Files
test2/source/blender/windowmanager/wm_window.h
Clément Foucault 13261304a3 DRW: Add new Draw Manager OpenGL Context.
This separate context allows two things:
- It allows viewports in multi-windows configuration.
- F12 render can use this context in a separate thread and do a non-blocking render.

The downside is that the context cannot be used while rendering so a request to refresh a viewport will lock the UI. This is something that will be adressed in the future.

Under the hood what does that mean:
- Not adding more mess with VAOs management in gawain.
- Doing depth only draw for operators / selection needs to be done in an offscreen buffer.
- The 3D cursor "autodis" operator is still reading the backbuffer so we need to copy the result to it.
- All FBOs needed by the drawmanager must to be created/destroyed with its context active.
- We cannot use batches created for UI in the DRW context and vice-versa. There is a clear separation of resources that enables the use of safe multi-threading.
2018-02-26 19:41:17 +01:00

100 lines
3.6 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/windowmanager/wm_window.h
* \ingroup wm
*/
#ifndef __WM_WINDOW_H__
#define __WM_WINDOW_H__
struct EnumPropertyItem;
struct wmEvent;
struct wmOperator;
struct PointerRNA;
struct PropertyRNA;
/* *************** internal api ************** */
void wm_ghost_init (bContext *C);
void wm_ghost_exit(void);
void wm_get_screensize(int *r_width, int *r_height);
void wm_get_desktopsize(int *r_width, int *r_height);
wmWindow *wm_window_new (bContext *C);
wmWindow *wm_window_copy (bContext *C, wmWindow *win_src, const bool duplicate_layout);
wmWindow *wm_window_copy_test (bContext *C, wmWindow *win_src, const bool duplicate_layout);
void wm_window_free (bContext *C, wmWindowManager *wm, wmWindow *win);
void wm_window_close (bContext *C, wmWindowManager *wm, wmWindow *win);
void wm_window_title (wmWindowManager *wm, wmWindow *win);
void wm_window_ghostwindows_ensure(wmWindowManager *wm);
void wm_window_ghostwindows_remove_invalid(bContext *C, wmWindowManager *wm);
void wm_window_process_events (const bContext *C);
void wm_window_process_events_nosleep(void);
void wm_window_make_drawable(wmWindowManager *wm, wmWindow *win);
void wm_window_reset_drawable(void);
void wm_window_raise (wmWindow *win);
void wm_window_lower (wmWindow *win);
void wm_window_set_size (wmWindow *win, int width, int height);
void wm_window_get_position (wmWindow *win, int *r_pos_x, int *r_pos_y);
void wm_window_swap_buffers (wmWindow *win);
void wm_window_set_swap_interval(wmWindow *win, int interval);
bool wm_window_get_swap_interval(wmWindow *win, int *intervalOut);
void wm_get_cursor_position (wmWindow *win, int *x, int *y);
void wm_cursor_position_from_ghost (wmWindow *win, int *x, int *y);
void wm_cursor_position_to_ghost (wmWindow *win, int *x, int *y);
void wm_window_testbreak (void);
#ifdef WITH_INPUT_IME
void wm_window_IME_begin (wmWindow *win, int x, int y, int w, int h, bool complete);
void wm_window_IME_end (wmWindow *win);
#endif
/* *************** window operators ************** */
int wm_window_close_exec(bContext *C, struct wmOperator *op);
int wm_window_fullscreen_toggle_exec(bContext *C, struct wmOperator *op);
const struct EnumPropertyItem *wm_window_new_screen_itemf(
bContext *C, struct PointerRNA *ptr, struct PropertyRNA *prop, bool *r_free);
int wm_window_new_exec(bContext *C, struct wmOperator *op);
int wm_window_new_invoke(bContext *C, struct wmOperator *op, const struct wmEvent *event);
/* Initial (unmaximized) size to start with for
* systems that can't find it for themselves (X11).
* Clamped by real desktop limits */
#define WM_WIN_INIT_SIZE_X 1800
#define WM_WIN_INIT_SIZE_Y 1000
#define WM_WIN_INIT_PAD 40
#endif /* __WM_WINDOW_H__ */