Files
test2/source/blender/gpu/shaders/material
Clément Foucault ff03ab4d08 Fix: EEVEE: Overblur of textures because of TAA
This was a missing block of the TAA implementation.
TAA jitter and reprojection have a tedency to soften
the texture. Add a 1.5 bias to make them a bit sharper.

Note that this is a bit different than the usual TAA
blurring. In final render we don't do reprojection
so it is only because the texture filter (box filter
from the LOD) is applied at the same time than our pixel
filter (blackmann-harris). It is less noticeable than
the normal TAA blur, but still blurs ~2px instead of
1.5px.
2024-06-18 19:31:47 +02:00
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