_edges_get(Object *ob);
/**
* Return list of batches with length equal to `max(1, totcol)`.
*/
blender::gpu::Batch **DRW_cache_mesh_surface_shaded_get(Object *ob,
GPUMaterial **gpumat_array,
uint gpumat_array_len);
/**
* Return list of batches with length equal to `max(1, totcol)`.
*/
blender::gpu::Batch **DRW_cache_mesh_surface_texpaint_get(Object *ob);
blender::gpu::Batch *DRW_cache_mesh_surface_texpaint_single_get(Object *ob);
blender::gpu::Batch *DRW_cache_mesh_surface_vertpaint_get(Object *ob);
blender::gpu::Batch *DRW_cache_mesh_surface_sculptcolors_get(Object *ob);
blender::gpu::Batch *DRW_cache_mesh_surface_weights_get(Object *ob);
blender::gpu::Batch *DRW_cache_mesh_surface_mesh_analysis_get(Object *ob);
blender::gpu::Batch *DRW_cache_mesh_face_wireframe_get(Object *ob);
blender::gpu::Batch *DRW_cache_mesh_surface_viewer_attribute_get(Object *ob);
/* Curve */
blender::gpu::Batch *DRW_cache_curve_edge_wire_get(Object *ob);
blender::gpu::Batch *DRW_cache_curve_edge_wire_viewer_attribute_get(Object *ob);
/* edit-mode */
blender::gpu::Batch *DRW_cache_curve_edge_normal_get(Object *ob);
blender::gpu::Batch *DRW_cache_curve_edge_overlay_get(Object *ob);
blender::gpu::Batch *DRW_cache_curve_vert_overlay_get(Object *ob);
/* Font */
blender::gpu::Batch *DRW_cache_text_edge_wire_get(Object *ob);
/* Surface */
blender::gpu::Batch *DRW_cache_surf_edge_wire_get(Object *ob);
/* Lattice */
blender::gpu::Batch *DRW_cache_lattice_verts_get(Object *ob);
blender::gpu::Batch *DRW_cache_lattice_wire_get(Object *ob, bool use_weight);
blender::gpu::Batch *DRW_cache_lattice_vert_overlay_get(Object *ob);
/* Particles */
blender::gpu::Batch *DRW_cache_particles_get_hair(Object *object,
ParticleSystem *psys,
ModifierData *md);
blender::gpu::Batch *DRW_cache_particles_get_dots(Object *object, ParticleSystem *psys);
blender::gpu::Batch *DRW_cache_particles_get_edit_strands(Object *object,
ParticleSystem *psys,
PTCacheEdit *edit,
bool use_weight);
blender::gpu::Batch *DRW_cache_particles_get_edit_inner_points(Object *object,
ParticleSystem *psys,
PTCacheEdit *edit);
blender::gpu::Batch *DRW_cache_particles_get_edit_tip_points(Object *object,
ParticleSystem *psys,
PTCacheEdit *edit);
blender::gpu::Batch *DRW_cache_particles_get_prim(int type);
/* Curves */
blender::gpu::Batch *DRW_cache_curves_surface_get(Object *ob);
blender::gpu::Batch **DRW_cache_curves_surface_shaded_get(Object *ob,
GPUMaterial **gpumat_array,
uint gpumat_array_len);
blender::gpu::Batch *DRW_cache_curves_face_wireframe_get(Object *ob);
blender::gpu::Batch *DRW_cache_curves_edge_detection_get(Object *ob, bool *r_is_manifold);
/* Volume */
struct DRWVolumeGrid {
DRWVolumeGrid *next, *prev;
/* Grid name. */
char *name;
/* 3D texture. */
GPUTexture *texture;
/* Transform between 0..1 texture space and object space. */
blender::float4x4 texture_to_object;
blender::float4x4 object_to_texture;
/* Transform from bounds to texture space. */
blender::float4x4 object_to_bounds;
blender::float4x4 bounds_to_texture;
};
namespace blender::draw {
DRWVolumeGrid *DRW_volume_batch_cache_get_grid(Volume *volume, const bke::VolumeGridData *grid);
blender::gpu::Batch *DRW_cache_volume_face_wireframe_get(Object *ob);
blender::gpu::Batch *DRW_cache_volume_selection_surface_get(Object *ob);
/* GPencil (legacy) */
blender::gpu::Batch *DRW_cache_gpencil_get(Object *ob, int cfra);
gpu::VertBuf *DRW_cache_gpencil_position_buffer_get(Object *ob, int cfra);
gpu::VertBuf *DRW_cache_gpencil_color_buffer_get(Object *ob, int cfra);
blender::gpu::Batch *DRW_cache_gpencil_edit_lines_get(Object *ob, int cfra);
blender::gpu::Batch *DRW_cache_gpencil_edit_points_get(Object *ob, int cfra);
blender::gpu::Batch *DRW_cache_gpencil_edit_curve_handles_get(Object *ob, int cfra);
blender::gpu::Batch *DRW_cache_gpencil_edit_curve_points_get(Object *ob, int cfra);
blender::gpu::Batch *DRW_cache_gpencil_sbuffer_get(Object *ob, bool show_fill);
gpu::VertBuf *DRW_cache_gpencil_sbuffer_position_buffer_get(Object *ob, bool show_fill);
gpu::VertBuf *DRW_cache_gpencil_sbuffer_color_buffer_get(Object *ob, bool show_fill);
int DRW_gpencil_material_count_get(const bGPdata *gpd);
blender::gpu::Batch *DRW_cache_gpencil_face_wireframe_get(Object *ob);
bGPDstroke *DRW_cache_gpencil_sbuffer_stroke_data_get(Object *ob);
/**
* Sbuffer batches are temporary. We need to clear it after drawing.
*/
void DRW_cache_gpencil_sbuffer_clear(Object *ob);
/* Grease Pencil */
blender::gpu::Batch *DRW_cache_grease_pencil_get(const Scene *scene, Object *ob);
blender::gpu::Batch *DRW_cache_grease_pencil_edit_points_get(const Scene *scene, Object *ob);
blender::gpu::Batch *DRW_cache_grease_pencil_edit_lines_get(const Scene *scene, Object *ob);
gpu::VertBuf *DRW_cache_grease_pencil_position_buffer_get(const Scene *scene, Object *ob);
gpu::VertBuf *DRW_cache_grease_pencil_color_buffer_get(const Scene *scene, Object *ob);
blender::gpu::Batch *DRW_cache_grease_pencil_weight_points_get(const Scene *scene, Object *ob);
blender::gpu::Batch *DRW_cache_grease_pencil_weight_lines_get(const Scene *scene, Object *ob);
} // namespace blender::draw