Instead of passing the `scene`, pass a pointer to the `Editing` struct. This is the struct that owns the `StripLookup` in its `runtime` so there isn't a good reason to use the `scene` pointer here anyways. Pull Request: https://projects.blender.org/blender/blender/pulls/134743
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2004 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#include "BLI_span.hh"
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struct Scene;
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struct Strip;
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struct StripProxy;
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/**
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* Cache must be freed before calling this function
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* since it leaves the #Editing::seqbase in an invalid state.
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*/
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void seq_free_sequence_recurse(Scene *scene, Strip *strip, bool do_id_user);
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StripProxy *seq_strip_proxy_alloc();
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/**
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* Find meta strip, that contains strip `key`.
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* If lookup hash doesn't exist, it will be created. If hash is tagged as invalid, it will be
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* rebuilt.
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*
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* \param key: pointer to Strip inside of meta strip
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*
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* \return pointer to meta strip
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*/
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Strip *SEQ_lookup_meta_by_strip(Editing *ed, const Strip *key);
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/**
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* Find effect strips, that use strip `strip` as one of inputs.
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* If lookup hash doesn't exist, it will be created. If hash is tagged as invalid, it will be
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* rebuilt.
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*
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* \param key: pointer to Strip inside of meta strip
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*
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* \return collection of effect strips
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*/
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blender::Span<Strip *> SEQ_lookup_effects_by_strip(Editing *ed, const Strip *key);
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