Files
test2/source/blender/editors/include/ED_text.hh
Guillermo Venegas 950759a526 Cleanup: Move Text Editor runtime data to a separate allocation
The struct `SpaceText_Runtime` already separates runtime data from
`SpaceText`, however it is still allocated inside `SpaceText`, read and
write file operations still copy this data, but is override on read.

This changes separate allocation of `SpaceText_Runtime` from
`SpaceText`.

Ref !115418
2024-01-12 14:00:59 +11:00

50 lines
1.2 KiB
C++

/* SPDX-FileCopyrightText: 2009 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*/
#pragma once
struct ARegion;
struct SpaceText;
struct Text;
struct UndoStep;
struct UndoType;
struct bContext;
/* `text_draw.cc` */
int ED_text_visible_lines_get(const SpaceText *st);
bool ED_text_activate_in_screen(bContext *C, Text *text);
/**
* Moves the view to the cursor location, also used to make sure the view isn't outside the file.
*/
void ED_text_scroll_to_cursor(SpaceText *st, ARegion *region, bool center);
/**
* Takes a cursor (row, character) and returns x,y pixel coords.
*/
bool ED_text_region_location_from_cursor(SpaceText *st,
ARegion *region,
const int cursor_co[2],
int r_pixel_co[2]);
/* `text_undo.cc` */
/** Export for ED_undo_sys. */
void ED_text_undosys_type(UndoType *ut);
/** Use operator system to finish the undo step. */
UndoStep *ED_text_undo_push_init(bContext *C);
/* `text_format.cc` */
const char *ED_text_format_comment_line_prefix(Text *text);
bool ED_text_is_syntax_highlight_supported(Text *text);